Player Matchup

Rama
Rama
AicyD
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Trannq
Tyr
Level 140
God Stats
19W - 23L
1,191 SR
Queue Stats
636W - 637L
1,649 Elo+
Solo
Sylvanus
Sylvanus
Zαρργ
Sylvanus
Level 154
God Stats
10W - 2L
1,704 SR
Queue Stats
465W - 216L
1,758 Elo+
Party 1
Nemesis
Nemesis
juanmaneitor
Nemesis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
sokosu
Scylla
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 147
1,479 SR
1,581 Elo+

VS

Team Averages
Level 130
1,583 SR
1,659 Elo+
Mercury
Mercury
Heat
Mercury
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
NovaCatalyst
Chang'e
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,512 Elo+
Solo
Hercules
Hercules
PhotonicNova
Hercules
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 22L
1,701 Elo+
Party 2
Cerberus
Cerberus
TheEnvenom
Cerberus
Level 159
God Stats
3W - 3L
1,692 SR
Queue Stats
506W - 168L
1,920 Elo+
Party 2
Danzaburou
Danzaburou
fergysham
Danzaburou
Level 157
God Stats
44W - 26L
1,725 SR
Queue Stats
326W - 314L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
AicyD
Rama
19
3 / 10 / 3
12,717
530
13,996
25,235
13,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
Trannq
Tyr
20
1 / 6 / 1
13,117
547
8,449
26,606
22,256
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sylvanus
Zαρργ
Sylvanus
14
2 / 10 / 4
9,388
391
10,219
23,167
24,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
juanmaneitor
Nemesis
19
6 / 8 / 1
12,216
509
13,358
22,269
11,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
sokosu
Scylla
18
2 / 6 / 3
11,183
466
8,196
14,359
5,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Heat
Mercury
20
18 / 2 / 12
15,572
649
24,010
17,717
9,709
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
NovaCatalyst
Chang'e
20
6 / 3 / 11
14,209
592
16,854
13,553
4,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
PhotonicNova
Hercules
18
5 / 3 / 16
12,210
509
9,456
24,806
21,980
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
TheEnvenom
Cerberus
20
5 / 1 / 11
15,887
662
16,490
20,400
28,212
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Danzaburou
fergysham
Danzaburou
20
6 / 5 / 10
14,718
613
13,998
18,228
6,206
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
100
14
Kills
40
40
Deaths
14
12
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Rama
AicyD
Rama
3
10
3
0.45
W
Mercury
Heat
Mercury
18
2
12
12
W
Chang'e
NovaCatalyst
Chang'e
6
3
11
3.83
W
Hercules
PhotonicNova
Hercules
5
3
16
4.33
W
Cerberus
TheEnvenom
Cerberus
5
1
11
10.5
L
Tyr
Trannq
Tyr
1
6
1
0.25
L
Sylvanus
Zαρργ
Sylvanus
2
10
4
0.4
W
Danzaburou
fergysham
Danzaburou
6
5
10
2.2
L
Nemesis
juanmaneitor
Nemesis
6
8
1
0.81
L
Scylla
sokosu
Scylla
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,218
Damage
80,808
111,636
Taken
94,704
77,025
Mitigated
70,992
23,671
Healing
48,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
AicyD
Rama
13,996
11,085
0
4,960
25,235
13,003
294
2,814
22,341
0
91,894
W
Mercury
Heat
Mercury
24,010
13,582
0
6,353
17,717
9,709
4,681
2,801
14,479
0
119,331
W
Chang'e
NovaCatalyst
Chang'e
16,854
1,088
5,827
6,709
13,553
4,885
77
4,991
8,388
108,914
0
W
Hercules
PhotonicNova
Hercules
9,456
3,036
461
11,593
24,806
21,980
539
4,607
20,131
0
29,012
W
Cerberus
TheEnvenom
Cerberus
16,490
2,421
0
10,530
20,400
28,212
332
937
19,405
126,561
0
L
Tyr
Trannq
Tyr
8,449
2,230
0
8,682
26,606
22,256
611
12,156
14,450
0
100,005
L
Sylvanus
Zαρργ
Sylvanus
10,219
2,520
1,193
2,965
23,167
24,977
108
7,381
15,709
32,607
7,552
W
Danzaburou
fergysham
Danzaburou
13,998
8,150
0
6,635
18,228
6,206
5,095
4,415
13,787
0
112,454
L
Nemesis
juanmaneitor
Nemesis
13,358
6,421
0
5,376
22,269
11,653
2,336
7,589
14,600
0
89,035
L
Scylla
sokosu
Scylla
8,196
218
0
495
14,359
5,136
0
3,404
10,875
92,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,621
Gold Earned
72,596
707
Minions Killed
774
0
Camps Cleared
0
2,138,248
Distance Traveled
2,533,150
17
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
12,717
530
158
7
0
361,659
2
W
Mercury
15,572
649
148
6
0
607,423
2
W
Chang'e
14,209
592
193
8
0
499,588
8
W
Hercules
12,210
509
20
1
0
509,632
11
W
Cerberus
15,887
662
269
11
0
436,668
1
L
Tyr
13,117
547
198
8
0
435,050
4
L
Sylvanus
9,388
391
53
2
0
388,995
5
W
Danzaburou
14,718
613
144
6
0
479,839
13
L
Nemesis
12,216
509
140
6
0
508,940
2
L
Scylla
11,183
466
158
7
0
443,604
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role