Player Matchup

Sobek
Sobek
Fouldex
Sobek
Level 87
God Stats
8W - 5L
1,637 SR
Queue Stats
47W - 42L
1,545 Elo+
Party 1
Hun Batz
Hun Batz
adrian_elcrak
Hun Batz
Level 99
God Stats
3W - 5L
1,735 SR
Queue Stats
77W - 63L
1,559 Elo+
Party 1
Janus
Janus
sellaadri
Janus
Level 81
God Stats
2W - 2L
1,719 SR
Queue Stats
14W - 5L
1,724 Elo+
Party 1
Team Averages
Level 89
1,697 SR
1,609 Elo+

VS

Team Averages
Level 86
1,574 SR
1,583 Elo+
Cthulhu
Cthulhu
Bxd Iuck
Cthulhu
Level 98
God Stats
4W - 1L
1,759 SR
Queue Stats
386W - 335L
1,660 Elo+
Solo
Ravana
Ravana
KXVIN_Zeus
Ravana
Level 54
God Stats
7W - 6L
1,463 SR
Queue Stats
411W - 294L
1,522 Elo+
Party 2
Skadi
Skadi
elweonbuenote
Skadi
Level 106
God Stats
7W - 5L
1,500 SR
Queue Stats
863W - 677L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Fouldex
Sobek
12
1 / 6 / 3
10,336
608
5,747
20,866
21,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
adrian_elcrak
Hun Batz
13
2 / 6 / 2
9,823
578
8,307
12,348
4,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
sellaadri
Janus
12
1 / 6 / 2
9,695
570
15,735
11,300
3,545
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bxd Iuck
Cthulhu
15
6 / 0 / 12
12,285
723
17,344
28,322
24,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
KXVIN_Zeus
Ravana
15
6 / 1 / 12
11,787
693
7,219
8,475
9,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
6 / 3 / 11
11,566
680
13,391
11,139
3,858
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
4
Kills
18
18
Deaths
4
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bxd Iuck
Cthulhu
6
0
12
12
L
Sobek
Fouldex
Sobek
1
6
3
0.42
W
Ravana
KXVIN_Zeus
Ravana
6
1
12
12
L
Hun Batz
adrian_elcrak
Hun Batz
2
6
2
0.5
W
6
3
11
3.83
L
Janus
sellaadri
Janus
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,789
Damage
37,954
44,514
Taken
47,936
29,293
Mitigated
37,828
7,092
Healing
17,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bxd Iuck
Cthulhu
17,344
2,213
328
13,731
28,322
24,921
0
11,854
16,468
59,322
0
L
Sobek
Fouldex
Sobek
5,747
203
798
4,834
20,866
21,301
0
8,812
11,823
20,840
0
W
Ravana
KXVIN_Zeus
Ravana
7,219
662
0
1,564
8,475
9,049
822
4,577
3,898
0
27,638
L
Hun Batz
adrian_elcrak
Hun Batz
8,307
1,528
0
1,094
12,348
4,447
0
5,392
6,781
0
33,412
W
13,391
5,307
0
2,000
11,139
3,858
2,147
5,431
5,708
0
53,199
L
Janus
sellaadri
Janus
15,735
516
0
366
11,300
3,545
0
3,714
7,461
55,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,854
Gold Earned
35,638
164
Minions Killed
181
0
Camps Cleared
0
896,044
Distance Traveled
966,143
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,285
723
73
4
0
325,263
3
L
Sobek
10,336
608
15
1
0
302,270
1
W
Ravana
11,787
693
32
2
0
337,505
0
L
Hun Batz
9,823
578
48
3
0
306,498
2
W
Skadi
11,566
680
76
4
0
303,375
4
L
Janus
9,695
570
101
6
0
287,276
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role