Player Matchup

Izanami
Izanami
 
Izanami
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
DDadBod
Kuzenbo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
IISongbird22II
Kukulkan
Level 104
God Stats
4W - 4L
1,605 SR
Queue Stats
21W - 30L
1,318 Elo+
Party 1
Cthulhu
Cthulhu
WiseWheezel
Cthulhu
Level 149
God Stats
2W - 3L
1,555 SR
Queue Stats
11W - 15L
1,528 Elo+
Party 1
Team Averages
Level 107
1,540 SR
1,462 Elo+

VS

Team Averages
Level 54
1,462 SR
1,402 Elo+
Merlin
Merlin
Dxters_lab
Merlin
Level 85
God Stats
14W - 17L
1,517 SR
Queue Stats
72W - 109L
1,271 Elo+
Solo
Poseidon
Poseidon
Squeezytrigg22
Poseidon
Level 45
God Stats
1W - 1L
1,417 SR
Queue Stats
19W - 28L
1,289 Elo+
Solo
Hercules
Hercules
TobstarTheStar
Hercules
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,549 Elo+
Solo
Chiron
Chiron
criteas
Chiron
Level 18
God Stats
1W - 0L
1,416 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
2 / 1 / 2
7,896
790
4,078
5,561
1,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
DDadBod
Kuzenbo
12
0 / 2 / 1
6,988
699
1,615
5,645
4,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
13
1 / 3 / 1
7,593
759
3,589
5,603
1,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
WiseWheezel
Cthulhu
13
2 / 2 / 3
8,199
820
7,500
7,319
3,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dxters_lab
Merlin
14
3 / 1 / 2
8,256
826
8,111
5,054
1,819
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Poseidon
12
0 / 2 / 1
7,143
714
2,373
4,177
1,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
14
3 / 1 / 1
8,086
809
3,195
7,789
7,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chiron
criteas
Chiron
14
1 / 1 / 1
7,744
774
2,213
6,842
2,057
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
5
Kills
7
8
Deaths
5
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
1
2
3
L
Kuzenbo
DDadBod
Kuzenbo
0
2
1
0.25
W
Merlin
Dxters_lab
Merlin
3
1
2
4
L
Kukulkan
1
3
1
0.5
W
Poseidon
0
2
1
0.25
W
Hercules
3
1
1
3.5
L
Cthulhu
WiseWheezel
Cthulhu
2
2
3
1.75
W
Chiron
criteas
Chiron
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,782
Damage
15,892
24,128
Taken
23,862
11,898
Mitigated
12,675
3,248
Healing
6,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,078
2,477
0
785
5,561
1,926
1,072
3,240
2,321
0
19,680
L
Kuzenbo
DDadBod
Kuzenbo
1,615
516
0
648
5,645
4,789
0
2,412
3,144
8,967
0
W
Merlin
Dxters_lab
Merlin
8,111
372
126
1,353
5,054
1,819
92
3,096
1,816
36,783
0
L
Kukulkan
3,589
530
0
287
5,603
1,887
0
2,409
3,094
20,404
0
W
Poseidon
2,373
215
0
245
4,177
1,300
493
1,535
2,498
16,076
0
W
Hercules
3,195
512
0
2,049
7,789
7,499
522
4,259
3,248
0
19,827
L
Cthulhu
WiseWheezel
Cthulhu
7,500
300
226
1,302
7,319
3,296
81
2,910
4,409
24,710
0
W
Chiron
criteas
Chiron
2,213
521
220
2,986
6,842
2,057
58
4,014
2,590
0
25,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,676
Gold Earned
31,229
171
Minions Killed
194
6
Camps Cleared
8
697,360
Distance Traveled
700,372
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,896
790
53
5
1
175,034
0
L
Kuzenbo
6,988
699
10
1
0
181,428
2
W
Merlin
8,256
826
62
6
3
172,088
1
L
Kukulkan
7,593
759
60
6
3
168,093
1
W
Poseidon
7,143
714
32
3
0
129,276
0
W
Hercules
8,086
809
50
5
2
198,705
1
L
Cthulhu
8,199
820
48
5
2
172,805
0
W
Chiron
7,744
774
50
5
3
200,303
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role