Player Matchup

Osiris
Osiris
KingUC81
Osiris
Level 44
God Stats
2W - 3L
1,728 SR
Queue Stats
190W - 173L
1,563 Elo+
Solo
Izanami
Izanami
Widdershins_King
Izanami
Level 35
God Stats
3W - 5L
1,609 SR
Queue Stats
115W - 99L
1,558 Elo+
Solo
Pele
Pele
cletusmygirl
Pele
Level 36
God Stats
0W - 2L
1,282 SR
Queue Stats
54W - 68L
1,567 Elo+
Solo
Jormungandr
Jormungandr
lZl Athena lZl
Jormungandr
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
363W - 348L
1,516 Elo+
Solo
Janus
Janus
smudgy_jar0
Janus
Level 37
God Stats
8W - 8L
1,652 SR
Queue Stats
82W - 73L
1,566 Elo+
Solo
Team Averages
Level 40
1,554 SR
1,554 Elo+

VS

Team Averages
Level 62
1,710 SR
1,596 Elo+
Hercules
Hercules
BeatinShmeet
Hercules
Level 106
God Stats
3W - 1L
1,660 SR
Queue Stats
332W - 322L
1,607 Elo+
Party 1
Arachne
Arachne
Choke Beef
Arachne
Level 18
God Stats
38W - 34L
1,825 SR
Queue Stats
187W - 186L
1,665 Elo+
Party 1
Khepri
Khepri
Gas Trapped
Khepri
Level 118
God Stats
2W - 0L
1,882 SR
Queue Stats
59W - 70L
1,522 Elo+
Party 1
Cupid
Cupid
IlumaniateV2
Cupid
Level 24
God Stats
12W - 4L
1,682 SR
Queue Stats
147W - 125L
1,611 Elo+
Party 1
Ra
Ra
Thelepherchaun
Ra
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
416W - 342L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
KingUC81
Osiris
11
0 / 2 / 0
5,773
525
2,783
5,472
3,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 4 / 0
4,978
453
1,279
5,461
1,144
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
2 / 2 / 1
5,257
478
2,566
6,524
1,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
lZl Athena lZl
Jormungandr
8
1 / 4 / 1
5,226
475
4,976
7,908
4,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
5 / 1 / 0
6,417
583
5,814
3,564
1,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BeatinShmeet
Hercules
11
5 / 0 / 1
6,544
595
5,180
6,604
3,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
Choke Beef
Arachne
10
0 / 2 / 1
5,650
514
2,088
6,315
1,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
9
1 / 0 / 5
6,008
546
1,892
5,925
2,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
6 / 0 / 1
6,100
555
5,434
3,724
1,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 6 / 0
5,368
488
1,710
7,311
2,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
8
Kills
13
13
Deaths
8
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
BeatinShmeet
Hercules
5
0
1
5.5
W
Arachne
Choke Beef
Arachne
0
2
1
0.25
W
Khepri
1
0
5
3.5
W
6
0
1
6.5
L
Osiris
KingUC81
Osiris
0
2
0
0
W
1
6
0
0.17
L
0
4
0
0
L
2
2
1
1.25
L
Jormungandr
lZl Athena lZl
Jormungandr
1
4
1
0.38
L
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,418
Damage
16,304
28,929
Taken
29,879
11,464
Mitigated
12,523
8,673
Healing
9,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BeatinShmeet
Hercules
5,180
1,251
0
2,758
6,604
3,316
59
2,682
3,622
0
24,224
W
Arachne
Choke Beef
Arachne
2,088
1,722
0
1,315
6,315
1,917
711
361
5,904
0
31,470
W
Khepri
1,892
187
0
2,401
5,925
2,805
0
2,344
3,581
14,973
0
W
5,434
3,142
0
636
3,724
1,762
732
526
3,176
0
25,490
L
Osiris
KingUC81
Osiris
2,783
550
0
1,529
5,472
3,417
0
0
5,206
0
30,268
W
1,710
335
127
1,821
7,311
2,723
0
4,877
2,434
29,673
0
L
1,279
1,140
0
794
5,461
1,144
610
182
5,279
0
21,496
L
2,566
800
0
2,401
6,524
1,690
0
713
5,774
0
21,188
L
Jormungandr
lZl Athena lZl
Jormungandr
4,976
1,225
0
2,650
7,908
4,192
0
1,490
6,269
20,424
0
L
5,814
325
0
1,299
3,564
1,021
240
1,045
2,383
37,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,651
Gold Earned
29,670
274
Minions Killed
247
0
Camps Cleared
0
945,599
Distance Traveled
996,595
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,544
595
45
4
0
211,411
0
W
Arachne
5,650
514
70
6
0
215,401
0
W
Khepri
6,008
546
18
2
0
201,271
0
W
Cupid
6,100
555
47
4
0
183,927
0
L
Osiris
5,773
525
78
7
0
210,413
0
W
Ra
5,368
488
67
6
0
184,585
0
L
Izanami
4,978
453
49
4
0
151,664
0
L
Pele
5,257
478
50
5
0
193,220
2
L
Jormungandr
5,226
475
33
3
0
208,081
3
L
Janus
6,417
583
64
6
0
182,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role