Player Matchup

Artemis
Artemis
Gold V
Brudiv
Artemis
Gold V
Level 67
God Stats
6W - 1L
1,704 SR
Queue Stats
21W - 11L
1,758 MMR
Party 1
Merlin
Merlin
Gold IV
Lucíeo
Merlin
Gold IV
Level 147
God Stats
13W - 12L
1,483 SR
Queue Stats
68W - 70L
1,423 MMR
Party 1
Bacchus
Bacchus
Silver I
Typhl0si0n157
Bacchus
Silver I
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 16L
1,534 MMR
Solo
Nemesis
Nemesis
Gold V
VigilP
Nemesis
Gold V
Level 64
God Stats
5W - 4L
1,549 SR
Queue Stats
18W - 21L
1,542 MMR
Solo
Tyr
Tyr
Silver I
tugfamentugfa
Tyr
Silver I
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,544 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 90
1,547 SR
1,560 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 113
1,536 SR
1,558 MMR
Artio
Artio
Gold III
AndriuewW
Artio
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold II
Mckayster11
Cernunnos
Gold II
Level 123
God Stats
4W - 7L
1,562 SR
Queue Stats
732W - 720L
1,585 MMR
Solo
Nu Wa
Nu Wa
Bronze III
MzlCrinos
Nu Wa
Bronze III
Level 68
God Stats
0W - 1L
1,787 SR
Queue Stats
12W - 15L
1,586 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
riverdmex
Erlang Shen
Gold II
Level 102
God Stats
2W - 10L
1,171 SR
Queue Stats
212W - 210L
1,584 MMR
Solo
Osiris
Osiris
Gold III
thenegusayo
Osiris
Gold III
Level 128
God Stats
9W - 9L
1,658 SR
Queue Stats
157W - 144L
1,533 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Brudiv
Artemis
15
5 / 1 / 6
8,634
617
8,679
11,731
4,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
Lucíeo
Merlin
14
7 / 1 / 3
8,386
599
9,820
5,939
2,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
13
6 / 0 / 11
8,770
626
9,703
7,373
6,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
VigilP
Nemesis
13
2 / 3 / 7
7,423
530
3,922
10,495
3,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 0 / 4
8,407
601
4,458
12,081
7,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
SetApolloDanzaburouBakasuraScylla

VS

Bans
Cu ChulainnGuan YuSobekKing ArthurGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
AndriuewW
Artio
9
1 / 6 / 2
6,260
447
4,414
13,883
7,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
Mckayster11
Cernunnos
13
1 / 3 / 0
7,856
561
6,004
9,740
4,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
MzlCrinos
Nu Wa
12
1 / 3 / 0
7,173
512
5,532
5,061
1,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
riverdmex
Erlang Shen
12
2 / 7 / 2
7,706
550
4,604
12,216
4,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
15
0 / 2 / 2
8,510
608
7,406
11,738
7,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
21
Kills
5
5
Deaths
21
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artio
AndriuewW
Artio
1
6
2
0.33
W
Artemis
Brudiv
Artemis
5
1
6
8
W
Merlin
Lucíeo
Merlin
7
1
3
8.5
L
Cernunnos
Mckayster11
Cernunnos
1
3
0
0.33
L
Nu Wa
MzlCrinos
Nu Wa
1
3
0
0.33
W
Bacchus
6
0
11
11.5
W
Nemesis
VigilP
Nemesis
2
3
7
1.83
L
Erlang Shen
riverdmex
Erlang Shen
2
7
2
0.43
L
Osiris
0
2
2
0.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,582
Damage
27,960
47,619
Taken
52,638
23,518
Mitigated
26,027
20,335
Healing
15,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
AndriuewW
Artio
4,414
563
132
1,809
13,883
7,995
0
6,724
6,827
22,846
0
W
Artemis
Brudiv
Artemis
8,679
4,246
0
7,212
11,731
4,034
75
1,346
10,295
0
59,706
W
Merlin
Lucíeo
Merlin
9,820
363
0
1,644
5,939
2,007
1,391
2,302
3,459
58,131
0
L
Cernunnos
Mckayster11
Cernunnos
6,004
2,583
0
5,101
9,740
4,106
0
1,713
8,027
0
54,524
L
Nu Wa
MzlCrinos
Nu Wa
5,532
583
0
500
5,061
1,610
0
2,586
2,292
45,010
0
W
Bacchus
9,703
1,845
0
3,353
7,373
6,171
391
2,105
5,127
25,994
0
W
Nemesis
VigilP
Nemesis
3,922
1,877
0
1,123
10,495
3,826
0
2,979
7,354
0
47,258
L
Erlang Shen
riverdmex
Erlang Shen
4,604
2,493
0
1,469
12,216
4,410
0
5,397
6,646
0
37,986
L
Osiris
7,406
1,758
0
6,560
11,738
7,906
0
2,463
8,874
6,325
56,019
W
4,458
544
0
7,003
12,081
7,480
308
1,708
10,283
90
50,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,620
Gold Earned
37,505
428
Minions Killed
454
0
Camps Cleared
0
1,475,782
Distance Traveled
1,350,613
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,260
447
36
3
0
290,873
1
W
Artemis
8,634
617
89
6
0
252,458
3
W
Merlin
8,386
599
116
8
0
263,683
4
L
Cernunnos
7,856
561
113
8
0
245,124
7
L
Nu Wa
7,173
512
94
7
0
258,410
3
W
Bacchus
8,770
626
26
2
0
308,986
8
W
Nemesis
7,423
530
81
6
0
319,245
6
L
Erlang Shen
7,706
550
70
5
0
261,496
1
L
Osiris
8,510
608
141
10
0
294,710
6
W
Tyr
8,407
601
116
8
0
331,410
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role