Player Matchup

Nemesis
Nemesis
Armziie
Nemesis
Level 67
God Stats
12W - 8L
1,449 SR
Queue Stats
195W - 211L
1,398 Elo+
Solo
Bellona
Bellona
EinarTorbjorn
Bellona
Level 105
God Stats
25W - 24L
1,507 SR
Queue Stats
453W - 558L
1,358 Elo+
Solo
Danzaburou
Danzaburou
Swist Winter
Danzaburou
Level 68
God Stats
11W - 8L
1,584 SR
Queue Stats
283W - 274L
1,443 Elo+
Party 1
Sylvanus
Sylvanus
Thealmightyconp
Sylvanus
Level 85
God Stats
18W - 13L
1,371 SR
Queue Stats
278W - 279L
1,445 Elo+
Solo
Zeus
Zeus
spikeman297
Zeus
Level 105
God Stats
3W - 3L
1,502 SR
Queue Stats
268W - 262L
1,475 Elo+
Party 1
Team Averages
Level 86
1,483 SR
1,424 Elo+

VS

Team Averages
Level 90
1,608 SR
1,412 Elo+
Artemis
Artemis
Jaden_Arlean
Artemis
Level 62
God Stats
31W - 24L
1,589 SR
Queue Stats
241W - 263L
1,387 Elo+
Solo
Hera
Hera
OllertonPrincess
Hera
Level 89
God Stats
40W - 33L
1,438 SR
Queue Stats
401W - 428L
1,457 Elo+
Solo
Chaac
Chaac
ZiulaPl
Chaac
Level 115
God Stats
13W - 17L
1,246 SR
Queue Stats
461W - 521L
1,316 Elo+
Solo
Guan Yu
Guan Yu
iturriagaelamo00
Guan Yu
Level 57
God Stats
3W - 1L
1,897 SR
Queue Stats
94W - 119L
1,389 Elo+
Solo
Sobek
Sobek
raquelonsia
Sobek
Level 129
God Stats
2W - 4L
1,868 SR
Queue Stats
928W - 803L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Armziie
Nemesis
5
0 / 0 / 2
3,342
668
1,130
2,607
500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
6
1 / 0 / 0
3,824
765
1,011
3,140
1,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Danzaburou
Swist Winter
Danzaburou
5
0 / 1 / 3
3,533
707
2,831
2,331
428
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
5
3 / 0 / 0
3,899
780
962
3,023
952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

7
1 / 0 / 0
3,848
770
1,439
1,059
206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Jaden_Arlean
Artemis
5
0 / 1 / 1
3,109
622
2,192
2,463
398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Boots

Boots

+6%
Movement Speed

1
0 / 0 / 0
2,469
494
0
0
0
Chaac
ZiulaPl
Chaac
5
0 / 1 / 0
3,279
656
1,583
2,436
746
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 2 / 0
3,659
732
502
4,249
1,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

4
0 / 1 / 0
3,156
631
744
3,642
1,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
5
Kills
1
1
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Armziie
Nemesis
0
0
2
1
W
Bellona
1
0
0
1
L
Artemis
Jaden_Arlean
Artemis
0
1
1
0.5
L
0
0
0
0
W
Danzaburou
Swist Winter
Danzaburou
0
1
3
1.5
W
Sylvanus
3
0
0
3
L
Chaac
ZiulaPl
Chaac
0
1
0
0
L
1
2
0
0.5
L
0
1
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,373
Damage
5,021
12,160
Taken
12,790
3,515
Mitigated
3,784
6,543
Healing
6,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Armziie
Nemesis
1,130
544
0
583
2,607
500
0
132
2,475
0
11,813
W
Bellona
1,011
412
0
2,350
3,140
1,429
0
0
3,140
0
10,407
L
Artemis
Jaden_Arlean
Artemis
2,192
1,205
87
1,337
2,463
398
0
189
2,274
0
9,362
L
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
Swist Winter
Danzaburou
2,831
1,553
0
1,110
2,331
428
272
249
2,082
0
13,929
W
Sylvanus
962
776
285
1,956
3,023
952
26
363
2,660
6,317
0
L
Chaac
ZiulaPl
Chaac
1,583
242
0
620
2,436
746
0
0
2,436
0
12,513
L
502
48
0
2,080
4,249
1,260
0
1,446
2,705
0
12,478
L
744
62
0
2,151
3,642
1,380
0
668
2,974
7,207
0
W
1,439
513
0
259
1,059
206
527
0
1,059
15,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,446
Gold Earned
15,672
124
Minions Killed
91
0
Camps Cleared
0
464,980
Distance Traveled
365,890
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
3,342
668
30
6
0
106,709
1
W
Bellona
3,824
765
22
4
0
97,606
0
L
Artemis
3,109
622
17
3
0
70,961
0
L
Hera
2,469
494
0
0
0
0
0
W
Danzaburou
3,533
707
29
6
0
84,632
1
W
Sylvanus
3,899
780
10
2
0
86,442
1
L
Chaac
3,279
656
20
4
0
83,667
1
L
Guan Yu
3,659
732
39
8
0
109,083
0
L
Sobek
3,156
631
15
3
0
102,179
1
W
Zeus
3,848
770
33
7
0
89,591
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role