Player Matchup

Eset
Eset
Gold I
 
Eset
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
JJCas
Fenrir
Bronze III
Level 146
God Stats
11W - 5L
1,500 SR
Queue Stats
90W - 76L
1,700 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
Kross Mitch
Sun Wukong
Platinum V
Level 127
God Stats
9W - 9L
1,598 SR
Queue Stats
155W - 154L
1,768 MMR
Solo
Cerberus
Cerberus
Platinum IV
Space8782
Cerberus
Platinum IV
Level 123
God Stats
1W - 4L
1,295 SR
Queue Stats
115W - 109L
1,749 MMR
Solo
Ullr
Ullr
Gold I
sparky20
Ullr
Gold I
Level 129
God Stats
3W - 2L
1,865 SR
Queue Stats
90W - 82L
1,747 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,552 SR
1,693 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,691 SR
1,740 MMR
Cthulhu
Cthulhu
Gold III
BigSugarBear69
Cthulhu
Gold III
Level 114
God Stats
12W - 9L
1,843 SR
Queue Stats
165W - 142L
1,688 MMR
Party 1
Danzaburou
Danzaburou
Platinum II
Flamedog670
Danzaburou
Platinum II
Level 123
God Stats
2W - 2L
1,181 SR
Queue Stats
257W - 240L
1,772 MMR
Solo
Ravana
Ravana
Gold III
TheDangermouse99
Ravana
Gold III
Level 130
God Stats
11W - 7L
1,655 SR
Queue Stats
138W - 127L
1,688 MMR
Party 1
Ra
Ra
Platinum III
WM_Martinez
Ra
Platinum III
Level 127
God Stats
7W - 9L
1,802 SR
Queue Stats
304W - 294L
1,781 MMR
Party 2
Bellona
Bellona
Platinum IV
WM_Oscasper
Bellona
Platinum IV
Level 114
God Stats
4W - 0L
1,975 SR
Queue Stats
149W - 130L
1,771 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
1 / 5 / 8
8,814
420
9,231
11,659
4,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
JJCas
Fenrir
16
5 / 4 / 5
10,379
494
7,870
18,818
8,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Kross Mitch
Sun Wukong
18
3 / 4 / 2
11,109
529
13,445
19,951
18,079
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
Space8782
Cerberus
14
3 / 9 / 2
9,411
448
9,050
27,137
13,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ullr
16
1 / 8 / 2
9,828
468
8,149
20,129
7,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
NemesisPersephoneApolloScylla

VS

Bans
Cu ChulainnNu WaTsukuyomiSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 14
10,818
515
9,596
20,387
19,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
Flamedog670
Danzaburou
20
7 / 2 / 8
13,915
663
14,849
18,620
10,132
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
9 / 2 / 9
12,710
605
15,878
8,280
7,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
5 / 6 / 10
12,731
606
15,691
13,363
5,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
WM_Oscasper
Bellona
18
4 / 2 / 1
12,153
579
13,948
22,384
16,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
71
13
Kills
29
30
Deaths
13
19
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
5
8
1
W
4
1
14
11
W
Danzaburou
Flamedog670
Danzaburou
7
2
8
5.5
L
Fenrir
JJCas
Fenrir
5
4
5
1.88
L
Sun Wukong
Kross Mitch
Sun Wukong
3
4
2
1
L
Cerberus
Space8782
Cerberus
3
9
2
0.44
W
9
2
9
6.75
W
5
6
10
1.67
W
Bellona
WM_Oscasper
Bellona
4
2
1
2.25
L
Ullr
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,745
Damage
69,962
97,694
Taken
83,034
52,005
Mitigated
60,148
31,242
Healing
38,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
9,231
479
504
3,542
11,659
4,083
0
3,949
7,514
53,001
0
W
9,596
962
389
5,863
20,387
19,896
417
6,849
13,538
39,773
0
W
Danzaburou
Flamedog670
Danzaburou
14,849
8,804
0
10,292
18,620
10,132
3,062
4,273
14,347
0
110,348
L
Fenrir
JJCas
Fenrir
7,870
2,915
0
6,770
18,818
8,386
0
5,686
12,918
0
49,484
L
Sun Wukong
Kross Mitch
Sun Wukong
13,445
5,230
0
8,577
19,951
18,079
0
2,374
17,531
0
79,446
L
Cerberus
Space8782
Cerberus
9,050
739
0
6,008
27,137
13,903
12
8,529
18,360
41,708
0
W
15,878
5,851
0
2,685
8,280
7,586
174
2,172
6,108
0
81,087
W
15,691
1,758
2,122
4,327
13,363
5,820
203
5,217
8,146
96,065
0
W
Bellona
WM_Oscasper
Bellona
13,948
7,061
0
12,370
22,384
16,714
2,424
2,747
19,637
0
87,164
L
Ullr
8,149
4,199
0
5,841
20,129
7,554
1,084
4,015
16,084
0
71,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,541
Gold Earned
62,327
545
Minions Killed
631
0
Camps Cleared
0
1,749,323
Distance Traveled
2,029,882
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,814
420
96
5
0
363,141
1
W
Cthulhu
10,818
515
48
2
0
423,210
4
W
Danzaburou
13,915
663
162
8
0
368,847
3
L
Fenrir
10,379
494
87
4
0
389,030
3
L
Sun Wukong
11,109
529
161
8
0
369,818
9
L
Cerberus
9,411
448
76
4
0
318,228
2
W
Ravana
12,710
605
118
6
0
436,392
3
W
Ra
12,731
606
152
7
0
393,839
2
W
Bellona
12,153
579
151
7
0
407,594
4
L
Ullr
9,828
468
125
6
0
309,106
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role