Player Matchup

Sun Wukong
Sun Wukong
Neezus_7_
Sun Wukong
Level 16
God Stats
1W - 0L
1,425 SR
Queue Stats
3W - 7L
1,162 Elo+
Party 1
Cthulhu
Cthulhu
Obeed17
Cthulhu
Level 10
God Stats
18W - 17L
1,320 SR
Queue Stats
306W - 309L
1,360 Elo+
Party 3
Sol
Sol
Rowds97
Sol
Level 23
God Stats
2W - 0L
1,514 SR
Queue Stats
9W - 9L
1,418 Elo+
Party 1
Izanami
Izanami
edchiz
Izanami
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 13L
1,359 Elo+
Party 3
Camazotz
Camazotz
xKAYx
Camazotz
Level 29
God Stats
2W - 7L
1,254 SR
Queue Stats
99W - 108L
1,367 Elo+
Solo
Team Averages
Level 17
1,403 SR
1,333 Elo+

VS

Team Averages
Level 5
1,533 SR
1,555 Elo+
Artemis
Artemis
BellatorAdonis
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Thor
Thor
BmTh4815
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
IKamorI
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,676 Elo+
Party 2
Horus
Horus
WeedBrownie420
Horus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Apollo
Apollo
aTryhardinPC
Apollo
Level 18
God Stats
11W - 7L
1,665 SR
Queue Stats
349W - 246L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Neezus_7_
Sun Wukong
11
2 / 3 / 4
7,172
598
3,541
7,965
3,562
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Obeed17
Cthulhu
11
5 / 3 / 3
7,159
597
3,190
8,281
4,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sol
12
12 / 3 / 3
8,769
731
7,534
7,116
1,964
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
edchiz
Izanami
10
1 / 3 / 7
6,130
511
4,091
6,948
2,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Camazotz
xKAYx
Camazotz
13
7 / 1 / 4
8,275
690
5,741
9,821
3,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 5 / 0
5,200
433
2,563
6,306
1,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thor
7
0 / 14 / 4
5,068
422
2,513
11,910
3,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
IKamorI
Jormungandr
9
1 / 5 / 4
6,415
535
3,792
7,500
3,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

3
0 / 3 / 0
4,023
335
127
2,273
922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Apollo
14
9 / 2 / 0
8,548
712
12,396
7,439
2,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
27
Kills
12
13
Deaths
29
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
L
Thor
0
14
4
0.14
L
Jormungandr
IKamorI
Jormungandr
1
5
4
0.6
W
Sun Wukong
Neezus_7_
Sun Wukong
2
3
4
1.33
W
Cthulhu
Obeed17
Cthulhu
5
3
3
2.17
W
Sol
12
3
3
4.5
L
0
3
0
0
L
Apollo
9
2
0
4.5
W
Izanami
edchiz
Izanami
1
3
7
1.5
W
Camazotz
xKAYx
Camazotz
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,097
Damage
21,391
40,131
Taken
35,428
14,962
Mitigated
12,676
13,799
Healing
1,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,563
1,499
0
1,143
6,306
1,853
396
1,538
4,768
0
14,130
L
Thor
2,513
1,323
0
184
11,910
3,489
0
4,715
7,195
0
8,557
L
Jormungandr
IKamorI
Jormungandr
3,792
1,173
0
238
7,500
3,659
262
1,103
6,397
22,039
0
W
Sun Wukong
Neezus_7_
Sun Wukong
3,541
915
0
1,469
7,965
3,562
246
1,188
6,777
0
33,584
W
Cthulhu
Obeed17
Cthulhu
3,190
616
0
588
8,281
4,153
654
741
7,540
18,902
0
W
Sol
7,534
3,694
0
3,495
7,116
1,964
1,708
70
7,021
33,393
0
L
127
54
0
58
2,273
922
240
571
1,702
0
2,918
L
Apollo
12,396
7,053
0
250
7,439
2,753
0
2,797
4,642
0
61,939
W
Izanami
edchiz
Izanami
4,091
2,924
0
1,183
6,948
2,011
1,925
733
6,215
0
23,462
W
Camazotz
xKAYx
Camazotz
5,741
1,809
0
7,064
9,821
3,272
1,747
1,060
8,761
0
31,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,505
Gold Earned
29,254
273
Minions Killed
205
0
Camps Cleared
0
1,099,884
Distance Traveled
942,437
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,200
433
30
3
0
174,984
0
L
Thor
5,068
422
12
1
0
231,379
0
L
Jormungandr
6,415
535
34
3
0
210,876
0
W
Sun Wukong
7,172
598
73
6
0
216,284
1
W
Cthulhu
7,159
597
31
3
0
241,526
0
W
Sol
8,769
731
67
6
0
209,107
3
L
Horus
4,023
335
9
1
0
82,156
1
L
Apollo
8,548
712
120
10
0
243,042
2
W
Izanami
6,130
511
44
4
0
206,586
0
W
Camazotz
8,275
690
58
5
0
226,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role