Player Matchup

Ymir
Ymir
ChatonGuerrier7
Ymir
Level 8
God Stats
7W - 7L
1,838 SR
Queue Stats
16W - 19L
1,452 Elo+
Solo
Neith
Neith
G_a_n_i_b_a_l_S
Neith
Level 19
God Stats
1W - 2L
1,283 SR
Queue Stats
78W - 73L
1,443 Elo+
Solo
Ares
Ares
kuizap
Ares
Level 14
God Stats
5W - 12L
1,284 SR
Queue Stats
14W - 28L
1,249 Elo+
Solo
Bellona
Bellona
o_shoots
Bellona
Level 14
God Stats
1W - 5L
1,154 SR
Queue Stats
26W - 46L
1,230 Elo+
Solo
Kukulkan
Kukulkan
tipsyymor
Kukulkan
Level 30
God Stats
68W - 70L
1,548 SR
Queue Stats
262W - 298L
1,407 Elo+
Solo
Team Averages
Level 17
1,421 SR
1,356 Elo+

VS

Team Averages
Level 14
1,475 SR
1,443 Elo+
Medusa
Medusa
Djoukulumbambe
Medusa
Level 29
God Stats
6W - 9L
1,736 SR
Queue Stats
654W - 692L
1,392 Elo+
Solo
Sun Wukong
Sun Wukong
Maverik13718
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Mrtitiq_
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,389 Elo+
Solo
Odin
Odin
Scyamore
Odin
Level 27
God Stats
8W - 16L
1,460 SR
Queue Stats
82W - 105L
1,432 Elo+
Solo
Fenrir
Fenrir
littwin2005
Fenrir
Level 4
God Stats
0W - 1L
1,177 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 19
11,566
526
8,820
23,666
35,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
8 / 0 / 4
13,145
598
13,030
15,447
6,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
kuizap
Ares
15
3 / 3 / 9
10,086
458
5,654
11,333
5,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bellona
o_shoots
Bellona
18
17 / 3 / 7
12,906
587
18,680
23,191
23,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
tipsyymor
Kukulkan
17
7 / 0 / 13
11,241
511
18,616
9,410
5,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 4
8,851
402
16,723
20,635
7,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
Maverik13718
Sun Wukong
13
2 / 13 / 5
8,840
402
6,379
20,196
11,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Mrtitiq_
Kukulkan
14
2 / 10 / 0
9,118
414
15,386
14,083
5,631
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
13
0 / 1 / 0
7,758
353
3,205
8,333
5,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
11
2 / 12 / 3
8,016
364
4,638
13,985
4,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
20
40
Kills
8
11
Deaths
41
52
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
5
19
2.9
L
2
5
4
0.8
W
8
0
4
10
L
Sun Wukong
Maverik13718
Sun Wukong
2
13
5
0.35
L
Kukulkan
Mrtitiq_
Kukulkan
2
10
0
0.2
L
Odin
0
1
0
0
W
Ares
kuizap
Ares
3
3
9
2.5
L
Fenrir
2
12
3
0.29
W
Bellona
o_shoots
Bellona
17
3
7
6.83
W
Kukulkan
tipsyymor
Kukulkan
7
0
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,800
Damage
46,331
83,047
Taken
77,232
76,556
Mitigated
34,908
25,799
Healing
8,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,820
1,906
0
1,640
23,666
35,066
995
5,384
17,944
28,245
0
L
16,723
6,743
0
5,169
20,635
7,532
828
8,493
12,142
0
61,380
W
13,030
6,330
0
9,703
15,447
6,707
6,598
1,919
13,273
0
119,225
L
Sun Wukong
Maverik13718
Sun Wukong
6,379
1,295
0
1,731
20,196
11,854
0
7,692
12,504
0
26,712
L
Kukulkan
Mrtitiq_
Kukulkan
15,386
1,538
0
595
14,083
5,631
318
8,767
5,316
55,959
0
L
Odin
3,205
162
0
665
8,333
5,043
0
3,135
5,198
0
28,552
W
Ares
kuizap
Ares
5,654
315
0
1,389
11,333
5,575
1,140
2,230
9,053
31,263
0
L
Fenrir
4,638
1,754
0
684
13,985
4,848
0
5,268
8,717
0
13,610
W
Bellona
o_shoots
Bellona
18,680
6,174
0
10,883
23,191
23,644
3,437
1,770
21,221
287
77,926
W
Kukulkan
tipsyymor
Kukulkan
18,616
1,230
0
2,184
9,410
5,564
1,702
3,853
5,557
72,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,944
Gold Earned
42,583
527
Minions Killed
321
0
Camps Cleared
0
1,861,523
Distance Traveled
1,692,816
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,566
526
26
1
0
375,697
0
L
Medusa
8,851
402
99
5
0
342,016
0
W
Neith
13,145
598
187
9
0
351,437
1
L
Sun Wukong
8,840
402
36
2
0
390,619
0
L
Kukulkan
9,118
414
101
5
0
326,333
9
L
Odin
7,758
353
70
3
0
331,523
1
W
Ares
10,086
458
50
2
0
377,531
0
L
Fenrir
8,016
364
15
1
0
302,325
4
W
Bellona
12,906
587
137
6
0
383,908
5
W
Kukulkan
11,241
511
127
6
0
372,950
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role