Player Matchup

Neith
Neith
BoszMikee
Neith
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Party 2
Fenrir
Fenrir
DZcarry
Fenrir
Level 20
God Stats
5W - 3L
1,277 SR
Queue Stats
125W - 96L
1,409 Elo+
Solo
Tiamat
Tiamat
PyroJawa
Tiamat
Level 28
God Stats
2W - 3L
1,457 SR
Queue Stats
151W - 138L
1,346 Elo+
Solo
Tyr
Tyr
TonyKush
Tyr
Level 6
God Stats
8W - 7L
1,410 SR
Queue Stats
20W - 21L
1,203 Elo+
Solo
Yemoja
Yemoja
kupallog
Yemoja
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Team Averages
Level 12
1,429 SR
1,392 Elo+

VS

Team Averages
Level 24
1,438 SR
1,419 Elo+
Nemesis
Nemesis
DavidHerbs
Nemesis
Level 6
God Stats
0W - 3L
1,188 SR
Queue Stats
19W - 15L
1,097 Elo+
Solo
Artemis
Artemis
Rastov777
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ymir
Ymir
SlimDicJabroni
Ymir
Level 3
God Stats
3W - 4L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 1
Bellona
Bellona
TheSockThief21
Bellona
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
480W - 438L
1,500 Elo+
Solo
Scylla
Scylla
about12spiders
Scylla
Level 104
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BoszMikee
Neith
10
3 / 3 / 4
6,050
550
5,841
7,356
2,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
DZcarry
Fenrir
13
10 / 0 / 0
7,937
722
6,078
7,040
2,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
PyroJawa
Tiamat
11
0 / 0 / 0
6,419
584
1,971
3,436
1,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

9
0 / 1 / 0
5,412
492
2,699
7,387
2,723
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Yemoja
kupallog
Yemoja
8
2 / 2 / 5
5,825
530
2,721
5,647
2,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DavidHerbs
Nemesis
9
0 / 3 / 1
5,440
495
943
8,778
2,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
Rastov777
Artemis
8
1 / 6 / 2
5,286
481
4,934
8,417
2,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
3 / 2 / 2
6,024
548
5,490
6,065
3,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 4 / 0
6,134
558
4,844
7,552
6,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 1 / 0
5,813
528
2,031
3,720
988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
15
Kills
5
6
Deaths
16
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
BoszMikee
Neith
3
3
4
1.67
W
Fenrir
DZcarry
Fenrir
10
0
0
10
L
Nemesis
DavidHerbs
Nemesis
0
3
1
0.17
W
Tiamat
PyroJawa
Tiamat
0
0
0
0
L
Artemis
Rastov777
Artemis
1
6
2
0.33
L
3
2
2
2
L
1
4
0
0.25
W
0
1
0
0
L
0
1
0
0
W
Yemoja
kupallog
Yemoja
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,310
Damage
18,242
30,866
Taken
34,532
11,268
Mitigated
15,093
11,220
Healing
9,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BoszMikee
Neith
5,841
3,508
0
2,556
7,356
2,384
196
2,332
5,024
0
23,335
W
Fenrir
DZcarry
Fenrir
6,078
1,839
0
3,548
7,040
2,678
192
0
6,965
0
42,484
L
Nemesis
DavidHerbs
Nemesis
943
323
135
4,220
8,778
2,329
163
274
8,464
0
25,278
W
Tiamat
PyroJawa
Tiamat
1,971
289
0
1,709
3,436
1,283
165
2,670
766
34,069
0
L
Artemis
Rastov777
Artemis
4,934
2,593
0
2,349
8,417
2,325
0
1,298
7,119
0
19,092
L
5,490
2,096
0
488
6,065
3,091
0
1,256
4,780
14,379
0
L
4,844
2,246
0
1,835
7,552
6,360
391
0
7,552
0
30,709
W
2,699
489
0
2,051
7,387
2,723
376
0
7,037
0
22,489
L
2,031
80
0
750
3,720
988
0
1,551
1,925
31,383
0
W
Yemoja
kupallog
Yemoja
2,721
753
586
770
5,647
2,200
192
2,519
3,128
11,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,643
Gold Earned
28,697
284
Minions Killed
235
0
Camps Cleared
0
1,064,066
Distance Traveled
974,754
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,050
550
43
4
0
171,996
4
W
Fenrir
7,937
722
91
8
0
263,641
0
L
Nemesis
5,440
495
53
5
0
214,457
1
W
Tiamat
6,419
584
82
7
0
201,484
2
L
Artemis
5,286
481
29
3
0
165,088
0
L
Ymir
6,024
548
22
2
0
201,260
0
L
Bellona
6,134
558
72
7
0
187,817
3
W
Tyr
5,412
492
50
5
0
220,710
0
L
Scylla
5,813
528
59
5
0
206,132
1
W
Yemoja
5,825
530
18
2
0
206,235
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role