Player Matchup

Cthulhu
Cthulhu
Adosek
Cthulhu
Level 79
God Stats
6W - 2L
1,715 SR
Queue Stats
85W - 55L
1,575 Elo+
Solo
Sol
Sol
CiaronLyons4
Sol
Level 63
God Stats
18W - 9L
1,198 SR
Queue Stats
539W - 477L
1,504 Elo+
Solo
Poseidon
Poseidon
Proph3t4
Poseidon
Level 158
God Stats
7W - 4L
1,644 SR
Queue Stats
144W - 130L
1,402 Elo+
Solo
Serqet
Serqet
UseMeHarder
Serqet
Level 61
God Stats
3W - 3L
1,597 SR
Queue Stats
65W - 70L
1,512 Elo+
Solo
Sun Wukong
Sun Wukong
escenso
Sun Wukong
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
260W - 244L
1,442 Elo+
Solo
Team Averages
Level 97
1,531 SR
1,487 Elo+

VS

Team Averages
Level 64
1,525 SR
1,453 Elo+
Scylla
Scylla
DiSaR
Scylla
Level 98
God Stats
6W - 3L
1,688 SR
Queue Stats
53W - 57L
1,442 Elo+
Solo
Sylvanus
Sylvanus
FyreMinge
Sylvanus
Level 49
God Stats
1W - 1L
1,588 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ymir
Ymir
GhostReaper777
Ymir
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 50L
1,461 Elo+
Solo
Apollo
Apollo
Nvar
Apollo
Level 59
God Stats
21W - 21L
1,350 SR
Queue Stats
420W - 392L
1,359 Elo+
Solo
Heimdallr
Heimdallr
endiveausaumon
Heimdallr
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Adosek
Cthulhu
15
6 / 4 / 8
10,720
536
9,401
22,109
15,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
10 / 2 / 5
12,818
641
19,330
15,195
5,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
Proph3t4
Poseidon
17
5 / 4 / 4
11,019
551
9,992
7,562
2,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Serqet
15
1 / 2 / 5
9,134
457
1,870
10,035
3,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
escenso
Sun Wukong
16
1 / 2 / 9
10,098
505
7,997
13,283
9,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DiSaR
Scylla
16
3 / 3 / 5
9,795
490
8,788
9,108
3,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
FyreMinge
Sylvanus
11
0 / 5 / 1
7,446
372
3,176
14,543
11,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

17
6 / 3 / 2
10,154
508
12,123
14,621
6,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apollo
Nvar
Apollo
17
2 / 5 / 2
9,895
495
10,963
14,154
5,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
endiveausaumon
Heimdallr
14
1 / 7 / 0
8,159
408
2,687
10,828
4,276
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
23
Kills
12
14
Deaths
23
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Adosek
Cthulhu
6
4
8
2.5
W
10
2
5
6.25
L
Scylla
DiSaR
Scylla
3
3
5
1.83
L
Sylvanus
FyreMinge
Sylvanus
0
5
1
0.1
L
6
3
2
2.33
L
Apollo
Nvar
Apollo
2
5
2
0.6
W
Poseidon
Proph3t4
Poseidon
5
4
4
1.75
W
Serqet
1
2
5
1.75
L
Heimdallr
endiveausaumon
Heimdallr
1
7
0
0.14
W
Sun Wukong
escenso
Sun Wukong
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,590
Damage
37,737
68,184
Taken
63,254
37,530
Mitigated
30,957
27,782
Healing
10,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Adosek
Cthulhu
9,401
658
139
7,975
22,109
15,094
1,881
7,973
13,809
37,882
0
W
19,330
3,738
0
9,747
15,195
5,685
5,140
3,845
11,263
114,579
0
L
Scylla
DiSaR
Scylla
8,788
649
0
1,000
9,108
3,265
0
4,491
4,567
53,239
0
L
Sylvanus
FyreMinge
Sylvanus
3,176
404
686
2,895
14,543
11,686
0
11,280
2,968
14,720
0
L
12,123
2,117
0
2,780
14,621
6,683
266
9,216
5,000
56,302
0
L
Apollo
Nvar
Apollo
10,963
6,617
0
1,667
14,154
5,047
0
6,747
7,307
0
78,832
W
Poseidon
Proph3t4
Poseidon
9,992
967
0
859
7,562
2,995
908
3,945
3,279
72,681
0
W
Serqet
1,870
46
0
5,163
10,035
3,927
156
1,950
7,995
0
47,379
L
Heimdallr
endiveausaumon
Heimdallr
2,687
1,528
0
1,290
10,828
4,276
0
6,744
4,059
0
43,410
W
Sun Wukong
escenso
Sun Wukong
7,997
1,173
0
3,899
13,283
9,829
408
5,238
7,751
0
52,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,789
Gold Earned
45,449
565
Minions Killed
432
0
Camps Cleared
0
1,790,438
Distance Traveled
1,652,326
27
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,720
536
57
3
0
406,451
4
W
Sol
12,818
641
194
10
0
341,362
7
L
Scylla
9,795
490
99
5
0
340,184
7
L
Sylvanus
7,446
372
25
1
0
290,416
0
L
Ymir
10,154
508
108
5
0
335,097
2
L
Apollo
9,895
495
129
6
0
369,366
1
W
Poseidon
11,019
551
142
7
0
336,257
6
W
Serqet
9,134
457
68
3
0
305,633
5
L
Heimdallr
8,159
408
71
4
0
317,263
3
W
Sun Wukong
10,098
505
104
5
0
400,735
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role