Player Matchup

Bacchus
Bacchus
ImHume-
Bacchus
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,533 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Imthedominator4
Tsukuyomi
Level 64
God Stats
17W - 20L
1,379 SR
Queue Stats
69W - 81L
1,327 Elo+
Solo
Hera
Hera
MeticulousZay
Hera
Level 28
God Stats
6W - 6L
1,500 SR
Queue Stats
490W - 507L
1,757 Elo+
Party 1
Chaac
Chaac
Mr_Sinkay
Chaac
Level 105
God Stats
5W - 9L
1,682 SR
Queue Stats
130W - 171L
1,265 Elo+
Solo
Izanami
Izanami
Weenie_WednesDay
Izanami
Level 59
God Stats
10W - 8L
1,471 SR
Queue Stats
136W - 147L
1,544 Elo+
Party 1
Team Averages
Level 63
1,506 SR
1,485 Elo+

VS

Team Averages
Level 49
1,494 SR
1,405 Elo+
Ymir
Ymir
PrincessJxo
Ymir
Level 28
God Stats
127W - 106L
1,494 SR
Queue Stats
197W - 178L
1,437 Elo+
Party 2
Arachne
Arachne
Zealousx
Arachne
Level 64
God Stats
4W - 2L
1,595 SR
Queue Stats
154W - 156L
1,414 Elo+
Party 2
Tyr
Tyr
am2hip
Tyr
Level 47
God Stats
2W - 7L
1,500 SR
Queue Stats
519W - 585L
1,314 Elo+
Solo
Artemis
Artemis
icedcoffeekitten
Artemis
Level 43
God Stats
33W - 14L
1,572 SR
Queue Stats
234W - 206L
1,434 Elo+
Party 2
The Morrigan
The Morrigan
sotiuqat
The Morrigan
Level 65
God Stats
1W - 2L
1,309 SR
Queue Stats
222W - 208L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ImHume-
Bacchus
15
6 / 5 / 11
11,172
532
11,453
18,362
25,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
Imthedominator4
Tsukuyomi
18
4 / 4 / 12
11,560
550
14,052
21,126
9,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
12 / 1 / 6
12,617
601
20,448
9,506
3,931
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Mr_Sinkay
Chaac
16
6 / 3 / 11
10,970
522
12,020
15,444
15,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
4 / 4 / 8
12,540
597
11,296
14,788
5,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 6
11,112
529
9,389
20,516
15,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
Zealousx
Arachne
17
6 / 7 / 6
10,875
518
13,053
21,944
12,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
am2hip
Tyr
13
1 / 10 / 3
8,466
403
7,298
18,450
12,100
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 4 / 7
9,909
472
12,964
14,357
4,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

The Morrigan
sotiuqat
The Morrigan
15
2 / 7 / 8
9,554
455
4,958
12,050
4,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
47
32
Kills
17
17
Deaths
32
48
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ImHume-
Bacchus
6
5
11
2.3
W
Tsukuyomi
Imthedominator4
Tsukuyomi
4
4
12
2.5
W
12
1
6
15
W
Chaac
Mr_Sinkay
Chaac
6
3
11
3.83
L
4
4
6
1.75
W
4
4
8
2
L
Arachne
Zealousx
Arachne
6
7
6
1.29
L
Tyr
am2hip
Tyr
1
10
3
0.25
L
4
4
7
1.88
L
The Morrigan
sotiuqat
The Morrigan
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,269
Damage
47,662
79,226
Taken
87,317
60,055
Mitigated
49,421
28,073
Healing
18,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ImHume-
Bacchus
11,453
1,731
0
1,509
18,362
25,286
763
3,638
14,724
30,212
0
W
Tsukuyomi
Imthedominator4
Tsukuyomi
14,052
4,442
1,909
10,383
21,126
9,021
30
2,735
18,391
0
85,887
W
20,448
4,262
118
3,028
9,506
3,931
914
2,622
6,859
84,540
0
W
Chaac
Mr_Sinkay
Chaac
12,020
3,137
0
6,143
15,444
15,939
1,667
3,435
12,009
0
46,778
L
9,389
1,306
293
3,586
20,516
15,533
600
6,814
13,610
47,229
0
W
11,296
7,025
0
4,983
14,788
5,878
7,476
1,650
13,113
0
98,572
L
Arachne
Zealousx
Arachne
13,053
8,699
0
5,340
21,944
12,495
990
6,335
15,521
0
66,101
L
Tyr
am2hip
Tyr
7,298
2,478
0
3,587
18,450
12,100
0
4,572
13,353
0
24,292
L
12,964
5,366
0
4,565
14,357
4,949
2,983
8,593
5,764
0
53,908
L
The Morrigan
sotiuqat
The Morrigan
4,958
1,097
0
1,250
12,050
4,344
1,247
5,168
6,438
46,172
1,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,859
Gold Earned
49,916
556
Minions Killed
389
0
Camps Cleared
0
1,986,926
Distance Traveled
1,892,442
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,172
532
38
2
0
400,559
3
W
Tsukuyomi
11,560
550
143
7
0
434,040
1
W
Hera
12,617
601
131
6
0
415,959
7
W
Chaac
10,970
522
73
3
0
400,409
0
L
Ymir
11,112
529
68
3
0
423,545
4
W
Izanami
12,540
597
171
8
0
335,959
2
L
Arachne
10,875
518
100
5
0
412,586
4
L
Tyr
8,466
403
45
2
0
353,480
1
L
Artemis
9,909
472
86
4
0
362,338
1
L
The Morrigan
9,554
455
90
4
0
340,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role