Player Matchup

Chronos
Chronos
BlindVenus
Chronos
Level 123
God Stats
26W - 28L
1,608 SR
Queue Stats
316W - 318L
1,569 Elo+
Party 1
Apollo
Apollo
ComplexDiego
Apollo
Level 29
God Stats
3W - 7L
1,582 SR
Queue Stats
8W - 12L
1,481 Elo+
Party 1
Sobek
Sobek
Crossito
Sobek
Level 127
God Stats
5W - 8L
1,711 SR
Queue Stats
562W - 539L
1,634 Elo+
Party 1
Erlang Shen
Erlang Shen
Divineplay
Erlang Shen
Level 100
God Stats
14W - 7L
1,782 SR
Queue Stats
39W - 36L
1,598 Elo+
Party 1
Arachne
Arachne
FaceGuyyy
Arachne
Level 41
God Stats
44W - 35L
1,667 SR
Queue Stats
133W - 143L
1,519 Elo+
Solo
Team Averages
Level 84
1,670 SR
1,560 Elo+

VS

Team Averages
Level 75
1,519 SR
1,535 Elo+
Arachne
Arachne
Aglow
Arachne
Level 49
God Stats
4W - 7L
1,450 SR
Queue Stats
124W - 125L
1,560 Elo+
Party 2
Terra
Terra
Creepasaurus
Terra
Level 86
God Stats
1W - 4L
1,408 SR
Queue Stats
89W - 102L
1,536 Elo+
Party 2
Chiron
Chiron
Oltaro
Chiron
Level 86
God Stats
13W - 6L
1,741 SR
Queue Stats
123W - 119L
1,560 Elo+
Party 2
Anubis
Anubis
Peliontanner
Anubis
Level 29
God Stats
2W - 4L
1,373 SR
Queue Stats
14W - 17L
1,487 Elo+
Party 2
Achilles
Achilles
Tilted Easily
Achilles
Level 125
God Stats
13W - 12L
1,625 SR
Queue Stats
293W - 289L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BlindVenus
Chronos
15
4 / 4 / 4
9,731
442
12,674
16,765
6,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
16
0 / 3 / 1
9,632
438
2,966
13,954
5,842
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
Crossito
Sobek
16
2 / 8 / 12
10,550
480
13,464
23,204
25,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Erlang Shen
Divineplay
Erlang Shen
18
4 / 6 / 6
11,645
529
11,784
20,730
12,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
FaceGuyyy
Arachne
15
5 / 11 / 2
9,754
443
11,497
19,799
7,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aglow
Arachne
17
10 / 5 / 13
12,119
551
17,568
22,971
10,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 3 / 23
11,429
520
7,635
18,365
21,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chiron
Oltaro
Chiron
19
15 / 2 / 11
13,017
592
24,264
15,382
7,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
18
3 / 5 / 9
11,954
543
13,464
13,106
7,408
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Tilted Easily
Achilles
19
2 / 1 / 12
12,027
547
7,840
18,675
22,850
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
100
15
Kills
32
32
Deaths
16
25
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Arachne
Aglow
Arachne
10
5
13
3.3
L
Chronos
BlindVenus
Chronos
4
4
4
1.5
L
Apollo
0
3
1
0.17
W
2
3
23
4.5
L
Sobek
Crossito
Sobek
2
8
12
1
L
Erlang Shen
Divineplay
Erlang Shen
4
6
6
1.17
L
Arachne
FaceGuyyy
Arachne
5
11
2
0.55
W
Chiron
Oltaro
Chiron
15
2
11
10.25
W
Anubis
3
5
9
1.5
W
Achilles
Tilted Easily
Achilles
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,385
Damage
70,771
94,452
Taken
88,499
57,804
Mitigated
68,520
17,223
Healing
40,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Aglow
Arachne
17,568
11,362
0
9,664
22,971
10,056
1,000
6,959
16,012
0
66,952
L
Chronos
BlindVenus
Chronos
12,674
4,675
0
6,167
16,765
6,403
87
5,487
11,278
63,679
0
L
Apollo
2,966
1,631
0
1,756
13,954
5,842
244
1,888
12,066
0
59,811
W
7,635
1,380
5,544
6,447
18,365
21,011
569
5,530
12,835
27,260
0
L
Sobek
Crossito
Sobek
13,464
1,599
0
4,494
23,204
25,634
0
5,546
17,658
36,370
0
L
Erlang Shen
Divineplay
Erlang Shen
11,784
6,157
0
2,803
20,730
12,922
0
5,236
15,494
0
69,522
L
Arachne
FaceGuyyy
Arachne
11,497
8,672
0
2,003
19,799
7,003
10
2,971
16,828
0
69,630
W
Chiron
Oltaro
Chiron
24,264
16,356
1,898
4,892
15,382
7,195
3,990
5,164
10,218
0
90,922
W
Anubis
13,464
736
0
5,194
13,106
7,408
750
5,529
7,577
80,800
0
W
Achilles
Tilted Easily
Achilles
7,840
1,929
0
7,016
18,675
22,850
1,671
2,956
15,719
29
80,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,312
Gold Earned
60,546
527
Minions Killed
543
0
Camps Cleared
0
1,939,605
Distance Traveled
2,054,675
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,119
551
83
4
0
422,168
2
L
Chronos
9,731
442
120
5
0
426,160
8
L
Apollo
9,632
438
129
6
0
375,850
0
W
Terra
11,429
520
39
2
0
459,043
8
L
Sobek
10,550
480
45
2
0
411,778
3
L
Erlang Shen
11,645
529
129
6
0
368,868
3
L
Arachne
9,754
443
104
5
0
356,949
1
W
Chiron
13,017
592
132
6
0
401,565
5
W
Anubis
11,954
543
144
7
0
366,132
4
W
Achilles
12,027
547
145
7
0
405,767
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role