Player Matchup

He Bo
He Bo
DeIIion
He Bo
Level 68
God Stats
43W - 4L
1,987 SR
Queue Stats
255W - 38L
2,002 Elo+
Party 1
Odin
Odin
DreadedSlaver
Odin
Level 84
God Stats
3W - 1L
1,710 SR
Queue Stats
460W - 89L
2,012 Elo+
Party 1
Cerberus
Cerberus
Memesdamundi
Cerberus
Level 22
God Stats
48W - 3L
1,931 SR
Queue Stats
280W - 28L
2,054 Elo+
Party 1
Team Averages
Level 58
1,876 SR
2,022 Elo+

VS

Team Averages
Level 67
1,418 SR
1,511 Elo+
Cthulhu
Cthulhu
Andrex24
Cthulhu
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 104L
1,399 Elo+
Party 2
Nu Wa
Nu Wa
BloodyHunter510
Nu Wa
Level 8
God Stats
0W - 1L
1,346 SR
Queue Stats
4W - 8L
1,729 Elo+
Solo
Apollo
Apollo
eaglesurfer10
Apollo
Level 84
God Stats
7W - 18L
1,408 SR
Queue Stats
92W - 100L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DeIIion
He Bo
12
15 / 1 / 3
9,033
903
12,058
5,911
1,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 0 / 13
8,145
815
6,536
5,209
3,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
Memesdamundi
Cerberus
10
0 / 1 / 16
7,051
705
6,498
9,036
4,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Andrex24
Cthulhu
8
0 / 4 / 1
5,898
590
7,633
10,922
8,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 10 / 2
5,887
589
2,242
8,214
2,459
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 5 / 0
6,776
678
3,036
7,636
2,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
19
Kills
2
2
Deaths
19
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Andrex24
Cthulhu
0
4
1
0.13
L
0
10
2
0.1
W
He Bo
DeIIion
He Bo
15
1
3
16.5
W
4
0
13
10.5
W
Cerberus
Memesdamundi
Cerberus
0
1
16
8
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,092
Damage
12,911
20,156
Taken
26,772
9,533
Mitigated
13,062
9,621
Healing
1,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Andrex24
Cthulhu
7,633
653
0
932
10,922
8,092
0
6,740
4,042
21,678
0
L
2,242
1,153
0
103
8,214
2,459
0
6,270
1,769
6,857
0
W
He Bo
DeIIion
He Bo
12,058
786
0
2,917
5,911
1,888
462
3,686
2,125
31,423
0
W
6,536
1,726
0
2,559
5,209
3,253
193
2,652
2,382
0
30,482
W
Cerberus
Memesdamundi
Cerberus
6,498
101
0
4,145
9,036
4,392
426
3,120
5,716
23,577
0
L
3,036
1,393
0
190
7,636
2,511
0
5,561
1,950
0
8,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,229
Gold Earned
18,561
164
Minions Killed
51
0
Camps Cleared
0
558,558
Distance Traveled
450,781
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,898
590
30
3
0
163,870
2
L
Nu Wa
5,887
589
5
1
0
130,392
0
W
He Bo
9,033
903
52
5
0
172,807
0
W
Odin
8,145
815
53
5
0
200,999
2
W
Cerberus
7,051
705
59
6
0
184,752
1
L
Apollo
6,776
678
16
2
0
156,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role