Player Matchup

Ymir
Ymir
Den9789
Ymir
Level 122
God Stats
7W - 3L
1,603 SR
Queue Stats
149W - 147L
1,544 Elo+
Party 1
Mercury
Mercury
Dhuwen
Mercury
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
171W - 159L
1,565 Elo+
Party 1
Discordia
Discordia
Eagle057
Discordia
Level 69
God Stats
3W - 2L
1,905 SR
Queue Stats
50W - 38L
1,584 Elo+
Party 1
Anubis
Anubis
MARKOlUS
Anubis
Level 121
God Stats
7W - 10L
1,522 SR
Queue Stats
77W - 85L
1,555 Elo+
Party 1
Neith
Neith
sercinas
Neith
Level 52
God Stats
12W - 12L
1,492 SR
Queue Stats
150W - 256L
1,303 Elo+
Solo
Team Averages
Level 98
1,604 SR
1,510 Elo+

VS

Team Averages
Level 77
1,593 SR
1,399 Elo+
Cerberus
Cerberus
aDirtyRomulan
Cerberus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 124L
1,416 Elo+
Party 2
Neith
Neith
avengerizme
Neith
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,304 Elo+
Party 2
Ah Puch
Ah Puch
bn328444
Ah Puch
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mulan
Mulan
naquos
Mulan
Level 85
God Stats
1W - 2L
1,830 SR
Queue Stats
9W - 20L
1,296 Elo+
Solo
Fenrir
Fenrir
saint760
Fenrir
Level 68
God Stats
3W - 2L
1,637 SR
Queue Stats
34W - 38L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Den9789
Ymir
14
2 / 4 / 12
9,516
529
7,354
18,207
15,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Dhuwen
Mercury
19
14 / 5 / 8
12,597
700
16,129
16,121
6,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
Eagle057
Discordia
16
8 / 4 / 12
10,678
593
14,380
9,094
3,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
MARKOlUS
Anubis
18
11 / 7 / 2
11,444
636
14,955
13,579
7,178
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
sercinas
Neith
14
2 / 2 / 4
8,999
500
6,710
7,069
2,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
aDirtyRomulan
Cerberus
12
4 / 4 / 1
8,039
447
6,003
13,841
7,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 4 / 7
7,299
406
8,487
11,329
3,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
bn328444
Ah Puch
13
3 / 11 / 5
8,466
470
7,370
14,194
4,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
naquos
Mulan
15
5 / 8 / 6
9,131
507
8,351
20,123
17,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
saint760
Fenrir
16
9 / 10 / 7
10,691
594
10,948
17,569
6,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
47
37
Kills
21
22
Deaths
37
38
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ymir
Den9789
Ymir
2
4
12
2
W
Mercury
Dhuwen
Mercury
14
5
8
3.6
W
Discordia
Eagle057
Discordia
8
4
12
3.5
W
Anubis
MARKOlUS
Anubis
11
7
2
1.71
L
Cerberus
aDirtyRomulan
Cerberus
4
4
1
1.13
L
0
4
7
0.88
L
Ah Puch
bn328444
Ah Puch
3
11
5
0.5
L
Mulan
naquos
Mulan
5
8
6
1
L
Fenrir
saint760
Fenrir
9
10
7
1.25
W
Neith
sercinas
Neith
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,528
Damage
41,159
64,070
Taken
77,056
34,624
Mitigated
39,185
18,298
Healing
16,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Den9789
Ymir
7,354
1,124
375
3,324
18,207
15,767
1,025
4,330
13,852
28,680
0
W
Mercury
Dhuwen
Mercury
16,129
9,712
0
5,462
16,121
6,188
1,133
3,025
13,021
0
90,930
W
Discordia
Eagle057
Discordia
14,380
1,733
0
618
9,094
3,224
838
2,863
6,206
59,106
0
W
Anubis
MARKOlUS
Anubis
14,955
487
0
5,395
13,579
7,178
1,750
1,103
12,226
62,851
0
L
Cerberus
aDirtyRomulan
Cerberus
6,003
574
300
4,087
13,841
7,980
0
4,853
8,988
20,642
0
L
8,487
4,485
0
4,209
11,329
3,802
530
5,188
6,141
0
41,674
L
Ah Puch
bn328444
Ah Puch
7,370
565
0
1,864
14,194
4,082
0
7,315
6,879
32,341
0
L
Mulan
naquos
Mulan
8,351
955
0
3,475
20,123
17,246
0
10,482
9,641
0
37,878
L
Fenrir
saint760
Fenrir
10,948
3,367
0
3,041
17,569
6,075
0
8,851
8,718
0
47,774
W
Neith
sercinas
Neith
6,710
2,614
217
2,907
7,069
2,267
1,631
2,052
4,992
0
43,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,234
Gold Earned
43,626
433
Minions Killed
295
0
Camps Cleared
0
1,505,299
Distance Traveled
1,391,485
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,516
529
33
2
0
272,778
2
W
Mercury
12,597
700
112
6
0
391,765
4
W
Discordia
10,678
593
99
6
0
327,498
2
W
Anubis
11,444
636
109
6
0
243,065
1
L
Cerberus
8,039
447
39
2
0
286,002
0
L
Neith
7,299
406
62
3
0
269,865
1
L
Ah Puch
8,466
470
56
3
0
284,165
3
L
Mulan
9,131
507
65
4
0
270,490
5
L
Fenrir
10,691
594
73
4
0
280,963
4
W
Neith
8,999
500
80
4
0
270,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role