Player Matchup

Heimdallr
Heimdallr
CallMeGrimm
Heimdallr
Level 128
God Stats
1W - 3L
1,309 SR
Queue Stats
321W - 250L
1,696 Elo+
Party 1
Nike
Nike
GaeSeks
Nike
Level 45
God Stats
2W - 1L
1,430 SR
Queue Stats
15W - 26L
1,477 Elo+
Party 1
Scylla
Scylla
Sewall
Scylla
Level 76
God Stats
4W - 2L
1,361 SR
Queue Stats
186W - 167L
1,702 Elo+
Party 1
Team Averages
Level 83
1,367 SR
1,625 Elo+

VS

Team Averages
Level 64
1,723 SR
1,790 Elo+
Chiron
Chiron
appellemoimaitre
Chiron
Level 21
God Stats
44W - 12L
1,723 SR
Queue Stats
44W - 13L
1,724 Elo+
Party 2
Baron Samedi
Baron Samedi
boorgogne
Baron Samedi
Level 124
God Stats
162W - 74L
1,812 SR
Queue Stats
418W - 221L
1,849 Elo+
Party 2
Sobek
Sobek
vintaliate
Sobek
Level 46
God Stats
4W - 2L
1,633 SR
Queue Stats
62W - 36L
1,796 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CallMeGrimm
Heimdallr
14
1 / 8 / 3
10,589
557
14,064
17,624
8,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nike
GaeSeks
Nike
14
2 / 6 / 1
10,554
555
5,803
17,714
14,805
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
Sewall
Scylla
15
1 / 4 / 2
10,686
562
15,755
12,710
4,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 11
12,282
646
7,137
10,608
3,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Baron Samedi
boorgogne
Baron Samedi
18
12 / 0 / 6
13,826
728
22,122
16,928
9,419
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sobek
15
3 / 1 / 15
13,402
705
11,466
23,495
27,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
4
Kills
18
18
Deaths
4
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
CallMeGrimm
Heimdallr
1
8
3
0.31
L
Nike
GaeSeks
Nike
2
6
1
0.42
L
Scylla
Sewall
Scylla
1
4
2
0.5
W
3
3
11
2.83
W
Baron Samedi
boorgogne
Baron Samedi
12
0
6
15
W
Sobek
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,622
Damage
40,725
48,048
Taken
51,031
27,921
Mitigated
39,932
4,195
Healing
31,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
CallMeGrimm
Heimdallr
14,064
8,209
0
2,999
17,624
8,180
0
11,268
6,356
0
59,819
L
Nike
GaeSeks
Nike
5,803
768
0
335
17,714
14,805
0
13,264
4,450
104
27,206
L
Scylla
Sewall
Scylla
15,755
844
0
861
12,710
4,936
0
9,268
3,442
73,987
0
W
7,137
3,536
1,998
4,320
10,608
3,456
1,553
5,685
4,615
0
50,865
W
Baron Samedi
boorgogne
Baron Samedi
22,122
1,337
4,391
11,404
16,928
9,419
914
5,817
10,816
84,238
0
W
Sobek
11,466
1,114
853
8,433
23,495
27,057
405
3,560
19,635
38,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,829
Gold Earned
39,510
220
Minions Killed
228
0
Camps Cleared
0
954,467
Distance Traveled
1,139,032
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,589
557
79
4
0
308,034
6
L
Nike
10,554
555
47
2
0
307,621
2
L
Scylla
10,686
562
94
5
0
338,812
1
W
Chiron
12,282
646
72
4
0
398,553
0
W
Baron Samedi
13,826
728
118
6
0
346,523
3
W
Sobek
13,402
705
38
2
0
393,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role