Player Matchup

Thor
Thor
Damaso646
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,234 Elo+
Solo
Merlin
Merlin
KryptonHT
Merlin
Level 14
God Stats
2W - 4L
1,402 SR
Queue Stats
12W - 6L
1,577 Elo+
Party 1
Yemoja
Yemoja
Rapariguen
Yemoja
Level 15
God Stats
2W - 2L
1,611 SR
Queue Stats
3W - 2L
1,672 Elo+
Solo
Chaac
Chaac
Slunpy
Chaac
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,517 Elo+
Party 1
Artemis
Artemis
Thomylee
Artemis
Level 16
God Stats
1W - 1L
1,783 SR
Queue Stats
12W - 9L
1,495 Elo+
Party 1
Team Averages
Level 13
1,559 SR
1,499 Elo+

VS

Team Averages
Level 15
1,760 SR
1,544 Elo+
Chernobog
Chernobog
Adrenaink
Chernobog
Level 5
God Stats
3W - 0L
1,812 SR
Queue Stats
4W - 3L
1,571 Elo+
Solo
Neith
Neith
GXRDX
Neith
Level 7
God Stats
4W - 0L
1,841 SR
Queue Stats
82W - 72L
1,440 Elo+
Solo
Ymir
Ymir
JoowKeR
Ymir
Level 6
God Stats
5W - 1L
1,826 SR
Queue Stats
28W - 20L
1,565 Elo+
Solo
Thanatos
Thanatos
S0RC3RER
Thanatos
Level 29
God Stats
25W - 18L
1,830 SR
Queue Stats
216W - 202L
1,594 Elo+
Solo
Scylla
Scylla
SirBiscoito4901
Scylla
Level 26
God Stats
2W - 0L
1,491 SR
Queue Stats
26W - 27L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
0 / 8 / 5
6,784
377
4,221
11,682
3,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
KryptonHT
Merlin
14
2 / 9 / 1
8,439
469
7,130
9,261
1,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
Rapariguen
Yemoja
9
1 / 10 / 3
7,007
389
4,473
16,732
10,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
Slunpy
Chaac
14
3 / 5 / 2
8,702
483
8,519
14,150
9,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
Thomylee
Artemis
11
1 / 9 / 2
7,311
406
6,083
13,318
3,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Adrenaink
Chernobog
18
15 / 3 / 8
12,013
667
17,824
17,644
7,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
GXRDX
Neith
9
1 / 3 / 7
7,198
400
1,916
4,424
1,366
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ymir
JoowKeR
Ymir
15
5 / 1 / 18
10,203
567
12,091
16,934
16,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
S0RC3RER
Thanatos
18
17 / 0 / 5
11,181
621
15,484
14,002
9,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 0 / 7
9,310
517
3,902
8,560
3,904
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
85
7
Kills
40
41
Deaths
7
13
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Adrenaink
Chernobog
15
3
8
6.33
L
Thor
0
8
5
0.31
W
Neith
GXRDX
Neith
1
3
7
1.5
W
Ymir
JoowKeR
Ymir
5
1
18
14
L
Merlin
KryptonHT
Merlin
2
9
1
0.28
L
Yemoja
Rapariguen
Yemoja
1
10
3
0.25
W
Thanatos
S0RC3RER
Thanatos
17
0
5
19.5
W
2
0
7
5.5
L
Chaac
Slunpy
Chaac
3
5
2
0.8
L
Artemis
Thomylee
Artemis
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,426
Damage
51,217
65,143
Taken
61,564
28,736
Mitigated
39,058
8,566
Healing
34,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Adrenaink
Chernobog
17,824
12,484
0
9,916
17,644
7,945
402
4,245
13,149
0
85,167
L
Thor
4,221
1,146
0
1,095
11,682
3,469
287
1,583
10,099
0
19,809
W
Neith
GXRDX
Neith
1,916
1,015
0
804
4,424
1,366
2,147
646
3,703
0
9,747
W
Ymir
JoowKeR
Ymir
12,091
2,066
0
3,710
16,934
16,336
0
3,552
13,382
50,857
0
L
Merlin
KryptonHT
Merlin
7,130
628
0
675
9,261
1,835
408
918
8,343
40,348
0
L
Yemoja
Rapariguen
Yemoja
4,473
789
1,473
1,329
16,732
10,043
162
6,443
10,289
14,857
0
W
Thanatos
S0RC3RER
Thanatos
15,484
5,335
0
14,824
14,002
9,507
700
1,441
12,499
0
90,341
W
3,902
35
0
5,081
8,560
3,904
29
1,719
6,816
58,975
0
L
Chaac
Slunpy
Chaac
8,519
1,381
0
1,618
14,150
9,713
558
2,272
11,878
0
36,639
L
Artemis
Thomylee
Artemis
6,083
2,887
0
2,376
13,318
3,676
617
4,777
8,541
0
31,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,243
Gold Earned
49,905
262
Minions Killed
479
0
Camps Cleared
0
1,509,034
Distance Traveled
1,577,404
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
12,013
667
145
8
0
346,319
0
L
Thor
6,784
377
44
2
0
361,025
0
W
Neith
7,198
400
28
2
0
236,514
1
W
Ymir
10,203
567
64
4
0
316,270
1
L
Merlin
8,439
469
80
4
0
311,919
0
L
Yemoja
7,007
389
18
1
0
260,969
1
W
Thanatos
11,181
621
142
8
0
354,915
1
W
Scylla
9,310
517
100
6
0
323,386
6
L
Chaac
8,702
483
72
4
0
318,787
0
L
Artemis
7,311
406
48
3
0
256,334
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role