Player Matchup

Anhur
Anhur
 
Anhur
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
BurrberryG
Amaterasu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,394 Elo+
Solo
Zeus
Zeus
Swindle_NoKizzy
Zeus
Level 26
God Stats
0W - 5L
1,260 SR
Queue Stats
29W - 54L
1,288 Elo+
Party 2
Fenrir
Fenrir
c28_
Fenrir
Level 25
God Stats
22W - 22L
1,456 SR
Queue Stats
191W - 231L
1,362 Elo+
Solo
Cthulhu
Cthulhu
rich-air0
Cthulhu
Level 29
God Stats
2W - 2L
1,217 SR
Queue Stats
63W - 68L
1,409 Elo+
Party 2
Team Averages
Level 23
1,387 SR
1,391 Elo+

VS

Team Averages
Level 13
1,454 SR
1,373 Elo+
Bakasura
Bakasura
Alpha Dream5049
Bakasura
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Thoth
Thoth
H_hellsing
Thoth
Level 27
God Stats
3W - 7L
1,500 SR
Queue Stats
604W - 682L
1,422 Elo+
Solo
Danzaburou
Danzaburou
Hydra_Kami
Danzaburou
Level 17
God Stats
21W - 24L
1,385 SR
Queue Stats
115W - 161L
1,316 Elo+
Solo
Nemesis
Nemesis
dragonsixtifour
Nemesis
Level 7
God Stats
12W - 10L
1,396 SR
Queue Stats
24W - 24L
1,279 Elo+
Party 1
Ymir
Ymir
xxthegamer1930xx
Ymir
Level 12
God Stats
6W - 6L
1,490 SR
Queue Stats
30W - 39L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
3
1 / 1 / 0
6,910
276
67
771
145
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Amaterasu
BurrberryG
Amaterasu
9
0 / 5 / 1
7,588
304
4,351
9,786
5,405
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

18
6 / 4 / 5
11,408
456
15,054
13,724
5,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
c28_
Fenrir
19
14 / 7 / 5
12,507
500
17,449
22,890
14,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
rich-air0
Cthulhu
19
8 / 7 / 7
12,050
482
20,239
21,469
20,012
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
0 / 14 / 4
9,597
384
4,833
21,378
7,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
18
2 / 2 / 3
11,863
475
8,798
9,366
3,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Hydra_Kami
Danzaburou
16
8 / 10 / 3
12,619
505
12,520
20,038
8,554
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
4 / 3 / 13
12,856
514
11,408
16,649
6,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
10 / 2 / 5
14,286
571
7,970
17,566
17,034
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
52
29
Kills
24
24
Deaths
31
18
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
1
0
1
W
Bakasura
0
14
4
0.14
L
Amaterasu
BurrberryG
Amaterasu
0
5
1
0.1
W
Thoth
2
2
3
1.75
W
Danzaburou
Hydra_Kami
Danzaburou
8
10
3
0.95
L
6
4
5
2.13
L
Fenrir
c28_
Fenrir
14
7
5
2.36
W
4
3
13
3.5
L
Cthulhu
rich-air0
Cthulhu
8
7
7
1.64
W
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,160
Damage
45,529
68,640
Taken
84,997
46,238
Mitigated
43,144
13,846
Healing
15,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
67
67
0
0
771
145
0
0
771
0
2,215
W
Bakasura
4,833
3,332
0
1,507
21,378
7,281
1,329
10,619
10,443
0
24,265
L
Amaterasu
BurrberryG
Amaterasu
4,351
2,169
0
3,167
9,786
5,405
231
2,123
7,663
0
17,007
W
Thoth
8,798
391
0
230
9,366
3,303
0
5,437
3,695
61,233
0
W
Danzaburou
Hydra_Kami
Danzaburou
12,520
7,635
1,696
3,980
20,038
8,554
3,412
9,798
10,240
0
63,626
L
15,054
2,768
255
2,658
13,724
5,876
128
3,037
10,577
62,420
0
L
Fenrir
c28_
Fenrir
17,449
4,468
0
4,352
22,890
14,800
840
4,594
17,880
0
69,867
W
11,408
4,288
0
5,176
16,649
6,972
1,839
5,963
10,441
0
69,020
L
Cthulhu
rich-air0
Cthulhu
20,239
2,049
657
2,757
21,469
20,012
356
7,014
13,908
67,684
0
W
7,970
2,838
624
2,325
17,566
17,034
747
7,374
9,976
30,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,463
Gold Earned
61,221
358
Minions Killed
367
0
Camps Cleared
0
1,542,834
Distance Traveled
2,245,792
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,910
276
5
0
0
29,319
0
W
Bakasura
9,597
384
55
2
0
490,441
3
L
Amaterasu
7,588
304
32
1
0
190,011
1
W
Thoth
11,863
475
111
4
0
446,491
0
W
Danzaburou
12,619
505
93
4
0
397,799
1
L
Zeus
11,408
456
124
5
0
404,207
1
L
Fenrir
12,507
500
98
4
0
451,528
0
W
Nemesis
12,856
514
68
3
0
491,682
2
L
Cthulhu
12,050
482
99
4
0
467,769
0
W
Ymir
14,286
571
40
2
0
419,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role