Player Matchup

Tyr
Tyr
Dabemeow
Tyr
Level 27
God Stats
9W - 3L
1,857 SR
Queue Stats
53W - 32L
1,662 Elo+
Solo
Terra
Terra
HinaKon
Terra
Level 30
God Stats
22W - 15L
1,871 SR
Queue Stats
389W - 361L
1,559 Elo+
Solo
Sylvanus
Sylvanus
KappaDapper
Sylvanus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Anhur
Anhur
ProbeeMcGee
Anhur
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 40L
1,488 Elo+
Solo
Nu Wa
Nu Wa
lloydbigshot
Nu Wa
Level 6
God Stats
7W - 3L
1,679 SR
Queue Stats
8W - 5L
1,605 Elo+
Solo
Team Averages
Level 22
1,682 SR
1,563 Elo+

VS

Team Averages
Level 25
1,576 SR
1,425 Elo+
Guan Yu
Guan Yu
Curtis4Eva
Guan Yu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,373 Elo+
Party 2
Anhur
Anhur
GR1ZZYB34R
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,172 Elo+
Party 2
The Morrigan
The Morrigan
LOTTAGRAMS
The Morrigan
Level 24
God Stats
3W - 2L
1,612 SR
Queue Stats
49W - 48L
1,594 Elo+
Party 1
Cthulhu
Cthulhu
RDMG11
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 102L
1,452 Elo+
Solo
Nemesis
Nemesis
Slink_skywalker
Nemesis
Level 36
God Stats
1W - 2L
1,769 SR
Queue Stats
48W - 47L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 5
7,938
496
5,517
8,409
3,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Terra
HinaKon
Terra
14
0 / 1 / 1
7,987
499
5,199
9,502
5,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
KappaDapper
Sylvanus
13
2 / 0 / 4
7,533
471
4,636
6,612
6,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 0 / 2
8,388
524
3,854
5,649
2,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 0 / 5
8,815
551
8,118
8,712
3,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Curtis4Eva
Guan Yu
14
1 / 1 / 0
8,225
514
7,165
11,591
9,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
11
0 / 2 / 0
6,487
405
1,500
7,433
1,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

The Morrigan
LOTTAGRAMS
The Morrigan
12
0 / 1 / 0
7,275
455
4,409
5,282
1,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
RDMG11
Cthulhu
10
0 / 4 / 0
6,349
397
2,455
8,816
4,447
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 3 / 1
7,005
438
2,458
11,643
4,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
11
Kills
1
1
Deaths
11
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Curtis4Eva
Guan Yu
1
1
0
1
W
2
0
5
4.5
L
Anhur
0
2
0
0
W
Terra
HinaKon
Terra
0
1
1
0.5
W
Sylvanus
KappaDapper
Sylvanus
2
0
4
4
L
The Morrigan
LOTTAGRAMS
The Morrigan
0
1
0
0
W
3
0
2
4
L
Cthulhu
RDMG11
Cthulhu
0
4
0
0
L
0
3
1
0.17
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,324
Damage
17,987
38,884
Taken
44,765
20,141
Mitigated
21,321
19,797
Healing
15,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Curtis4Eva
Guan Yu
7,165
1,637
138
7,244
11,591
9,332
0
5,129
5,931
0
50,485
W
5,517
1,263
0
5,569
8,409
3,825
42
580
7,714
0
47,041
L
Anhur
1,500
217
0
2,614
7,433
1,861
0
2,369
4,958
0
31,322
W
Terra
HinaKon
Terra
5,199
819
235
4,769
9,502
5,090
0
0
9,028
45,281
0
W
Sylvanus
KappaDapper
Sylvanus
4,636
1,479
1,818
2,698
6,612
6,158
349
1,457
5,059
27,178
10,510
L
The Morrigan
LOTTAGRAMS
The Morrigan
4,409
375
0
707
5,282
1,581
0
2,336
2,826
39,622
1,359
W
3,854
2,132
0
2,062
5,649
2,049
1,599
895
4,754
0
53,252
L
Cthulhu
RDMG11
Cthulhu
2,455
293
277
732
8,816
4,447
0
2,866
5,790
26,596
0
L
2,458
501
0
4,096
11,643
4,100
0
3,782
7,658
0
40,287
W
8,118
955
0
2,646
8,712
3,019
676
3,458
5,014
56,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,661
Gold Earned
35,341
444
Minions Killed
394
0
Camps Cleared
0
1,427,298
Distance Traveled
1,480,818
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,225
514
118
7
0
306,514
3
W
Tyr
7,938
496
81
5
0
287,435
1
L
Anhur
6,487
405
61
4
0
279,316
5
W
Terra
7,987
499
114
7
0
295,461
3
W
Sylvanus
7,533
471
64
4
0
286,270
5
L
The Morrigan
7,275
455
91
6
0
276,039
3
W
Anhur
8,388
524
85
5
0
279,685
4
L
Cthulhu
6,349
397
45
3
0
279,180
3
L
Nemesis
7,005
438
79
5
0
339,769
0
W
Nu Wa
8,815
551
100
6
0
278,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role