Player Matchup

Hun Batz
Hun Batz
DEFDA
Hun Batz
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,494 Elo+
Solo
Neith
Neith
Likstreis
Neith
Level 12
God Stats
24W - 13L
1,331 SR
Queue Stats
36W - 36L
1,436 Elo+
Solo
Kali
Kali
xerorexCZ
Kali
Level 43
God Stats
2W - 0L
1,794 SR
Queue Stats
6W - 2L
1,665 Elo+
Party 2
Cthulhu
Cthulhu
ČeskýPéťa
Cthulhu
Level 15
God Stats
2W - 0L
1,396 SR
Queue Stats
6W - 1L
1,742 Elo+
Party 2
Baron Samedi
Baron Samedi
Биатричи
Baron Samedi
Level 26
God Stats
7W - 3L
1,585 SR
Queue Stats
54W - 41L
1,472 Elo+
Solo
Team Averages
Level 21
1,521 SR
1,562 Elo+

VS

Team Averages
Level 15
1,580 SR
1,533 Elo+
Jormungandr
Jormungandr
Bernergiu
Jormungandr
Level 21
God Stats
4W - 2L
1,718 SR
Queue Stats
5W - 5L
1,697 Elo+
Party 1
Cupid
Cupid
Diesviridis
Cupid
Level 30
God Stats
5W - 8L
1,474 SR
Queue Stats
57W - 50L
1,633 Elo+
Party 1
Fenrir
Fenrir
MORSHYNSKA
Fenrir
Level 4
God Stats
1W - 6L
1,707 SR
Queue Stats
3W - 14L
1,661 Elo+
Solo
Merlin
Merlin
SaintsDragon
Merlin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,242 Elo+
Solo
Artio
Artio
ShadowGhostTim
Artio
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DEFDA
Hun Batz
18
7 / 4 / 18
12,612
1,147
18,245
15,209
7,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Likstreis
Neith
19
5 / 0 / 26
12,444
1,131
22,050
8,990
4,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kali
19
15 / 4 / 14
13,908
1,264
25,141
14,188
7,121
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cthulhu
20
7 / 1 / 29
12,957
1,178
17,016
20,512
27,253
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
Биатричи
Baron Samedi
19
7 / 6 / 20
12,825
1,166
22,468
16,817
8,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

201

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bernergiu
Jormungandr
17
0 / 10 / 10
10,706
973
8,251
33,528
16,566
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
3 / 4 / 8
11,302
1,027
14,845
14,981
6,120
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
MORSHYNSKA
Fenrir
16
6 / 14 / 2
11,071
1,006
13,393
27,709
19,397
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
17
4 / 5 / 7
11,389
1,035
20,582
12,189
4,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
2 / 8 / 10
11,821
1,075
13,213
26,703
33,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
52
41
Kills
15
15
Deaths
41
107
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Bernergiu
Jormungandr
0
10
10
0.5
W
Hun Batz
DEFDA
Hun Batz
7
4
18
4
L
3
4
8
1.75
W
Neith
Likstreis
Neith
5
0
26
18
L
Fenrir
MORSHYNSKA
Fenrir
6
14
2
0.5
L
Merlin
4
5
7
1.5
L
2
8
10
0.88
W
Kali
15
4
14
5.5
W
Cthulhu
7
1
29
21.5
W
Baron Samedi
Биатричи
Baron Samedi
7
6
20
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,920
Damage
70,284
75,716
Taken
115,110
54,536
Mitigated
79,789
18,768
Healing
15,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Bernergiu
Jormungandr
8,251
2,054
0
3,666
33,528
16,566
0
13,121
20,407
33,525
0
W
Hun Batz
DEFDA
Hun Batz
18,245
7,910
0
1,480
15,209
7,040
0
7,777
7,432
0
38,522
L
14,845
9,240
1,578
1,004
14,981
6,120
0
6,227
8,754
0
30,440
W
Neith
Likstreis
Neith
22,050
13,623
0
5,100
8,990
4,355
0
5,867
3,123
0
51,694
L
Fenrir
MORSHYNSKA
Fenrir
13,393
4,406
0
1,755
27,709
19,397
0
6,352
21,357
0
21,643
L
Merlin
20,582
2,323
220
1,680
12,189
4,666
0
4,611
7,578
48,044
0
L
13,213
1,094
1,214
4,797
26,703
33,040
0
9,173
16,733
25,908
0
W
Kali
25,141
15,386
0
3,314
14,188
7,121
0
8,143
6,045
0
32,897
W
Cthulhu
17,016
2,380
130
1,535
20,512
27,253
0
12,583
7,929
30,383
0
W
Baron Samedi
Биатричи
Baron Samedi
22,468
2,901
3,326
3,883
16,817
8,767
0
7,676
9,141
47,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,746
Gold Earned
56,289
236
Minions Killed
202
6
Camps Cleared
3
997,019
Distance Traveled
910,736
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,706
973
54
5
0
156,920
2
W
Hun Batz
12,612
1,147
39
4
4
207,630
0
L
Cupid
11,302
1,027
50
5
0
192,162
1
W
Neith
12,444
1,131
79
7
0
202,744
0
L
Fenrir
11,071
1,006
14
1
0
153,879
2
L
Merlin
11,389
1,035
74
7
2
194,585
0
L
Artio
11,821
1,075
10
1
1
213,190
0
W
Kali
13,908
1,264
21
2
1
197,471
2
W
Cthulhu
12,957
1,178
24
2
0
218,426
0
W
Baron Samedi
12,825
1,166
73
7
1
170,748
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role