Player Matchup

Ymir
Ymir
KimKyoMin
Ymir
Level 5
God Stats
5W - 2L
1,805 SR
Queue Stats
5W - 7L
1,541 Elo+
Party 1
Tiamat
Tiamat
Oberlander
Tiamat
Level 16
God Stats
2W - 3L
1,549 SR
Queue Stats
48W - 31L
1,593 Elo+
Party 1
Thanatos
Thanatos
Sekatueur
Thanatos
Level 29
God Stats
14W - 25L
1,500 SR
Queue Stats
372W - 345L
1,500 Elo+
Solo
Odin
Odin
dark0990
Odin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,625 Elo+
Solo
Jing Wei
Jing Wei
hyuragawa
Jing Wei
Level 17
God Stats
4W - 3L
1,755 SR
Queue Stats
373W - 386L
1,460 Elo+
Solo
Team Averages
Level 19
1,622 SR
1,544 Elo+

VS

Team Averages
Level 27
1,620 SR
1,510 Elo+
Ymir
Ymir
CorruptionVII
Ymir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
EhAleh
Anhur
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
LionsJudgement
Achilles
Level 24
God Stats
7W - 3L
1,694 SR
Queue Stats
44W - 35L
1,532 Elo+
Solo
Baron Samedi
Baron Samedi
disasterdylans
Baron Samedi
Level 27
God Stats
2W - 0L
1,771 SR
Queue Stats
67W - 63L
1,481 Elo+
Solo
Pele
Pele
tylersmoke
Pele
Level 29
God Stats
2W - 3L
1,636 SR
Queue Stats
58W - 49L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
1 / 3 / 0
4,073
582
1,017
4,383
1,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
Oberlander
Tiamat
8
2 / 2 / 0
5,027
718
2,379
3,945
2,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thanatos
Sekatueur
Thanatos
6
0 / 1 / 0
3,827
547
1,284
4,705
1,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Odin
4
0 / 2 / 0
3,368
481
606
2,105
847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
hyuragawa
Jing Wei
6
0 / 2 / 0
3,493
499
1,596
2,963
915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 3
4,551
650
1,678
2,576
1,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Anhur
EhAleh
Anhur
8
4 / 0 / 1
4,887
698
3,672
4,775
1,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Achilles
10
4 / 0 / 0
5,495
785
2,230
2,590
1,137
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
disasterdylans
Baron Samedi
8
0 / 2 / 2
4,567
652
1,926
3,997
1,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 0 / 1
4,731
676
1,591
3,583
849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
3
Kills
10
10
Deaths
3
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
W
Anhur
EhAleh
Anhur
4
0
1
4.5
L
Ymir
1
3
0
0.33
W
Achilles
4
0
0
4
L
Tiamat
Oberlander
Tiamat
2
2
0
1
L
Thanatos
Sekatueur
Thanatos
0
1
0
0
L
Odin
0
2
0
0
W
Baron Samedi
disasterdylans
Baron Samedi
0
2
2
0.5
L
Jing Wei
hyuragawa
Jing Wei
0
2
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,882
Damage
11,097
18,101
Taken
17,521
6,321
Mitigated
5,646
6,312
Healing
7,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,678
595
0
747
2,576
1,150
251
301
2,275
8,724
0
W
Anhur
EhAleh
Anhur
3,672
1,799
0
2,636
4,775
1,156
217
716
4,059
0
18,958
L
Ymir
1,017
209
0
540
4,383
1,295
0
1,057
3,326
6,495
0
W
Achilles
2,230
1,000
0
720
2,590
1,137
1,207
0
2,515
0
18,583
L
Tiamat
Oberlander
Tiamat
2,379
310
0
1,108
3,945
2,107
0
1,926
2,019
21,337
0
L
Thanatos
Sekatueur
Thanatos
1,284
305
0
3,896
4,705
1,157
0
234
4,471
0
14,009
L
Odin
606
112
0
325
2,105
847
0
0
2,105
0
4,637
W
Baron Samedi
disasterdylans
Baron Samedi
1,926
444
0
1,120
3,997
1,354
0
2,136
1,658
18,725
0
L
Jing Wei
hyuragawa
Jing Wei
1,596
960
0
443
2,963
915
0
387
2,576
0
10,842
W
1,591
549
0
2,354
3,583
849
0
40
3,543
0
23,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,788
Gold Earned
24,231
144
Minions Killed
202
0
Camps Cleared
0
612,713
Distance Traveled
705,356
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,551
650
16
2
0
144,209
0
W
Anhur
4,887
698
41
6
0
127,069
1
L
Ymir
4,073
582
17
2
0
138,135
1
W
Achilles
5,495
785
48
7
0
126,146
0
L
Tiamat
5,027
718
57
8
0
138,069
1
L
Thanatos
3,827
547
36
5
0
143,060
2
L
Odin
3,368
481
10
1
0
67,266
0
W
Baron Samedi
4,567
652
36
5
0
137,975
3
L
Jing Wei
3,493
499
24
3
0
126,183
1
W
Pele
4,731
676
61
9
0
169,957
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role