Player Matchup

Merlin
Merlin
Criminal99
Merlin
Level 20
God Stats
16W - 5L
1,783 SR
Queue Stats
21W - 17L
1,548 Elo+
Solo
Sun Wukong
Sun Wukong
Lwax-_-
Sun Wukong
Level 17
God Stats
3W - 1L
1,927 SR
Queue Stats
3W - 1L
1,658 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Pnom
Ah Muzen Cab
Level 127
God Stats
1W - 0L
1,545 SR
Queue Stats
3W - 1L
1,658 Elo+
Party 2
Jormungandr
Jormungandr
YouTubeMerks
Jormungandr
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,658 Elo+
Party 2
Janus
Janus
Zehn-X
Janus
Level 43
God Stats
3W - 0L
1,662 SR
Queue Stats
12W - 14L
1,234 Elo+
Party 2
Team Averages
Level 42
1,684 SR
1,551 Elo+

VS

Team Averages
Level 16
1,475 SR
1,388 Elo+
Medusa
Medusa
DumbWhiteGirl
Medusa
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
84W - 93L
1,448 Elo+
Party 1
Hercules
Hercules
Hublett
Hercules
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 91L
1,430 Elo+
Party 1
Thanatos
Thanatos
Terriyaki
Thanatos
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Nike
Nike
Wyulf
Nike
Level 8
God Stats
4W - 11L
1,377 SR
Queue Stats
5W - 17L
1,198 Elo+
Solo
Cerberus
Cerberus
aijt
Cerberus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,367 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Criminal99
Merlin
20
5 / 3 / 19
13,214
1,016
24,501
14,439
6,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Lwax-_-
Sun Wukong
20
2 / 9 / 21
12,603
969
15,536
27,766
24,197
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Pnom
Ah Muzen Cab
20
19 / 8 / 15
17,270
1,328
46,923
23,103
9,457
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
YouTubeMerks
Jormungandr
19
2 / 10 / 21
12,331
949
9,595
21,442
22,955
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Janus
Zehn-X
Janus
20
11 / 5 / 20
14,896
1,146
21,351
13,922
4,657
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

64

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
19 / 6 / 12
16,516
1,270
43,860
28,940
14,334
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hercules
Hublett
Hercules
20
3 / 6 / 18
13,154
1,012
17,998
29,983
35,754
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Thanatos
Terriyaki
Thanatos
19
6 / 8 / 9
13,192
1,015
12,635
16,094
7,553
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
Wyulf
Nike
20
6 / 11 / 17
13,408
1,031
12,620
27,361
21,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
aijt
Cerberus
19
1 / 8 / 16
12,332
949
7,224
25,155
19,060
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
107
39
Kills
35
35
Deaths
39
96
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Merlin
Criminal99
Merlin
5
3
19
4.83
L
19
6
12
4.17
L
Hercules
Hublett
Hercules
3
6
18
2
W
Sun Wukong
Lwax-_-
Sun Wukong
2
9
21
1.39
W
Ah Muzen Cab
Pnom
Ah Muzen Cab
19
8
15
3.31
L
Thanatos
Terriyaki
Thanatos
6
8
9
1.31
L
Nike
Wyulf
Nike
6
11
17
1.32
W
Jormungandr
YouTubeMerks
Jormungandr
2
10
21
1.25
W
Janus
Zehn-X
Janus
11
5
20
4.2
L
Cerberus
aijt
Cerberus
1
8
16
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,906
Damage
94,337
100,672
Taken
127,533
67,383
Mitigated
98,590
13,031
Healing
30,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Criminal99
Merlin
24,501
645
545
2,139
14,439
6,117
0
1,448
12,841
55,693
0
L
43,860
28,358
0
10,180
28,940
14,334
0
10,141
18,674
0
83,112
L
Hercules
Hublett
Hercules
17,998
4,754
0
7,972
29,983
35,754
0
12,783
16,750
1,137
23,255
W
Sun Wukong
Lwax-_-
Sun Wukong
15,536
3,141
0
4,344
27,766
24,197
0
2,804
24,407
0
29,385
W
Ah Muzen Cab
Pnom
Ah Muzen Cab
46,923
27,578
0
5,245
23,103
9,457
0
1,861
20,940
0
89,575
L
Thanatos
Terriyaki
Thanatos
12,635
3,609
0
7,017
16,094
7,553
0
5,543
10,501
0
25,454
L
Nike
Wyulf
Nike
12,620
4,361
0
1,293
27,361
21,889
0
14,009
11,921
413
27,192
W
Jormungandr
YouTubeMerks
Jormungandr
9,595
2,545
0
311
21,442
22,955
0
1,886
19,275
16,757
0
W
Janus
Zehn-X
Janus
21,351
1,865
242
205
13,922
4,657
0
748
13,074
33,773
0
L
Cerberus
aijt
Cerberus
7,224
427
1,212
2,719
25,155
19,060
0
12,696
12,259
39,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,314
Gold Earned
68,602
249
Minions Killed
274
7
Camps Cleared
6
1,117,188
Distance Traveled
1,186,961
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,214
1,016
81
6
3
234,973
0
L
Medusa
16,516
1,270
101
8
1
246,816
0
L
Hercules
13,154
1,012
27
2
0
266,792
0
W
Sun Wukong
12,603
969
35
3
1
239,503
0
W
Ah Muzen Cab
17,270
1,328
74
6
3
206,845
0
L
Thanatos
13,192
1,015
33
3
3
214,464
3
L
Nike
13,408
1,031
35
3
2
221,347
1
W
Jormungandr
12,331
949
19
1
0
182,597
1
W
Janus
14,896
1,146
40
3
0
253,270
0
L
Cerberus
12,332
949
78
6
0
237,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role