Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Archduke of KEK
Pele
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
FightMeIRLXD
Danzaburou
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 14L
1,452 Elo+
Party 2
Bacchus
Bacchus
PxxpShnxxd
Bacchus
Level 28
God Stats
3W - 6L
1,754 SR
Queue Stats
284W - 276L
1,557 Elo+
Party 1
Sol
Sol
Xzed090
Sol
Level 129
God Stats
3W - 5L
1,809 SR
Queue Stats
213W - 208L
1,555 Elo+
Party 1
Team Averages
Level 76
1,613 SR
1,513 Elo+

VS

Team Averages
Level 71
1,560 SR
1,421 Elo+
Merlin
Merlin
Bazinga5209
Merlin
Level 16
God Stats
2W - 0L
1,689 SR
Queue Stats
9W - 10L
1,487 Elo+
Solo
Artio
Artio
Deagen
Artio
Level 144
God Stats
2W - 0L
1,592 SR
Queue Stats
61W - 46L
1,343 Elo+
Party 3
Tiamat
Tiamat
KingReagent
Tiamat
Level 26
God Stats
1W - 0L
1,519 SR
Queue Stats
17W - 5L
1,340 Elo+
Party 3
Jing Wei
Jing Wei
anti1460
Jing Wei
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,343 Elo+
Party 3
Sol
Sol
dbhallettj
Sol
Level 142
God Stats
3W - 3L
1,500 SR
Queue Stats
83W - 75L
1,592 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
16
9 / 7 / 7
10,722
975
8,990
13,211
5,098
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
6 / 8 / 10
9,328
848
11,509
15,814
6,149
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
FightMeIRLXD
Danzaburou
15
2 / 7 / 10
8,987
817
10,448
12,041
4,361
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
PxxpShnxxd
Bacchus
14
1 / 5 / 11
8,889
808
5,986
13,915
18,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sol
17
4 / 4 / 12
9,698
882
12,193
13,502
5,002
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
3 / 3 / 11
9,770
888
9,305
8,525
3,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artio
Deagen
Artio
15
3 / 7 / 17
9,418
856
10,825
20,757
19,296
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tiamat
15
1 / 4 / 23
9,008
819
10,232
10,699
7,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
anti1460
Jing Wei
17
11 / 7 / 14
10,937
994
9,823
11,971
4,900
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
13 / 3 / 15
11,578
1,053
21,662
13,859
5,487
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
111
22
Kills
31
31
Deaths
24
50
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
9
7
7
1.79
L
6
8
10
1.38
W
Merlin
3
3
11
2.83
W
Artio
Deagen
Artio
3
7
17
1.64
L
Danzaburou
FightMeIRLXD
Danzaburou
2
7
10
1
W
Tiamat
1
4
23
3.13
L
Bacchus
PxxpShnxxd
Bacchus
1
5
11
1.3
L
Sol
4
4
12
2.5
W
Jing Wei
anti1460
Jing Wei
11
7
14
2.57
W
13
3
15
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,126
Damage
61,847
68,483
Taken
65,811
39,598
Mitigated
40,419
21,735
Healing
27,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
8,990
2,267
3,528
2,440
13,211
5,098
328
9,904
3,129
0
15,076
L
11,509
2,388
543
2,776
15,814
6,149
0
10,881
4,709
0
17,882
W
Merlin
9,305
48
486
1,868
8,525
3,710
761
2,977
5,548
28,887
0
W
Artio
Deagen
Artio
10,825
340
3,715
6,148
20,757
19,296
105
6,151
14,606
19,637
0
L
Danzaburou
FightMeIRLXD
Danzaburou
10,448
3,992
47
1,980
12,041
4,361
1,288
9,822
2,065
0
19,265
W
Tiamat
10,232
1,543
1,744
3,469
10,699
7,026
601
2,149
8,550
14,838
0
L
Bacchus
PxxpShnxxd
Bacchus
5,986
311
1,707
2,031
13,915
18,988
364
7,876
5,726
7,970
0
L
Sol
12,193
1,803
164
6,519
13,502
5,002
1,768
12,484
830
34,880
0
W
Jing Wei
anti1460
Jing Wei
9,823
8,261
823
872
11,971
4,900
1,923
2,880
9,091
0
22,152
W
21,662
4,344
1,514
6,427
13,859
5,487
2,481
4,022
9,837
31,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,624
Gold Earned
50,711
130
Minions Killed
127
0
Camps Cleared
0
1,030,574
Distance Traveled
1,091,421
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,722
975
15
1
0
204,513
0
L
Pele
9,328
848
13
1
0
188,791
0
W
Merlin
9,770
888
45
4
0
191,379
0
W
Artio
9,418
856
20
2
0
221,928
1
L
Danzaburou
8,987
817
28
3
0
202,273
1
W
Tiamat
9,008
819
5
0
0
235,966
0
L
Bacchus
8,889
808
7
1
0
217,024
0
L
Sol
9,698
882
67
6
0
217,973
0
W
Jing Wei
10,937
994
33
3
0
217,066
5
W
Sol
11,578
1,053
24
2
0
225,082
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role