Player Matchup

Neith
Neith
Emperor-Cynder
Neith
Level 7
God Stats
1W - 2L
1,162 SR
Queue Stats
2W - 4L
1,243 Elo+
Party 2
Tiamat
Tiamat
Just_Cerberus
Tiamat
Level 89
God Stats
18W - 8L
1,552 SR
Queue Stats
224W - 175L
1,524 Elo+
Party 2
Fenrir
Fenrir
Mr-Roman__
Fenrir
Level 27
God Stats
18W - 17L
1,549 SR
Queue Stats
112W - 179L
1,286 Elo+
Solo
Danzaburou
Danzaburou
TheIamDeathKing
Danzaburou
Level 28
God Stats
7W - 8L
1,261 SR
Queue Stats
335W - 369L
1,296 Elo+
Solo
Ganesha
Ganesha
VoidKingOfRuins
Ganesha
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,310 Elo+
Solo
Team Averages
Level 34
1,405 SR
1,332 Elo+

VS

Team Averages
Level 15
1,433 SR
1,260 Elo+
Sun Wukong
Sun Wukong
Cr1tikalDoor
Sun Wukong
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 1
Agni
Agni
Palomuss
Agni
Level 18
God Stats
6W - 7L
1,468 SR
Queue Stats
48W - 67L
1,328 Elo+
Solo
Artemis
Artemis
Red Fang1612
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
879 Elo+
Party 1
Bakasura
Bakasura
SGGReality
Bakasura
Level 22
God Stats
1W - 2L
1,196 SR
Queue Stats
29W - 22L
1,252 Elo+
Party 1
Kuzenbo
Kuzenbo
SpeechlesGorilla
Kuzenbo
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 22L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 3
7,553
472
4,777
7,153
2,168
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
5 / 0 / 2
10,371
648
8,923
7,427
10,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
Mr-Roman__
Fenrir
13
9 / 3 / 0
9,173
573
6,165
9,978
3,611
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
TheIamDeathKing
Danzaburou
14
9 / 3 / 4
9,609
601
9,482
9,776
3,377
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 5 / 10
8,826
552
9,787
12,741
7,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cr1tikalDoor
Sun Wukong
14
2 / 3 / 1
8,512
532
6,682
12,097
5,810
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Agni
13
1 / 7 / 1
7,961
498
2,001
8,097
1,972
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Red Fang1612
Artemis
11
1 / 7 / 4
6,779
424
3,983
9,877
2,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
SGGReality
Bakasura
12
6 / 6 / 0
8,359
522
6,442
13,374
4,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 3 / 3
7,806
488
8,372
13,602
11,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
25
Kills
13
13
Deaths
26
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Cr1tikalDoor
Sun Wukong
2
3
1
0.83
W
1
2
3
1.25
W
5
0
2
6
W
Fenrir
Mr-Roman__
Fenrir
9
3
0
3
L
Agni
1
7
1
0.21
L
Artemis
Red Fang1612
Artemis
1
7
4
0.43
L
Bakasura
SGGReality
Bakasura
6
6
0
1
L
3
3
3
1.5
W
Danzaburou
TheIamDeathKing
Danzaburou
9
3
4
3.67
W
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,134
Damage
27,480
47,075
Taken
57,047
26,934
Mitigated
27,109
11,703
Healing
6,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Cr1tikalDoor
Sun Wukong
6,682
1,816
0
1,750
12,097
5,810
600
2,123
9,924
0
37,167
W
4,777
1,789
0
1,238
7,153
2,168
2,818
0
6,933
0
26,864
W
8,923
1,675
0
2,888
7,427
10,000
4,955
1,010
6,417
73,910
0
W
Fenrir
Mr-Roman__
Fenrir
6,165
1,676
0
2,316
9,978
3,611
0
496
9,472
0
36,166
L
Agni
2,001
825
0
1,010
8,097
1,972
1,806
3,509
4,338
31,168
0
L
Artemis
Red Fang1612
Artemis
3,983
2,225
0
837
9,877
2,707
0
2,690
7,162
0
14,204
L
Bakasura
SGGReality
Bakasura
6,442
5,261
0
1,093
13,374
4,659
0
4,829
8,420
0
36,887
L
8,372
4,121
0
1,709
13,602
11,961
0
5,109
8,493
25,685
0
W
Danzaburou
TheIamDeathKing
Danzaburou
9,482
4,969
0
3,891
9,776
3,377
1,544
2,962
6,385
0
42,751
W
9,787
1,200
0
1,370
12,741
7,778
234
5,905
6,836
27,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,532
Gold Earned
39,417
345
Minions Killed
249
0
Camps Cleared
0
1,401,851
Distance Traveled
1,347,723
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,512
532
61
4
0
313,184
1
W
Neith
7,553
472
42
3
0
296,143
0
W
Tiamat
10,371
648
148
9
0
303,670
1
W
Fenrir
9,173
573
58
4
0
298,307
2
L
Agni
7,961
498
67
4
0
224,531
1
L
Artemis
6,779
424
23
1
0
220,664
1
L
Bakasura
8,359
522
71
4
0
289,194
0
L
Kuzenbo
7,806
488
27
2
0
300,150
1
W
Danzaburou
9,609
601
79
5
0
212,975
0
W
Ganesha
8,826
552
18
1
0
290,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role