Player Matchup

Heimdallr
Heimdallr
HoldTheWave
Heimdallr
Level 17
God Stats
17W - 7L
1,700 SR
Queue Stats
64W - 23L
1,660 Elo+
Party 3
Cthulhu
Cthulhu
Le Killback
Cthulhu
Level 27
God Stats
36W - 15L
1,815 SR
Queue Stats
182W - 161L
1,570 Elo+
Party 2
Susano
Susano
P ii G ii X
Susano
Level 28
God Stats
7W - 8L
1,511 SR
Queue Stats
164W - 150L
1,609 Elo+
Party 2
Sol
Sol
SnowFury9
Sol
Level 96
God Stats
2W - 4L
1,285 SR
Queue Stats
441W - 382L
1,553 Elo+
Party 2
Cu Chulainn
Cu Chulainn
yassumi
Cu Chulainn
Level 124
God Stats
8W - 9L
1,331 SR
Queue Stats
494W - 396L
1,623 Elo+
Party 3
Team Averages
Level 58
1,528 SR
1,603 Elo+

VS

Team Averages
Level 81
1,561 SR
1,487 Elo+
Raijin
Raijin
Jackheaneyy
Raijin
Level 120
God Stats
0W - 2L
1,232 SR
Queue Stats
43W - 33L
1,563 Elo+
Party 1
Jing Wei
Jing Wei
OllieP1271
Jing Wei
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 91L
1,523 Elo+
Party 1
Cerberus
Cerberus
Randomperson379
Cerberus
Level 103
God Stats
13W - 9L
1,796 SR
Queue Stats
134W - 127L
1,542 Elo+
Party 1
Erlang Shen
Erlang Shen
SmiteIsAwful
Erlang Shen
Level 41
God Stats
5W - 2L
1,864 SR
Queue Stats
85W - 71L
1,528 Elo+
Party 1
Khepri
Khepri
x L E W I S x C
Khepri
Level 32
God Stats
20W - 28L
1,411 SR
Queue Stats
276W - 283L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
HoldTheWave
Heimdallr
19
14 / 3 / 5
12,792
673
20,622
13,294
5,927
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Le Killback
Cthulhu
13
0 / 4 / 15
9,388
494
5,811
15,987
12,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
16
8 / 5 / 5
11,144
587
10,599
14,235
5,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 5 / 9
10,329
544
15,625
16,686
5,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
yassumi
Cu Chulainn
19
4 / 2 / 2
11,797
621
5,037
9,986
9,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
6 / 11 / 7
9,597
505
14,222
18,150
6,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
OllieP1271
Jing Wei
15
5 / 8 / 3
9,612
506
9,819
18,142
5,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
12
1 / 5 / 8
8,398
442
5,715
14,091
10,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
SmiteIsAwful
Erlang Shen
14
5 / 6 / 7
8,881
467
9,538
19,245
8,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 1 / 0
5,782
304
325
3,472
1,341

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
42
31
Kills
17
19
Deaths
31
36
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
HoldTheWave
Heimdallr
14
3
5
5.5
L
Raijin
6
11
7
0.86
W
Cthulhu
Le Killback
Cthulhu
0
4
15
1.88
L
Jing Wei
OllieP1271
Jing Wei
5
8
3
0.81
W
Susano
8
5
5
2.1
L
Cerberus
1
5
8
1
L
Erlang Shen
SmiteIsAwful
Erlang Shen
5
6
7
1.42
W
5
5
9
1.9
L
0
1
0
0
W
Cu Chulainn
yassumi
Cu Chulainn
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,694
Damage
39,619
70,188
Taken
73,100
38,018
Mitigated
32,350
19,060
Healing
13,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
HoldTheWave
Heimdallr
20,622
13,026
0
3,781
13,294
5,927
3,477
4,213
8,101
0
100,494
L
Raijin
14,222
897
0
2,417
18,150
6,436
0
7,961
10,189
50,848
0
W
Cthulhu
Le Killback
Cthulhu
5,811
496
139
2,091
15,987
12,061
132
5,495
10,492
20,352
0
L
Jing Wei
OllieP1271
Jing Wei
9,819
6,792
0
3,616
18,142
5,490
0
3,441
14,701
0
47,566
W
Susano
10,599
2,831
0
3,265
14,235
5,741
0
2,960
11,275
0
68,559
L
Cerberus
5,715
114
0
2,993
14,091
10,306
0
3,106
10,977
25,108
0
L
Erlang Shen
SmiteIsAwful
Erlang Shen
9,538
4,276
0
4,722
19,245
8,777
0
6,455
12,790
0
43,454
W
15,625
5,889
0
8,834
16,686
5,210
5,132
4,921
11,765
65,741
0
L
325
0
0
0
3,472
1,341
0
755
2,717
4,292
0
W
Cu Chulainn
yassumi
Cu Chulainn
5,037
1,602
0
950
9,986
9,079
2,362
2,673
7,313
2,134
75,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,450
Gold Earned
42,270
528
Minions Killed
304
0
Camps Cleared
0
1,631,475
Distance Traveled
1,536,758
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,792
673
161
8
0
334,444
0
L
Raijin
9,597
505
92
5
0
314,478
2
W
Cthulhu
9,388
494
27
1
0
329,358
1
L
Jing Wei
9,612
506
62
3
0
404,441
1
W
Susano
11,144
587
103
5
0
376,384
4
L
Cerberus
8,398
442
73
4
0
385,909
4
L
Erlang Shen
8,881
467
70
4
0
366,660
5
W
Sol
10,329
544
80
4
0
296,229
2
L
Khepri
5,782
304
7
0
0
65,270
0
W
Cu Chulainn
11,797
621
157
8
0
295,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role