Player Matchup

King Arthur
King Arthur
Silver II
AGRO Shoga
King Arthur
Silver II
Level 107
God Stats
10W - 5L
1,694 SR
Queue Stats
29W - 26L
1,513 MMR
Solo
Apollo
Apollo
Gold I
Concludedshoe8
Apollo
Gold I
Level 156
God Stats
74W - 55L
1,661 SR
Queue Stats
189W - 175L
1,608 MMR
Party 2
Fenrir
Fenrir
Silver II
DarkShadow14369
Fenrir
Silver II
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 88L
1,506 MMR
Solo
Sylvanus
Sylvanus
Gold V
NoobyQuark
Sylvanus
Gold V
Level 129
God Stats
5W - 4L
1,796 SR
Queue Stats
287W - 285L
1,514 MMR
Solo
Hel
Hel
Gold IV
ShabangShabloom
Hel
Gold IV
Level 157
God Stats
6W - 6L
1,649 SR
Queue Stats
216W - 208L
1,409 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,660 SR
1,510 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 110
1,499 SR
1,509 MMR
Aphrodite
Aphrodite
Platinum IV
Greeneyedwolf4
Aphrodite
Platinum IV
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
341W - 317L
1,505 MMR
Solo
Athena
Athena
Gold V
WH1TEY0DA
Athena
Gold V
Level 109
God Stats
5W - 6L
1,229 SR
Queue Stats
112W - 123L
1,509 MMR
Solo
Thanatos
Thanatos
Bronze III
bernysmonster
Thanatos
Bronze III
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 2L
1,500 MMR
Party 1
Bellona
Bellona
Silver I
javair17
Bellona
Silver I
Level 111
God Stats
0W - 1L
1,764 SR
Queue Stats
1W - 4L
1,500 MMR
Solo
Xbalanque
Xbalanque
Platinum V
xVespert
Xbalanque
Platinum V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 62L
1,533 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AGRO Shoga
King Arthur
20
7 / 3 / 11
14,564
583
26,006
35,144
37,148
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
8 / 2 / 5
14,706
588
23,393
27,741
14,973
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
9 / 4 / 5
13,342
534
9,551
19,659
8,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
NoobyQuark
Sylvanus
17
2 / 6 / 8
10,970
439
11,043
21,631
25,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
3 / 4 / 8
13,107
524
17,522
20,201
8,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
JanusSetCu ChulainnDanzaburouScylla

VS

Bans
Nu WaGuan YuAnhurMerlinCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Greeneyedwolf4
Aphrodite
16
0 / 9 / 5
9,553
382
11,698
22,202
9,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
WH1TEY0DA
Athena
16
2 / 4 / 12
11,139
446
11,194
27,171
25,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thanatos
bernysmonster
Thanatos
18
8 / 6 / 6
11,644
466
16,721
24,642
10,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
javair17
Bellona
18
3 / 6 / 5
10,577
423
11,680
23,504
17,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xbalanque
xVespert
Xbalanque
18
5 / 4 / 10
11,840
474
23,186
23,278
9,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
56
29
Kills
18
19
Deaths
29
37
Assists
38
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AGRO Shoga
King Arthur
7
3
11
4.17
W
8
2
5
5.25
W
9
4
5
2.88
L
Aphrodite
Greeneyedwolf4
Aphrodite
0
9
5
0.28
W
Sylvanus
NoobyQuark
Sylvanus
2
6
8
1
W
3
4
8
1.75
L
Athena
WH1TEY0DA
Athena
2
4
12
2
L
Thanatos
bernysmonster
Thanatos
8
6
6
1.83
L
Bellona
javair17
Bellona
3
6
5
0.92
L
Xbalanque
xVespert
Xbalanque
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,515
Damage
74,479
124,376
Taken
120,797
94,472
Mitigated
73,297
69,493
Healing
54,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AGRO Shoga
King Arthur
26,006
2,287
0
14,224
35,144
37,148
416
4,608
30,392
0
105,440
W
23,393
16,318
0
12,150
27,741
14,973
4,456
6,547
19,268
0
132,162
W
9,551
1,491
0
8,374
19,659
8,536
1,699
2,862
15,865
0
89,715
L
Aphrodite
Greeneyedwolf4
Aphrodite
11,698
1,254
5,998
11,568
22,202
9,275
0
6,276
15,412
72,970
0
W
Sylvanus
NoobyQuark
Sylvanus
11,043
2,103
5,443
6,381
21,631
25,405
510
8,678
12,753
35,683
5,704
W
17,522
304
10,737
12,184
20,201
8,410
1,113
5,547
14,446
94,094
0
L
Athena
WH1TEY0DA
Athena
11,194
2,662
0
3,756
27,171
25,719
29
8,704
18,057
32,281
0
L
Thanatos
bernysmonster
Thanatos
16,721
3,834
0
14,928
24,642
10,515
0
4,798
19,768
0
84,159
L
Bellona
javair17
Bellona
11,680
3,610
0
6,679
23,504
17,815
121
3,781
19,609
0
62,674
L
Xbalanque
xVespert
Xbalanque
23,186
11,482
0
11,716
23,278
9,973
398
4,210
18,930
0
107,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,689
Gold Earned
54,753
673
Minions Killed
542
0
Camps Cleared
0
2,343,381
Distance Traveled
2,205,090
9
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,564
583
149
6
0
439,549
1
W
Apollo
14,706
588
193
8
0
513,327
1
W
Fenrir
13,342
534
118
5
0
466,629
1
L
Aphrodite
9,553
382
135
5
0
402,169
7
W
Sylvanus
10,970
439
41
2
0
420,692
4
W
Hel
13,107
524
172
7
0
503,184
2
L
Athena
11,139
446
42
2
0
467,431
8
L
Thanatos
11,644
466
106
4
0
485,388
4
L
Bellona
10,577
423
113
5
0
449,842
2
L
Xbalanque
11,840
474
146
6
0
400,260
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role