Player Matchup

Ra
Ra
RenanMN
Ra
Level 160
God Stats
31W - 13L
1,718 SR
Queue Stats
565W - 382L
1,678 Elo+
Party 2
Sylvanus
Sylvanus
Zenithi
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
oJackal
Fenrir
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
peterwkc
Heimdallr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
ΞKingofIceΞ
Achilles
Level 155
God Stats
2W - 3L
1,278 SR
Queue Stats
108W - 91L
1,628 Elo+
Party 2
Team Averages
Level 155
1,499 SR
1,561 Elo+

VS

Team Averages
Level 155
1,510 SR
1,587 Elo+
Baron Samedi
Baron Samedi
Arkhé
Baron Samedi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
FeIgus
Heimdallr
Level 160
God Stats
6W - 3L
1,827 SR
Queue Stats
68W - 44L
1,625 Elo+
Party 1
Nemesis
Nemesis
JMSP
Nemesis
Level 158
God Stats
1W - 4L
1,230 SR
Queue Stats
206W - 179L
1,609 Elo+
Solo
Khepri
Khepri
SoneKaHauck
Khepri
Level 157
God Stats
7W - 9L
1,406 SR
Queue Stats
178W - 114L
1,603 Elo+
Party 1
Osiris
Osiris
zlDarkDragon
Osiris
Level 146
God Stats
2W - 3L
1,587 SR
Queue Stats
132W - 80L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 7
11,650
613
15,712
14,895
7,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Zenithi
Sylvanus
16
4 / 6 / 14
10,803
569
9,626
23,480
25,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
oJackal
Fenrir
17
8 / 5 / 3
10,849
571
13,415
23,246
20,784
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
peterwkc
Heimdallr
15
4 / 7 / 8
10,160
535
14,374
18,456
10,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
ΞKingofIceΞ
Achilles
15
3 / 2 / 13
9,947
524
13,225
18,656
9,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Arkhé
Baron Samedi
15
4 / 7 / 2
9,312
490
9,972
13,605
5,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
FeIgus
Heimdallr
17
10 / 5 / 3
10,745
566
19,687
16,799
9,760
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
JMSP
Nemesis
15
3 / 2 / 4
9,464
498
15,567
17,241
8,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
13
0 / 7 / 10
8,669
456
7,853
18,292
15,890
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
15
4 / 6 / 3
10,053
529
15,324
22,499
30,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
43
27
Kills
21
21
Deaths
27
45
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Arkhé
Baron Samedi
4
7
2
0.71
L
Heimdallr
FeIgus
Heimdallr
10
5
3
2.3
L
Nemesis
JMSP
Nemesis
3
2
4
2.5
W
8
1
7
11.5
L
Khepri
0
7
10
0.71
W
Sylvanus
Zenithi
Sylvanus
4
6
14
1.83
W
Fenrir
oJackal
Fenrir
8
5
3
1.9
W
Heimdallr
peterwkc
Heimdallr
4
7
8
1.14
L
Osiris
4
6
3
0.92
W
Achilles
ΞKingofIceΞ
Achilles
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,352
Damage
68,403
98,733
Taken
88,436
72,869
Mitigated
70,637
45,764
Healing
23,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Arkhé
Baron Samedi
9,972
774
2,404
2,630
13,605
5,939
62
5,847
7,577
52,041
0
L
Heimdallr
FeIgus
Heimdallr
19,687
10,930
0
4,030
16,799
9,760
2,748
3,664
13,091
0
81,404
L
Nemesis
JMSP
Nemesis
15,567
6,929
0
3,754
17,241
8,810
0
6,293
10,725
0
72,436
W
15,712
2,124
6,850
8,599
14,895
7,043
1,018
4,481
10,240
97,547
0
L
Khepri
7,853
1,258
0
3,382
18,292
15,890
0
4,688
13,510
24,853
0
W
Sylvanus
Zenithi
Sylvanus
9,626
1,732
8,295
7,833
23,480
25,149
559
7,922
15,287
23,892
0
W
Fenrir
oJackal
Fenrir
13,415
5,312
0
7,089
23,246
20,784
1,192
3,486
19,624
0
52,304
W
Heimdallr
peterwkc
Heimdallr
14,374
6,768
0
2,596
18,456
10,131
1,918
4,476
13,943
0
68,168
L
Osiris
15,324
4,502
0
7,010
22,499
30,238
620
4,191
18,191
0
56,737
W
Achilles
ΞKingofIceΞ
Achilles
13,225
5,872
0
4,502
18,656
9,762
1,498
1,548
17,064
0
56,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,409
Gold Earned
48,243
468
Minions Killed
469
0
Camps Cleared
0
1,928,804
Distance Traveled
1,790,255
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,312
490
96
5
0
327,842
2
L
Heimdallr
10,745
566
133
7
0
369,713
5
L
Nemesis
9,464
498
105
6
0
397,644
2
W
Ra
11,650
613
165
9
0
393,432
9
L
Khepri
8,669
456
32
2
0
358,340
9
W
Sylvanus
10,803
569
38
2
0
354,267
6
W
Fenrir
10,849
571
84
4
0
401,600
1
W
Heimdallr
10,160
535
103
5
0
314,554
1
L
Osiris
10,053
529
103
5
0
336,716
0
W
Achilles
9,947
524
78
4
0
464,951
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role