Player Matchup

Medusa
Medusa
Might God
Medusa
Level 121
God Stats
4W - 7L
1,508 SR
Queue Stats
102W - 96L
1,608 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Xtremegaming199
Cu Chulainn
Level 106
God Stats
5W - 3L
1,631 SR
Queue Stats
49W - 37L
1,652 Elo+
Party 1
Scylla
Scylla
cylas1212
Scylla
Level 147
God Stats
9W - 8L
1,848 SR
Queue Stats
517W - 316L
1,629 Elo+
Solo
Team Averages
Level 125
1,662 SR
1,630 Elo+

VS

Team Averages
Level 146
1,673 SR
1,645 Elo+
Cerberus
Cerberus
Hit The Rig
Cerberus
Level 154
God Stats
7W - 2L
1,841 SR
Queue Stats
275W - 207L
1,696 Elo+
Party 2
Erlang Shen
Erlang Shen
I Rip Bings
Erlang Shen
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 156L
1,552 Elo+
Party 2
Tiamat
Tiamat
Melody Hoo
Tiamat
Level 155
God Stats
71W - 45L
1,678 SR
Queue Stats
1,041W - 821L
1,687 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Might God
Medusa
14
6 / 7 / 4
11,221
748
13,190
12,438
3,940
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
Xtremegaming199
Cu Chulainn
14
5 / 6 / 7
11,331
755
14,296
20,672
9,388
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
cylas1212
Scylla
12
1 / 8 / 4
9,192
613
6,050
12,936
3,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Hit The Rig
Cerberus
14
4 / 5 / 11
11,740
783
9,378
22,944
24,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Erlang Shen
I Rip Bings
Erlang Shen
15
6 / 3 / 6
11,108
741
11,230
12,445
11,323
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tiamat
Melody Hoo
Tiamat
16
11 / 4 / 6
12,576
838
16,858
12,142
10,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
12
Kills
21
21
Deaths
12
15
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Hit The Rig
Cerberus
4
5
11
1.9
W
Erlang Shen
I Rip Bings
Erlang Shen
6
3
6
3
W
Tiamat
Melody Hoo
Tiamat
11
4
6
3.5
L
Medusa
Might God
Medusa
6
7
4
1.14
L
Cu Chulainn
Xtremegaming199
Cu Chulainn
5
6
7
1.42
L
Scylla
cylas1212
Scylla
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,536
Damage
37,466
46,046
Taken
47,531
16,808
Mitigated
45,840
5,749
Healing
13,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Hit The Rig
Cerberus
9,378
495
0
5,509
22,944
24,512
367
3,796
18,794
33,673
0
W
Erlang Shen
I Rip Bings
Erlang Shen
11,230
5,623
0
2,787
12,445
11,323
2,410
2,040
10,254
0
35,005
W
Tiamat
Melody Hoo
Tiamat
16,858
1,934
0
4,863
12,142
10,005
1,242
950
11,131
59,385
0
L
Medusa
Might God
Medusa
13,190
6,986
0
1,356
12,438
3,940
510
7,171
4,971
0
51,897
L
Cu Chulainn
Xtremegaming199
Cu Chulainn
14,296
3,825
0
1,522
20,672
9,388
0
11,291
9,140
3,704
48,225
L
Scylla
cylas1212
Scylla
6,050
531
0
2,871
12,936
3,480
352
7,018
5,611
32,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,744
Gold Earned
35,424
242
Minions Killed
174
0
Camps Cleared
0
734,364
Distance Traveled
860,997
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,740
783
57
4
0
276,763
1
W
Erlang Shen
11,108
741
38
3
0
304,426
1
W
Tiamat
12,576
838
79
5
0
279,808
1
L
Medusa
11,221
748
85
6
0
236,599
0
L
Cu Chulainn
11,331
755
83
6
0
261,076
3
L
Scylla
9,192
613
74
5
0
236,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role