Player Matchup

Tiamat
Tiamat
DaUndeadMaster
Tiamat
Level 118
God Stats
18W - 16L
1,890 SR
Queue Stats
120W - 113L
1,660 Elo+
Solo
Sobek
Sobek
JungleTempo
Sobek
Level 126
God Stats
2W - 1L
1,628 SR
Queue Stats
94W - 90L
1,652 Elo+
Party 1
Rama
Rama
Lon Harris
Rama
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
505W - 457L
1,612 Elo+
Solo
Tsukuyomi
Tsukuyomi
XenoVX
Tsukuyomi
Level 141
God Stats
3W - 4L
1,291 SR
Queue Stats
114W - 93L
1,557 Elo+
Party 1
Horus
Horus
troxxyboxxy
Horus
Level 126
God Stats
5W - 1L
1,840 SR
Queue Stats
68W - 51L
1,671 Elo+
Party 1
Team Averages
Level 134
1,630 SR
1,631 Elo+

VS

Team Averages
Level 125
1,552 SR
1,622 Elo+
Cthulhu
Cthulhu
CHANL1
Cthulhu
Level 148
God Stats
27W - 24L
1,441 SR
Queue Stats
377W - 358L
1,647 Elo+
Solo
Khepri
Khepri
JupitersMess
Khepri
Level 86
God Stats
14W - 11L
1,758 SR
Queue Stats
156W - 163L
1,572 Elo+
Solo
Rama
Rama
ManuCop5
Rama
Level 160
God Stats
11W - 17L
1,331 SR
Queue Stats
547W - 482L
1,626 Elo+
Solo
Nox
Nox
Pachi Potato
Nox
Level 129
God Stats
7W - 13L
1,500 SR
Queue Stats
424W - 428L
1,602 Elo+
Solo
Nemesis
Nemesis
Yuuurx
Nemesis
Level 102
God Stats
1W - 1L
1,732 SR
Queue Stats
132W - 116L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 6
11,942
597
18,316
16,963
14,036
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
2 / 1 / 3
10,999
550
10,282
17,026
14,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
8 / 1 / 7
12,286
614
20,555
16,794
7,151
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
XenoVX
Tsukuyomi
16
1 / 5 / 8
10,059
503
8,896
15,382
6,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 2 / 12
9,979
499
6,245
17,275
15,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CHANL1
Cthulhu
18
2 / 2 / 1
11,150
558
10,573
19,744
16,098
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Khepri
14
2 / 5 / 6
9,475
474
7,058
16,571
12,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Rama
17
2 / 4 / 2
10,390
520
9,354
13,564
5,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
2 / 4 / 5
10,151
508
9,229
13,743
5,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Yuuurx
Nemesis
17
3 / 5 / 2
10,111
506
10,219
18,396
7,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
27
20
Kills
11
11
Deaths
20
36
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CHANL1
Cthulhu
2
2
1
1.25
W
7
2
6
5
W
2
1
3
3.5
L
Khepri
2
5
6
1
W
8
1
7
11.5
L
Rama
2
4
2
0.75
L
2
4
5
1.13
W
Tsukuyomi
XenoVX
Tsukuyomi
1
5
8
1
L
Nemesis
Yuuurx
Nemesis
3
5
2
0.8
W
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,294
Damage
46,433
83,440
Taken
82,018
57,295
Mitigated
46,285
42,881
Healing
25,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CHANL1
Cthulhu
10,573
1,286
445
8,465
19,744
16,098
0
9,004
9,663
79,072
0
W
18,316
2,512
525
7,531
16,963
14,036
1,109
7,540
9,175
93,080
0
W
10,282
1,273
0
10,299
17,026
14,751
122
6,323
10,703
63,420
0
L
Khepri
7,058
849
0
1,538
16,571
12,177
0
6,024
10,522
24,262
0
W
20,555
17,562
0
10,398
16,794
7,151
2,958
3,834
12,956
0
104,090
L
Rama
9,354
8,182
0
4,468
13,564
5,169
0
1,247
12,317
0
80,004
L
9,229
802
0
2,841
13,743
5,805
920
6,568
7,175
65,393
0
W
Tsukuyomi
XenoVX
Tsukuyomi
8,896
2,912
0
4,888
15,382
6,357
230
4,599
10,657
0
78,000
L
Nemesis
Yuuurx
Nemesis
10,219
4,239
0
7,938
18,396
7,036
0
5,065
13,306
0
87,940
W
6,245
2,323
2,259
6,981
17,275
15,000
236
4,077
13,089
0
19,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,265
Gold Earned
51,277
600
Minions Killed
673
0
Camps Cleared
0
1,937,652
Distance Traveled
1,840,744
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,150
558
151
8
0
376,543
3
W
Tiamat
11,942
597
163
8
0
364,541
6
W
Sobek
10,999
550
135
7
0
401,172
3
L
Khepri
9,475
474
31
2
0
395,808
4
W
Rama
12,286
614
150
8
0
347,056
3
L
Rama
10,390
520
162
8
0
313,080
4
L
Nox
10,151
508
186
9
0
350,680
1
W
Tsukuyomi
10,059
503
125
6
0
406,710
6
L
Nemesis
10,111
506
143
7
0
404,633
6
W
Horus
9,979
499
27
1
0
418,173
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role