Player Matchup

Heimdallr
Heimdallr
Gold V
ADúckOnQuack
Heimdallr
Gold V
Level 63
God Stats
11W - 10L
1,500 SR
Queue Stats
122W - 93L
1,679 MMR
Party 1
Chang'e
Chang'e
Platinum I
BingoBrúsh
Chang'e
Platinum I
Level 149
God Stats
2W - 3L
1,540 SR
Queue Stats
133W - 115L
2,011 MMR
Party 1
Chaac
Chaac
Platinum II
MarcusDre
Chaac
Platinum II
Level 160
God Stats
4W - 0L
1,500 SR
Queue Stats
167W - 157L
1,922 MMR
Party 2
Geb
Geb
Platinum III
TheForest3r
Geb
Platinum III
Level 157
God Stats
2W - 4L
1,684 SR
Queue Stats
115W - 96L
1,928 MMR
Party 2
Tsukuyomi
Tsukuyomi
Platinum I
Xerpentz
Tsukuyomi
Platinum I
Level 160
God Stats
25W - 24L
1,558 SR
Queue Stats
508W - 489L
1,956 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 138
1,556 SR
1,899 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,540 SR
1,831 MMR
Bastet
Bastet
Platinum II
Cief01
Bastet
Platinum II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum V
MarchelloLV
Janus
Platinum V
Level 86
God Stats
18W - 10L
1,693 SR
Queue Stats
69W - 55L
1,998 MMR
Solo
Xing Tian
Xing Tian
Platinum III
SetforexPT
Xing Tian
Platinum III
Level 151
God Stats
0W - 2L
1,500 SR
Queue Stats
117W - 109L
1,886 MMR
Solo
Anhur
Anhur
Platinum III
T2TIT
Anhur
Platinum III
Level 85
God Stats
10W - 14L
1,470 SR
Queue Stats
287W - 268L
1,910 MMR
Solo
Ares
Ares
Platinum V
rockinsquat
Ares
Platinum V
Level 160
God Stats
7W - 7L
1,537 SR
Queue Stats
187W - 175L
1,861 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ADúckOnQuack
Heimdallr
19
3 / 1 / 7
12,174
580
12,232
16,723
6,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
BingoBrúsh
Chang'e
18
5 / 0 / 5
11,525
549
12,144
9,712
3,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
MarcusDre
Chaac
18
1 / 3 / 8
12,063
574
15,424
19,476
17,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 1 / 7
10,491
500
5,242
15,929
13,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
Xerpentz
Tsukuyomi
20
8 / 4 / 4
12,491
595
15,130
17,905
11,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
SetApolloDanzaburouPersephoneScylla

VS

Bans
AphroditeCu ChulainnFenrirTyrAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Cief01
Bastet
17
3 / 6 / 5
10,566
503
12,184
18,839
7,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 1 / 4
12,121
577
10,795
9,423
3,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
SetforexPT
Xing Tian
17
3 / 4 / 3
10,629
506
12,690
23,457
27,431
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
T2TIT
Anhur
19
1 / 3 / 2
11,466
546
6,905
14,510
6,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 5 / 6
8,932
425
7,905
16,854
15,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
29
19
Kills
9
9
Deaths
19
31
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
ADúckOnQuack
Heimdallr
3
1
7
6.5
W
Chang'e
BingoBrúsh
Chang'e
5
0
5
7.5
L
Bastet
Cief01
Bastet
3
6
5
0.92
L
2
1
4
4
W
Chaac
MarcusDre
Chaac
1
3
8
1.67
L
Xing Tian
SetforexPT
Xing Tian
3
4
3
1.13
L
Anhur
T2TIT
Anhur
1
3
2
0.67
W
2
1
7
5.5
W
Tsukuyomi
Xerpentz
Tsukuyomi
8
4
4
2.5
L
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,172
Damage
50,479
79,745
Taken
83,083
52,627
Mitigated
60,283
38,497
Healing
23,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
ADúckOnQuack
Heimdallr
12,232
6,165
0
9,116
16,723
6,436
3,454
3,126
13,511
0
113,299
W
Chang'e
BingoBrúsh
Chang'e
12,144
876
5,288
5,255
9,712
3,777
1,459
4,234
5,338
78,190
0
L
Bastet
Cief01
Bastet
12,184
2,625
0
5,925
18,839
7,287
0
4,654
13,904
0
71,213
L
10,795
553
0
1,722
9,423
3,622
644
1,183
8,109
115,494
0
W
Chaac
MarcusDre
Chaac
15,424
4,044
0
11,162
19,476
17,403
0
10,473
8,879
0
86,072
L
Xing Tian
SetforexPT
Xing Tian
12,690
1,574
0
6,333
23,457
27,431
0
4,324
18,300
63,532
0
L
Anhur
T2TIT
Anhur
6,905
2,027
0
4,865
14,510
6,914
5,450
1,567
12,886
0
96,195
W
5,242
662
0
4,627
15,929
13,554
170
7,105
8,718
27,050
0
W
Tsukuyomi
Xerpentz
Tsukuyomi
15,130
2,489
0
3,049
17,905
11,457
1,307
5,796
11,909
0
91,520
L
7,905
199
0
4,326
16,854
15,029
0
5,026
11,400
19,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,744
Gold Earned
53,714
677
Minions Killed
650
0
Camps Cleared
0
2,212,420
Distance Traveled
2,148,971
25
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,174
580
175
8
0
373,536
6
W
Chang'e
11,525
549
172
8
0
454,777
5
L
Bastet
10,566
503
106
5
0
412,026
4
L
Janus
12,121
577
220
10
0
467,055
7
W
Chaac
12,063
574
165
8
0
451,108
4
L
Xing Tian
10,629
506
118
6
0
430,557
4
L
Anhur
11,466
546
191
9
0
433,625
6
W
Geb
10,491
500
19
1
0
487,527
7
W
Tsukuyomi
12,491
595
146
7
0
445,472
3
L
Ares
8,932
425
15
1
0
405,708
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role