Player Matchup

Cthulhu
Cthulhu
Bronze III
 
Cthulhu
Bronze III
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Bronze III
MuRDAH3RThR0AT
Heimdallr
Bronze III
Level 80
God Stats
16W - 11L
1,668 SR
Queue Stats
63W - 63L
1,403 MMR
Party 1
Zeus
Zeus
Silver IV
Sebasprocbg
Zeus
Silver IV
Level 99
God Stats
1W - 1L
1,169 SR
Queue Stats
79W - 82L
1,375 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 85
1,446 SR
1,426 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 94
1,541 SR
1,246 MMR
Fenrir
Fenrir
Masters
AshalaisPet
Fenrir
Masters
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,107 MMR
Solo
Hades
Hades
Gold IV
Bait an Switch
Hades
Gold IV
Level 116
God Stats
29W - 24L
1,634 SR
Queue Stats
87W - 92L
1,334 MMR
Party 2
Cupid
Cupid
Gold V
iBlooop
Cupid
Gold V
Level 101
God Stats
20W - 17L
1,488 SR
Queue Stats
69W - 69L
1,295 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
19
2 / 4 / 16
15,022
683
9,058
19,524
25,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
MuRDAH3RThR0AT
Heimdallr
17
12 / 7 / 5
15,502
705
19,501
14,438
5,972
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
8 / 8 / 9
15,159
689
22,261
17,086
5,309
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
PersephoneAphroditeScyllaKhepriChaac

VS

Bans
Cu ChulainnYmirBellonaCerberusKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
6 / 13 / 6
13,596
618
6,100
19,523
12,484
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
6 / 6 / 8
14,220
646
18,762
25,141
26,134
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
iBlooop
Cupid
18
7 / 3 / 8
14,104
641
15,023
16,463
7,284
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
41
22
Kills
19
19
Deaths
22
30
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
4
16
2.5
L
Fenrir
6
13
6
0.69
L
6
6
8
1.67
W
Heimdallr
MuRDAH3RThR0AT
Heimdallr
12
7
5
2.07
W
8
8
9
1.56
L
Cupid
iBlooop
Cupid
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,820
Damage
39,885
51,048
Taken
61,127
36,887
Mitigated
45,902
9,754
Healing
12,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,058
164
588
4,629
19,524
25,606
980
6,291
13,233
52,295
0
L
Fenrir
6,100
1,411
331
1,221
19,523
12,484
0
9,563
9,960
0
19,284
L
18,762
411
90
8,043
25,141
26,134
172
13,638
11,503
76,235
0
W
Heimdallr
MuRDAH3RThR0AT
Heimdallr
19,501
11,942
0
1,166
14,438
5,972
1,981
4,534
9,904
0
70,632
W
22,261
2,806
0
3,371
17,086
5,309
138
8,020
9,066
83,770
0
L
Cupid
iBlooop
Cupid
15,023
4,738
239
3,005
16,463
7,284
315
8,186
8,277
0
70,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,683
Gold Earned
41,920
210
Minions Killed
212
0
Camps Cleared
0
1,086,608
Distance Traveled
1,293,721
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
15,022
683
54
2
0
408,541
3
L
Fenrir
13,596
618
16
1
0
506,538
3
L
Hades
14,220
646
101
5
0
383,196
2
W
Heimdallr
15,502
705
68
3
0
337,279
1
W
Zeus
15,159
689
88
4
0
340,788
5
L
Cupid
14,104
641
95
4
0
403,987
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role