Player Matchup

Arachne
Arachne
COOLKEY2003
Arachne
Level 85
God Stats
33W - 19L
1,560 SR
Queue Stats
170W - 238L
1,429 Elo+
Party 1
Chaac
Chaac
beav34
Chaac
Level 67
God Stats
4W - 5L
1,500 SR
Queue Stats
97W - 92L
1,423 Elo+
Solo
Merlin
Merlin
chicknugetbuder
Merlin
Level 59
God Stats
14W - 12L
1,498 SR
Queue Stats
246W - 327L
1,440 Elo+
Party 1
Team Averages
Level 70
1,519 SR
1,431 Elo+

VS

Team Averages
Level 103
1,650 SR
1,481 Elo+
Nu Wa
Nu Wa
BeAsTMoDeSwaGGa
Nu Wa
Level 106
God Stats
2W - 0L
1,790 SR
Queue Stats
135W - 108L
1,499 Elo+
Party 2
Apollo
Apollo
Hoptiimus
Apollo
Level 114
God Stats
7W - 2L
1,663 SR
Queue Stats
204W - 191L
1,511 Elo+
Party 2
Bacchus
Bacchus
LittleRagzer
Bacchus
Level 89
God Stats
6W - 7L
1,499 SR
Queue Stats
390W - 497L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
COOLKEY2003
Arachne
15
7 / 5 / 3
12,170
641
6,716
19,486
6,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
beav34
Chaac
16
3 / 3 / 10
11,919
627
10,533
19,292
17,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
3 / 5 / 4
11,482
604
12,264
11,879
3,579
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 7
12,854
677
14,180
9,219
2,790
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Hoptiimus
Apollo
15
1 / 3 / 9
11,498
605
9,477
15,292
5,680
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
LittleRagzer
Bacchus
16
7 / 8 / 4
13,177
694
16,083
16,726
10,500
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
33
13
Kills
13
13
Deaths
13
17
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
2
7
4.25
L
Arachne
COOLKEY2003
Arachne
7
5
3
1.7
W
Apollo
Hoptiimus
Apollo
1
3
9
1.83
W
Bacchus
LittleRagzer
Bacchus
7
8
4
1.13
L
Chaac
beav34
Chaac
3
3
10
2.67
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,513
Damage
39,740
50,657
Taken
41,237
28,006
Mitigated
18,970
19,123
Healing
9,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,180
6,044
300
861
9,219
2,790
994
4,513
4,456
53,509
0
L
Arachne
COOLKEY2003
Arachne
6,716
5,351
598
8,561
19,486
6,711
0
10,287
9,199
0
59,018
W
Apollo
Hoptiimus
Apollo
9,477
5,226
255
5,261
15,292
5,680
1,925
5,022
9,970
0
47,462
W
Bacchus
LittleRagzer
Bacchus
16,083
1,177
0
2,454
16,726
10,500
105
2,744
13,751
54,668
0
L
Chaac
beav34
Chaac
10,533
864
0
8,018
19,292
17,716
182
11,646
7,646
0
39,135
L
12,264
228
525
1,421
11,879
3,579
0
8,468
3,411
61,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,571
Gold Earned
37,529
223
Minions Killed
209
0
Camps Cleared
0
967,969
Distance Traveled
936,972
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,854
677
75
4
0
304,678
2
L
Arachne
12,170
641
83
4
0
334,429
0
W
Apollo
11,498
605
75
4
0
330,556
0
W
Bacchus
13,177
694
59
3
0
301,738
3
L
Chaac
11,919
627
41
2
0
337,485
0
L
Merlin
11,482
604
99
5
0
296,055
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role