Player Matchup

Cthulhu
Cthulhu
Abrolic
Cthulhu
Level 75
God Stats
14W - 18L
1,444 SR
Queue Stats
60W - 97L
1,419 Elo+
Party 1
Medusa
Medusa
Bucknow
Medusa
Level 57
God Stats
2W - 6L
1,514 SR
Queue Stats
71W - 92L
1,482 Elo+
Party 1
Amaterasu
Amaterasu
Flow-Nice100
Amaterasu
Level 93
God Stats
31W - 35L
1,420 SR
Queue Stats
352W - 353L
1,473 Elo+
Party 1
Da Ji
Da Ji
NegzXVIII
Da Ji
Level 86
God Stats
11W - 13L
1,714 SR
Queue Stats
193W - 202L
1,486 Elo+
Party 1
Olorun
Olorun
RykevXM
Olorun
Level 67
God Stats
53W - 63L
1,345 SR
Queue Stats
299W - 382L
1,325 Elo+
Solo
Team Averages
Level 76
1,488 SR
1,437 Elo+

VS

Team Averages
Level 93
1,398 SR
1,477 Elo+
Athena
Athena
 
Athena
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
J-A-Y_QUE
Chaac
Level 97
God Stats
9W - 6L
1,566 SR
Queue Stats
27W - 32L
1,480 Elo+
Solo
Ganesha
Ganesha
JakeOpossum919
Ganesha
Level 87
God Stats
2W - 10L
1,092 SR
Queue Stats
168W - 234L
1,367 Elo+
Solo
Artemis
Artemis
TheCheekLover
Artemis
Level 59
God Stats
11W - 6L
1,500 SR
Queue Stats
495W - 436L
1,522 Elo+
Solo
Pele
Pele
Zolthenorr
Pele
Level 104
God Stats
39W - 37L
1,330 SR
Queue Stats
164W - 142L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Abrolic
Cthulhu
16
5 / 3 / 3
9,643
508
10,029
13,670
9,643
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
Bucknow
Medusa
14
2 / 5 / 4
8,622
454
7,896
13,451
6,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Amaterasu
Flow-Nice100
Amaterasu
16
1 / 6 / 2
9,370
493
7,399
19,382
12,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Da Ji
NegzXVIII
Da Ji
15
5 / 10 / 3
9,882
520
8,704
17,093
6,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Olorun
RykevXM
Olorun
14
1 / 7 / 2
8,143
429
3,726
13,033
5,837
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
1 / 1 / 4
7,174
378
3,310
7,264
2,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chaac
J-A-Y_QUE
Chaac
17
5 / 2 / 5
10,212
537
17,443
18,996
15,429
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 7 / 16
9,637
507
10,102
13,875
7,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
16
4 / 3 / 3
9,488
499
9,231
10,007
3,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
19 / 2 / 3
11,872
625
17,340
13,783
6,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
62
14
Kills
31
31
Deaths
15
14
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
1
4
3
L
Cthulhu
Abrolic
Cthulhu
5
3
3
2.17
L
Medusa
Bucknow
Medusa
2
5
4
0.8
L
Amaterasu
Flow-Nice100
Amaterasu
1
6
2
0.33
W
Chaac
J-A-Y_QUE
Chaac
5
2
5
3.75
W
2
7
16
1.43
L
Da Ji
NegzXVIII
Da Ji
5
10
3
0.65
L
Olorun
RykevXM
Olorun
1
7
2
0.29
W
Artemis
4
3
3
1.83
W
19
2
3
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,754
Damage
57,426
76,629
Taken
63,925
40,220
Mitigated
35,274
16,134
Healing
19,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,310
1,028
0
2,756
7,264
2,890
120
1,540
5,724
17,607
0
L
Cthulhu
Abrolic
Cthulhu
10,029
1,003
601
1,046
13,670
9,643
0
1,820
11,789
39,738
0
L
Medusa
Bucknow
Medusa
7,896
2,988
694
3,718
13,451
6,138
766
1,990
11,425
0
51,606
L
Amaterasu
Flow-Nice100
Amaterasu
7,399
4,134
0
4,410
19,382
12,451
1,336
2,890
16,373
0
58,537
W
Chaac
J-A-Y_QUE
Chaac
17,443
4,474
0
7,915
18,996
15,429
1,342
3,246
15,750
0
66,132
W
10,102
656
0
1,906
13,875
7,142
552
3,320
10,555
45,208
0
L
Da Ji
NegzXVIII
Da Ji
8,704
3,202
0
3,130
17,093
6,151
0
2,726
14,181
0
45,309
L
Olorun
RykevXM
Olorun
3,726
2,143
0
2,535
13,033
5,837
1,002
3,450
9,449
38,851
0
W
Artemis
9,231
4,259
0
1,696
10,007
3,554
212
2,603
7,404
0
56,727
W
17,340
3,315
0
5,620
13,783
6,259
582
3,218
10,565
0
77,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,660
Gold Earned
48,383
406
Minions Killed
421
0
Camps Cleared
0
1,645,584
Distance Traveled
1,614,146
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,174
378
33
2
0
195,477
4
L
Cthulhu
9,643
508
71
4
0
396,266
3
L
Medusa
8,622
454
88
5
0
319,866
2
L
Amaterasu
9,370
493
109
6
0
319,697
3
W
Chaac
10,212
537
117
6
0
346,220
2
W
Ganesha
9,637
507
64
3
0
333,298
2
L
Da Ji
9,882
520
76
4
0
317,863
0
L
Olorun
8,143
429
62
3
0
291,892
0
W
Artemis
9,488
499
96
5
0
328,616
0
W
Pele
11,872
625
111
6
0
410,535
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role