Player Matchup

Izanami
Izanami
KiAGokuBlack
Izanami
Level 28
God Stats
4W - 5L
1,452 SR
Queue Stats
32W - 20L
1,616 Elo+
Party 1
Persephone
Persephone
Krieg The Spiko
Persephone
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
118W - 110L
1,599 Elo+
Party 1
Hercules
Hercules
UlTrAvOr
Hercules
Level 132
God Stats
6W - 2L
1,833 SR
Queue Stats
59W - 33L
1,662 Elo+
Party 1
Team Averages
Level 101
1,595 SR
1,626 Elo+

VS

Team Averages
Level 21
1,497 SR
1,500 Elo+
Cupid
Cupid
F3MBOl TINGZ
Cupid
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
SupremeWeevil68
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Merlin
Merlin
Toxic thing4441
Merlin
Level 18
God Stats
0W - 1L
1,492 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KiAGokuBlack
Izanami
12
5 / 4 / 10
9,046
822
7,038
8,635
2,990
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Persephone
Krieg The Spiko
Persephone
13
6 / 0 / 9
9,522
866
12,854
4,396
1,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
UlTrAvOr
Hercules
13
7 / 1 / 6
9,461
860
6,723
10,737
4,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 1
8,495
772
5,615
13,801
5,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jormungandr
SupremeWeevil68
Jormungandr
6
0 / 3 / 2
6,404
582
394
3,913
1,223
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
0 / 9 / 4
7,062
642
3,035
11,068
3,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
18
Kills
4
5
Deaths
18
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
4
6
1
0.75
W
Izanami
KiAGokuBlack
Izanami
5
4
10
2.5
W
Persephone
Krieg The Spiko
Persephone
6
0
9
10.5
L
Jormungandr
SupremeWeevil68
Jormungandr
0
3
2
0.33
L
0
9
4
0.22
W
Hercules
UlTrAvOr
Hercules
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,615
Damage
9,044
23,768
Taken
28,782
9,105
Mitigated
10,729
5,825
Healing
746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,615
3,216
0
716
13,801
5,825
0
6,387
6,987
0
33,957
W
Izanami
KiAGokuBlack
Izanami
7,038
4,816
0
1,616
8,635
2,990
1,841
1,294
7,341
0
30,049
W
Persephone
Krieg The Spiko
Persephone
12,854
77
0
503
4,396
1,296
311
794
3,602
38,276
0
L
Jormungandr
SupremeWeevil68
Jormungandr
394
40
0
0
3,913
1,223
0
961
2,788
793
0
L
3,035
178
0
30
11,068
3,681
0
4,573
6,137
18,192
0
W
Hercules
UlTrAvOr
Hercules
6,723
1,227
0
3,706
10,737
4,819
246
1,521
8,502
0
32,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,029
Gold Earned
21,961
144
Minions Killed
74
0
Camps Cleared
0
601,813
Distance Traveled
363,150
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,495
772
51
5
0
185,354
3
W
Izanami
9,046
822
52
5
0
179,036
1
W
Persephone
9,522
866
49
4
0
211,730
1
L
Jormungandr
6,404
582
1
0
0
28,460
0
L
Merlin
7,062
642
22
2
0
149,336
2
W
Hercules
9,461
860
43
4
0
211,047
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role