Player Matchup

Osiris
Osiris
R_Clezga
Osiris
Level 14
God Stats
11W - 7L
1,581 SR
Queue Stats
19W - 25L
1,290 Elo+
Party 1
Nu Wa
Nu Wa
R_SneeProx
Nu Wa
Level 17
God Stats
2W - 5L
1,393 SR
Queue Stats
39W - 40L
1,318 Elo+
Party 1
Set
Set
R_Tny
Set
Level 16
God Stats
2W - 6L
1,489 SR
Queue Stats
15W - 17L
1,344 Elo+
Party 1
Team Averages
Level 16
1,488 SR
1,317 Elo+

VS

Team Averages
Level 50
1,563 SR
1,322 Elo+
Cthulhu
Cthulhu
Rix002
Cthulhu
Level 25
God Stats
2W - 1L
1,746 SR
Queue Stats
6W - 8L
1,354 Elo+
Solo
Jing Wei
Jing Wei
WT6-relinquished
Jing Wei
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 46L
1,299 Elo+
Party 2
Merlin
Merlin
jama203
Merlin
Level 20
God Stats
3W - 3L
1,443 SR
Queue Stats
8W - 10L
1,313 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
R_Clezga
Osiris
11
6 / 5 / 4
9,420
725
8,398
12,753
8,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
13
4 / 5 / 4
8,968
690
6,972
9,702
3,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Set
R_Tny
Set
10
1 / 5 / 7
8,274
636
4,459
14,106
6,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Rix002
Cthulhu
5
0 / 1 / 2
7,107
547
1,214
3,452
1,538
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
12 / 5 / 2
11,506
885
15,066
11,903
4,035
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
jama203
Merlin
13
3 / 5 / 10
9,768
751
10,531
8,857
2,923
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
29
11
Kills
15
15
Deaths
11
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Osiris
R_Clezga
Osiris
6
5
4
1.6
L
Nu Wa
4
5
4
1.2
L
Set
R_Tny
Set
1
5
7
0.9
W
Cthulhu
Rix002
Cthulhu
0
1
2
1
W
12
5
2
2.6
W
Merlin
jama203
Merlin
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,829
Damage
26,811
36,561
Taken
24,212
17,544
Mitigated
8,496
6,409
Healing
2,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
R_Clezga
Osiris
8,398
2,222
0
1,377
12,753
8,194
61
4,403
8,350
0
22,759
L
Nu Wa
6,972
1,808
0
2,296
9,702
3,279
246
4,380
5,322
27,021
0
L
Set
R_Tny
Set
4,459
1,370
0
2,736
14,106
6,071
0
2,974
11,132
0
14,136
W
Cthulhu
Rix002
Cthulhu
1,214
66
119
246
3,452
1,538
44
783
2,494
4,965
0
W
15,066
12,114
0
2,204
11,903
4,035
2,236
3,601
8,052
0
54,687
W
Merlin
jama203
Merlin
10,531
261
0
273
8,857
2,923
154
2,014
6,656
23,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,662
Gold Earned
28,381
96
Minions Killed
132
0
Camps Cleared
0
668,098
Distance Traveled
520,664
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,420
725
25
2
0
224,039
0
L
Nu Wa
8,968
690
43
3
0
199,687
0
L
Set
8,274
636
28
2
0
244,372
0
W
Cthulhu
7,107
547
10
1
0
62,216
0
W
Jing Wei
11,506
885
81
6
0
235,042
3
W
Merlin
9,768
751
41
3
0
223,406
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role