Player Matchup

Sol
Sol
KaponisOnRampage
Sol
Level 145
God Stats
12W - 5L
1,810 SR
Queue Stats
210W - 173L
1,657 Elo+
Solo
Serqet
Serqet
Rignite
Serqet
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
2,671W - 120L
2,175 Elo+
Party 2
Baron Samedi
Baron Samedi
Smоl
Baron Samedi
Level 160
God Stats
157W - 16L
2,173 SR
Queue Stats
3,070W - 142L
2,179 Elo+
Party 2
Team Averages
Level 155
1,828 SR
2,004 Elo+

VS

Team Averages
Level 117
1,405 SR
1,626 Elo+
Ah Muzen Cab
Ah Muzen Cab
DenS9
Ah Muzen Cab
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 26L
1,641 Elo+
Solo
Hercules
Hercules
Fra_2299
Hercules
Level 88
God Stats
4W - 7L
1,430 SR
Queue Stats
79W - 68L
1,626 Elo+
Party 1
Ah Puch
Ah Puch
Sylvahnas
Ah Puch
Level 141
God Stats
4W - 6L
1,285 SR
Queue Stats
530W - 470L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 12
12,685
705
14,929
19,150
9,350
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
Rignite
Serqet
17
2 / 1 / 17
12,130
674
17,415
23,577
27,485
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Baron Samedi
Smоl
Baron Samedi
18
14 / 0 / 6
13,612
756
17,230
16,536
16,081
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DenS9
Ah Muzen Cab
14
1 / 8 / 1
10,708
595
12,575
17,946
7,523
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
Fra_2299
Hercules
14
2 / 5 / 1
10,532
585
6,974
18,191
20,859
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
Sylvahnas
Ah Puch
14
1 / 8 / 3
10,559
587
18,137
18,498
9,572
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
21
Kills
4
4
Deaths
21
35
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
DenS9
Ah Muzen Cab
1
8
1
0.19
L
Hercules
Fra_2299
Hercules
2
5
1
0.5
W
5
3
12
3.67
W
Serqet
Rignite
Serqet
2
1
17
10.5
W
Baron Samedi
Smоl
Baron Samedi
14
0
6
17
L
Ah Puch
Sylvahnas
Ah Puch
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,574
Damage
37,686
59,263
Taken
54,635
52,916
Mitigated
37,954
30,931
Healing
9,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
DenS9
Ah Muzen Cab
12,575
8,037
0
4,561
17,946
7,523
0
10,826
6,495
0
73,074
L
Hercules
Fra_2299
Hercules
6,974
2,226
0
2,592
18,191
20,859
0
9,971
7,521
0
18,730
W
14,929
3,324
0
9,006
19,150
9,350
2,791
5,889
13,261
93,516
0
W
Serqet
Rignite
Serqet
17,415
2,766
0
7,852
23,577
27,485
277
6,516
17,061
1,276
39,493
W
Baron Samedi
Smоl
Baron Samedi
17,230
1,650
2,897
11,176
16,536
16,081
234
5,881
10,655
65,275
0
L
Ah Puch
Sylvahnas
Ah Puch
18,137
313
140
2,216
18,498
9,572
76
11,729
6,232
53,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,427
Gold Earned
31,799
279
Minions Killed
186
0
Camps Cleared
0
1,019,709
Distance Traveled
912,969
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
10,708
595
111
6
0
298,069
1
L
Hercules
10,532
585
16
1
0
319,521
2
W
Sol
12,685
705
134
7
0
313,669
2
W
Serqet
12,130
674
50
3
0
397,483
7
W
Baron Samedi
13,612
756
95
5
0
308,557
1
L
Ah Puch
10,559
587
59
3
0
295,379
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role