Player Matchup

Erlang Shen
Erlang Shen
Diamond IV
Remakami
Erlang Shen
Diamond IV
Level 159
God Stats
3W - 1L
1,887 SR
Queue Stats
93W - 65L
2,488 MMR
Solo
Yemoja
Yemoja
Masters
Ronngyu
Yemoja
Masters
Level 160
God Stats
14W - 17L
1,380 SR
Queue Stats
136W - 114L
2,495 MMR
Party 1
Nu Wa
Nu Wa
Platinum I
Slawby
Nu Wa
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Masters
UnshakenMental
Kuzenbo
Masters
Level 122
God Stats
0W - 2L
1,332 SR
Queue Stats
165W - 140L
2,469 MMR
Party 1
Danzaburou
Danzaburou
Diamond III
YesImToxic
Danzaburou
Diamond III
Level 160
God Stats
44W - 29L
2,066 SR
Queue Stats
824W - 790L
2,614 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,633 SR
2,313 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 157
1,508 SR
2,478 MMR
King Arthur
King Arthur
Diamond V
PrimeExample
King Arthur
Diamond V
Level 155
God Stats
1W - 6L
1,500 SR
Queue Stats
331W - 304L
2,119 MMR
Solo
Nemesis
Nemesis
Masters
TwoPointOhh
Nemesis
Masters
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
265W - 186L
2,726 MMR
Party 2
Cerberus
Cerberus
Diamond IV
XboxGoblin
Cerberus
Diamond IV
Level 152
God Stats
12W - 16L
1,659 SR
Queue Stats
428W - 390L
2,260 MMR
Solo
Baron Samedi
Baron Samedi
Diamond I
customkiller010
Baron Samedi
Diamond I
Level 160
God Stats
5W - 9L
1,500 SR
Queue Stats
453W - 393L
2,619 MMR
Solo
Izanami
Izanami
Masters
warmachine
Izanami
Masters
Level 158
God Stats
10W - 6L
1,379 SR
Queue Stats
263W - 220L
2,666 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Remakami
Erlang Shen
18
2 / 6 / 4
11,211
510
13,344
21,286
10,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yemoja
Ronngyu
Yemoja
16
3 / 2 / 7
10,470
476
10,604
15,642
12,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nu Wa
Slawby
Nu Wa
17
1 / 5 / 3
10,033
456
15,636
13,220
3,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 7 / 3
10,122
460
13,918
24,866
18,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
YesImToxic
Danzaburou
18
1 / 4 / 1
11,499
523
14,772
14,627
6,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
SetYmirScyllaApolloGuan Yu

VS

Bans
JanusHe BoKhepriRaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
PrimeExample
King Arthur
18
1 / 3 / 6
11,420
519
7,081
19,484
19,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
TwoPointOhh
Nemesis
20
7 / 1 / 5
13,854
630
12,120
18,567
10,170
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
XboxGoblin
Cerberus
18
2 / 0 / 18
12,372
562
11,253
22,142
22,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
customkiller010
Baron Samedi
18
5 / 6 / 5
11,885
540
14,466
16,481
8,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
warmachine
Izanami
20
9 / 0 / 6
14,382
654
25,772
19,739
9,753
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
64
10
Kills
24
24
Deaths
10
18
Assists
40
Player
Kills
Deaths
Assists
KDA
W
King Arthur
PrimeExample
King Arthur
1
3
6
1.33
L
Erlang Shen
Remakami
Erlang Shen
2
6
4
0.67
L
Yemoja
Ronngyu
Yemoja
3
2
7
3.25
L
Nu Wa
Slawby
Nu Wa
1
5
3
0.5
W
Nemesis
TwoPointOhh
Nemesis
7
1
5
9.5
L
3
7
3
0.64
W
Cerberus
XboxGoblin
Cerberus
2
0
18
11
L
Danzaburou
YesImToxic
Danzaburou
1
4
1
0.38
W
Baron Samedi
customkiller010
Baron Samedi
5
6
5
1.25
W
Izanami
warmachine
Izanami
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,274
Damage
70,692
89,641
Taken
96,413
51,874
Mitigated
70,017
22,880
Healing
40,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
PrimeExample
King Arthur
7,081
556
0
5,948
19,484
19,790
112
9,736
9,075
253
52,722
L
Erlang Shen
Remakami
Erlang Shen
13,344
6,196
0
2,464
21,286
10,259
0
7,567
13,516
0
89,313
L
Yemoja
Ronngyu
Yemoja
10,604
1,708
4,285
3,256
15,642
12,838
35
5,787
9,573
36,837
0
L
Nu Wa
Slawby
Nu Wa
15,636
1,839
0
2,305
13,220
3,773
0
3,873
9,189
85,731
0
W
Nemesis
TwoPointOhh
Nemesis
12,120
7,194
0
4,466
18,567
10,170
1,364
6,348
11,925
0
119,306
L
13,918
2,972
0
4,968
24,866
18,304
83
5,320
18,753
47,027
0
W
Cerberus
XboxGoblin
Cerberus
11,253
261
0
9,114
22,142
22,083
394
8,981
12,669
35,737
0
L
Danzaburou
YesImToxic
Danzaburou
14,772
7,986
0
5,602
14,627
6,700
1,422
2,734
11,845
0
103,055
W
Baron Samedi
customkiller010
Baron Samedi
14,466
418
3,084
5,571
16,481
8,221
838
7,579
8,509
80,637
0
W
Izanami
warmachine
Izanami
25,772
18,429
0
11,983
19,739
9,753
4,621
5,730
13,507
0
173,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,335
Gold Earned
63,913
628
Minions Killed
705
0
Camps Cleared
0
2,091,852
Distance Traveled
2,187,015
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,420
519
106
5
0
419,438
0
L
Erlang Shen
11,211
510
146
7
0
426,950
1
L
Yemoja
10,470
476
48
2
0
420,160
3
L
Nu Wa
10,033
456
148
7
0
402,878
8
W
Nemesis
13,854
630
181
8
0
505,803
4
L
Kuzenbo
10,122
460
82
4
0
444,064
5
W
Cerberus
12,372
562
34
2
0
460,248
8
L
Danzaburou
11,499
523
204
9
0
397,800
4
W
Baron Samedi
11,885
540
147
7
0
377,474
5
W
Izanami
14,382
654
237
11
0
424,052
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role