Player Matchup

Chiron
Chiron
Silver II
DAWGG ASSZ MELO
Chiron
Silver II
Level 123
God Stats
2W - 0L
1,762 SR
Queue Stats
57W - 62L
1,048 MMR
Solo
Agni
Agni
Silver II
EY3SK33TeR123
Agni
Silver II
Level 146
God Stats
10W - 6L
1,746 SR
Queue Stats
764W - 774L
894 MMR
Solo
Apollo
Apollo
Silver III
Moyaa7196
Apollo
Silver III
Level 103
God Stats
3W - 0L
1,754 SR
Queue Stats
58W - 65L
1,029 MMR
Solo
Achilles
Achilles
Silver II
WildPurp103
Achilles
Silver II
Level 88
God Stats
20W - 18L
1,435 SR
Queue Stats
445W - 457L
1,021 MMR
Solo
Geb
Geb
Silver II
kimbacon
Geb
Silver II
Level 120
God Stats
51W - 60L
1,485 SR
Queue Stats
360W - 383L
976 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,636 SR
994 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 75
1,447 SR
993 MMR
Ymir
Ymir
Bronze IV
AceHopeHigh
Ymir
Bronze IV
Level 38
God Stats
5W - 9L
1,583 SR
Queue Stats
302W - 302L
1,047 MMR
Party 1
Janus
Janus
Silver II
Immortalzone
Janus
Silver II
Level 123
God Stats
4W - 10L
1,547 SR
Queue Stats
279W - 318L
912 MMR
Solo
Rama
Rama
Bronze III
RATED-RKO-31
Rama
Bronze III
Level 45
God Stats
40W - 39L
1,471 SR
Queue Stats
359W - 367L
1,139 MMR
Party 1
Fenrir
Fenrir
Silver III
TerminatorXgod
Fenrir
Silver III
Level 73
God Stats
28W - 38L
1,146 SR
Queue Stats
123W - 126L
928 MMR
Solo
Cerberus
Cerberus
Silver IV
WildWest84
Cerberus
Silver IV
Level 98
God Stats
2W - 3L
1,485 SR
Queue Stats
35W - 55L
938 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 3
6,631
510
6,536
7,508
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 4 / 5
7,084
545
7,731
7,267
2,112
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Moyaa7196
Apollo
15
9 / 1 / 1
8,795
677
8,326
7,482
2,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
WildPurp103
Achilles
11
4 / 4 / 2
7,144
550
6,495
9,968
5,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 2 / 4
6,599
508
3,633
10,796
6,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
DanzaburouSetCthulhuCu ChulainnNu Wa

VS

Bans
ScyllaErlang ShenChaacThanatosKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
6,462
497
3,816
7,126
4,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
3 / 5 / 2
6,637
511
4,555
7,861
2,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 2 / 1
6,152
473
3,722
8,493
2,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 3 / 3
7,123
548
5,469
9,301
3,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
WildWest84
Cerberus
12
4 / 3 / 4
6,956
535
6,972
12,723
6,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
23
14
Kills
12
12
Deaths
14
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
0
1
3
1.5
W
1
4
5
0.88
L
3
5
2
0.8
W
Apollo
Moyaa7196
Apollo
9
1
1
9.5
L
0
2
1
0.25
L
4
3
3
1.83
W
Achilles
WildPurp103
Achilles
4
4
2
1.25
L
Cerberus
WildWest84
Cerberus
4
3
4
2
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,721
Damage
24,534
43,021
Taken
45,504
19,106
Mitigated
19,771
15,733
Healing
14,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,816
622
0
1,822
7,126
4,427
0
1,960
5,141
29,470
0
W
6,536
1,663
822
5,266
7,508
2,504
0
2,624
4,884
0
44,203
W
7,731
520
103
2,504
7,267
2,112
194
3,252
3,940
37,740
0
L
4,555
458
183
1,379
7,861
2,459
123
3,344
4,517
30,058
0
W
Apollo
Moyaa7196
Apollo
8,326
4,638
0
564
7,482
2,703
0
1,350
6,107
0
61,574
L
3,722
2,741
222
3,564
8,493
2,678
0
1,231
7,237
0
37,893
L
5,469
687
0
2,629
9,301
3,626
0
2,238
7,038
0
38,427
W
Achilles
WildPurp103
Achilles
6,495
2,488
0
2,059
9,968
5,433
388
4,103
5,465
0
26,688
L
Cerberus
WildWest84
Cerberus
6,972
703
0
5,044
12,723
6,581
0
2,591
9,736
28,493
0
W
3,633
581
736
3,679
10,796
6,354
650
3,439
7,282
19,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,253
Gold Earned
33,330
333
Minions Killed
336
0
Camps Cleared
0
1,194,776
Distance Traveled
1,256,316
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,462
497
42
3
0
262,536
4
W
Chiron
6,631
510
89
7
0
227,071
3
W
Agni
7,084
545
71
5
0
241,815
2
L
Janus
6,637
511
44
3
0
252,394
4
W
Apollo
8,795
677
98
8
0
271,110
2
L
Rama
6,152
473
93
7
0
241,046
4
L
Fenrir
7,123
548
69
5
0
276,515
1
W
Achilles
7,144
550
54
4
0
205,942
0
L
Cerberus
6,956
535
88
7
0
223,825
4
W
Geb
6,599
508
21
2
0
248,838
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role