Player Matchup

Janus
Janus
Bronze III
CoinPoin
Janus
Bronze III
Level 160
God Stats
4W - 4L
1,500 SR
Queue Stats
264W - 266L
1,773 MMR
Solo
Danzaburou
Danzaburou
Gold I
JCxSoul
Danzaburou
Gold I
Level 100
God Stats
12W - 14L
1,483 SR
Queue Stats
399W - 385L
1,788 MMR
Solo
Hun Batz
Hun Batz
Gold III
Marz145
Hun Batz
Gold III
Level 129
God Stats
14W - 11L
1,615 SR
Queue Stats
246W - 258L
1,825 MMR
Solo
Baron Samedi
Baron Samedi
Diamond IV
christianbtw
Baron Samedi
Diamond IV
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold IV
moistlump
Sobek
Gold IV
Level 142
God Stats
3W - 1L
1,542 SR
Queue Stats
38W - 32L
1,772 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,528 SR
1,732 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 120
1,702 SR
1,702 MMR
Cthulhu
Cthulhu
Platinum III
CaptainDrÜpy
Cthulhu
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ratatoskr
Ratatoskr
Gold I
Derpomania
Ratatoskr
Gold I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum III
KishØ
Neith
Platinum III
Level 160
God Stats
4W - 2L
1,739 SR
Queue Stats
229W - 228L
1,876 MMR
Party 1
Ymir
Ymir
Platinum V
SorenLyze
Ymir
Platinum V
Level 133
God Stats
2W - 1L
1,951 SR
Queue Stats
70W - 49L
1,810 MMR
Solo
Merlin
Merlin
Silver I
Stage4Aphro
Merlin
Silver I
Level 43
God Stats
39W - 23L
1,821 SR
Queue Stats
147W - 115L
1,824 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CoinPoin
Janus
7
1 / 7 / 0
6,628
316
1,507
7,131
1,723
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
JCxSoul
Danzaburou
17
1 / 8 / 2
10,361
493
3,286
16,016
5,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
Marz145
Hun Batz
17
3 / 7 / 1
10,611
505
10,465
16,881
6,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
christianbtw
Baron Samedi
17
1 / 5 / 3
10,209
486
10,590
16,282
14,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sobek
moistlump
Sobek
8
1 / 4 / 0
6,908
329
2,323
11,637
5,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
ScyllaSetCu ChulainnApollo

VS

Bans
TsukuyomiGuan YuKing ArthurNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
18
6 / 1 / 6
12,207
581
12,498
20,943
15,988
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ratatoskr
Derpomania
Ratatoskr
20
3 / 2 / 8
12,882
613
7,190
14,230
6,714
Thistlethorn Acorn

Thistlethorn Acorn

+40
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Neith
KishØ
Neith
18
10 / 3 / 7
12,569
599
14,862
13,436
6,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
16
3 / 1 / 12
11,715
558
5,844
18,399
15,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
20
9 / 0 / 6
14,115
672
9,684
6,486
3,214
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
70
7
Kills
31
31
Deaths
7
6
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
6
1
6
9
L
Janus
CoinPoin
Janus
1
7
0
0.14
W
Ratatoskr
Derpomania
Ratatoskr
3
2
8
3.5
L
Danzaburou
JCxSoul
Danzaburou
1
8
2
0.25
W
Neith
KishØ
Neith
10
3
7
4.5
L
Hun Batz
Marz145
Hun Batz
3
7
1
0.5
W
Ymir
3
1
12
9
W
Merlin
9
0
6
12
L
Baron Samedi
christianbtw
Baron Samedi
1
5
3
0.5
L
Sobek
moistlump
Sobek
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,171
Damage
50,078
67,947
Taken
73,494
33,895
Mitigated
47,577
19,613
Healing
23,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
12,498
963
1,211
10,105
20,943
15,988
704
6,707
13,928
67,235
0
L
Janus
CoinPoin
Janus
1,507
191
0
340
7,131
1,723
0
3,476
3,655
15,220
0
W
Ratatoskr
Derpomania
Ratatoskr
7,190
2,462
0
1,012
14,230
6,714
3,136
1,546
12,657
0
101,627
L
Danzaburou
JCxSoul
Danzaburou
3,286
490
0
3,828
16,016
5,103
0
5,966
10,050
0
63,209
W
Neith
KishØ
Neith
14,862
6,840
0
6,345
13,436
6,530
944
5,080
8,226
0
106,697
L
Hun Batz
Marz145
Hun Batz
10,465
2,375
0
3,886
16,881
6,419
0
6,283
10,598
0
75,905
W
Ymir
5,844
1,152
0
2,879
18,399
15,131
1,370
4,066
14,159
30,341
0
W
Merlin
9,684
444
164
2,140
6,486
3,214
3,782
1,491
4,965
123,626
0
L
Baron Samedi
christianbtw
Baron Samedi
10,590
1,426
0
6,367
16,282
14,936
691
9,893
6,389
63,025
0
L
Sobek
moistlump
Sobek
2,323
303
0
5,192
11,637
5,714
0
2,408
8,571
18,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,717
Gold Earned
63,488
439
Minions Killed
652
0
Camps Cleared
0
1,651,588
Distance Traveled
2,006,149
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,207
581
122
6
0
447,315
2
L
Janus
6,628
316
34
2
0
236,073
4
W
Ratatoskr
12,882
613
155
7
0
434,387
4
L
Danzaburou
10,361
493
118
6
0
382,190
6
W
Neith
12,569
599
132
6
0
335,398
5
L
Hun Batz
10,611
505
140
7
0
395,815
1
W
Ymir
11,715
558
25
1
0
409,900
9
W
Merlin
14,115
672
218
10
0
379,149
2
L
Baron Samedi
10,209
486
128
6
0
330,572
0
L
Sobek
6,908
329
19
1
0
306,938
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role