Player Matchup

Cerberus
Cerberus
ClaptByKataleya
Cerberus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,589 Elo+
Solo
Ao Kuang
Ao Kuang
HattoriTYYY
Ao Kuang
Level 6
God Stats
1W - 3L
1,753 SR
Queue Stats
7W - 5L
1,749 Elo+
Solo
Odin
Odin
HughMadboroughh
Odin
Level 28
God Stats
15W - 16L
1,675 SR
Queue Stats
71W - 80L
1,547 Elo+
Solo
Heimdallr
Heimdallr
KiingUneek
Heimdallr
Level 26
God Stats
23W - 32L
1,708 SR
Queue Stats
137W - 133L
1,584 Elo+
Solo
Janus
Janus
SpicyDeluxeMeal
Janus
Level 26
God Stats
1W - 2L
1,874 SR
Queue Stats
111W - 86L
1,662 Elo+
Solo
Team Averages
Level 20
1,702 SR
1,626 Elo+

VS

Team Averages
Level 16
1,559 SR
1,619 Elo+
Nemesis
Nemesis
HENTAl-MANGA
Nemesis
Level 22
God Stats
3W - 0L
1,714 SR
Queue Stats
176W - 163L
1,756 Elo+
Solo
Neith
Neith
Kittyx420x
Neith
Level 3
God Stats
1W - 2L
1,263 SR
Queue Stats
3W - 2L
1,525 Elo+
Solo
Jormungandr
Jormungandr
SarcasticNecron
Jormungandr
Level 26
God Stats
2W - 1L
1,705 SR
Queue Stats
18W - 13L
1,630 Elo+
Solo
Danzaburou
Danzaburou
We_Must_Forget_
Danzaburou
Level 12
God Stats
3W - 1L
1,500 SR
Queue Stats
34W - 19L
1,671 Elo+
Solo
Ymir
Ymir
duedo
Ymir
Level 17
God Stats
3W - 0L
1,614 SR
Queue Stats
72W - 71L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
1 / 5 / 1
5,945
372
3,808
11,186
3,525
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ao Kuang
HattoriTYYY
Ao Kuang
11
1 / 4 / 2
7,148
447
3,327
13,081
3,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 3 / 0
7,751
484
2,309
9,180
5,920
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
KiingUneek
Heimdallr
11
1 / 7 / 1
7,066
442
7,102
10,810
3,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 2 / 0
7,151
447
3,505
6,031
1,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HENTAl-MANGA
Nemesis
15
11 / 2 / 6
9,784
612
14,884
12,559
5,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
5
0 / 2 / 1
5,694
356
225
2,495
662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
SarcasticNecron
Jormungandr
13
1 / 2 / 3
8,056
504
3,412
8,609
4,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Danzaburou
We_Must_Forget_
Danzaburou
15
4 / 1 / 3
9,755
610
9,200
9,378
3,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ymir
duedo
Ymir
14
5 / 0 / 6
8,376
524
8,420
12,215
6,826
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
6
Kills
21
21
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
5
1
0.3
W
Nemesis
HENTAl-MANGA
Nemesis
11
2
6
7
L
Ao Kuang
HattoriTYYY
Ao Kuang
1
4
2
0.5
L
2
3
0
0.67
L
Heimdallr
KiingUneek
Heimdallr
1
7
1
0.21
W
Neith
0
2
1
0.25
W
Jormungandr
SarcasticNecron
Jormungandr
1
2
3
1.25
L
1
2
0
0.5
W
Danzaburou
We_Must_Forget_
Danzaburou
4
1
3
5.5
W
Ymir
duedo
Ymir
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,051
Damage
36,141
50,288
Taken
45,256
19,021
Mitigated
21,051
8,272
Healing
16,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
3,808
415
0
1,613
11,186
3,525
0
2,814
8,372
17,979
0
W
Nemesis
HENTAl-MANGA
Nemesis
14,884
7,977
0
4,964
12,559
5,109
158
3,763
8,692
0
55,957
L
Ao Kuang
HattoriTYYY
Ao Kuang
3,327
808
0
4,881
13,081
3,985
62
2,923
10,108
33,049
0
L
2,309
898
0
978
9,180
5,920
1,694
2,439
6,616
0
33,795
L
Heimdallr
KiingUneek
Heimdallr
7,102
3,543
0
203
10,810
3,996
576
3,409
7,376
0
41,973
W
Neith
225
225
0
803
2,495
662
614
403
2,036
0
5,559
W
Jormungandr
SarcasticNecron
Jormungandr
3,412
1,165
0
1,428
8,609
4,888
84
217
8,392
39,570
0
L
3,505
0
0
597
6,031
1,595
0
22
5,984
33,536
0
W
Danzaburou
We_Must_Forget_
Danzaburou
9,200
4,637
0
4,780
9,378
3,566
555
2,805
6,327
0
67,994
W
Ymir
duedo
Ymir
8,420
1,161
0
4,570
12,215
6,826
0
3,046
9,169
35,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,061
Gold Earned
41,665
352
Minions Killed
318
0
Camps Cleared
0
1,321,980
Distance Traveled
1,318,783
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,945
372
53
3
0
229,145
0
W
Nemesis
9,784
612
72
5
0
403,860
0
L
Ao Kuang
7,148
447
66
4
0
338,009
0
L
Odin
7,751
484
80
5
0
240,543
1
L
Heimdallr
7,066
442
73
5
0
266,773
5
W
Neith
5,694
356
17
1
0
65,261
0
W
Jormungandr
8,056
504
74
5
0
281,079
4
L
Janus
7,151
447
80
5
0
247,510
7
W
Danzaburou
9,755
610
99
6
0
288,947
8
W
Ymir
8,376
524
56
4
0
279,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role