Player Matchup

Geb
Geb
Diamond V
Joakr
Geb
Diamond V
Level 126
God Stats
2W - 1L
1,727 SR
Queue Stats
274W - 245L
2,455 MMR
Solo
Osiris
Osiris
Diamond II
Lorenzo560
Osiris
Diamond II
Level 149
God Stats
6W - 6L
1,837 SR
Queue Stats
99W - 79L
2,310 MMR
Party 1
Apollo
Apollo
Masters
Raautar
Apollo
Masters
Level 158
God Stats
19W - 16L
1,662 SR
Queue Stats
113W - 106L
2,598 MMR
Solo
Raijin
Raijin
Diamond IV
SiouXW
Raijin
Diamond IV
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 88L
2,384 MMR
Party 1
Awilix
Awilix
Diamond II
Viten
Awilix
Diamond II
Level 160
God Stats
24W - 11L
1,859 SR
Queue Stats
180W - 165L
2,462 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,717 SR
2,442 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 145
1,769 SR
2,283 MMR
Ares
Ares
Diamond IV
Cruseid
Ares
Diamond IV
Level 160
God Stats
11W - 6L
1,754 SR
Queue Stats
105W - 85L
2,293 MMR
Solo
Fenrir
Fenrir
Masters
InstantKarmä
Fenrir
Masters
Level 102
God Stats
5W - 1L
1,980 SR
Queue Stats
162W - 145L
2,432 MMR
Party 2
Janus
Janus
Diamond IV
Jαck
Janus
Diamond IV
Level 152
God Stats
5W - 5L
1,642 SR
Queue Stats
92W - 80L
2,370 MMR
Solo
Guan Yu
Guan Yu
Diamond I
Panvich
Guan Yu
Diamond I
Level 151
God Stats
16W - 9L
1,970 SR
Queue Stats
157W - 120L
2,823 MMR
Solo
Danzaburou
Danzaburou
Diamond III
tiagodjamanca
Danzaburou
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Joakr
Geb
20
2 / 7 / 23
15,545
471
13,678
37,900
51,241
Sentinel's Embrace

Sentinel's Embrace

+20
Physical Protection
+20
Magical Protection
+200
Health
+20
Mp 5

AURA - Evenly split 100 Physical and Magical Protection among all allied gods within 30 units and yourself. If you are alone you only gain 50 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+20%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+30
Magical Protection
+250
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.

Osiris
Lorenzo560
Osiris
20
10 / 2 / 18
18,810
570
32,432
46,643
53,518
Death's Embrace

Death's Embrace

+65
Physical Power
+110
Magical Power
+200
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2% of your Health and Mana. Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+65
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Critical Strikes only deal 40% bonus damage to you instead of 100%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 40 Magical Damage per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+300
Health

PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% (20% for Ranged Basic Attacks) and have their Attack Speed reduced 20% for 1.25 seconds.

Talisman of Energy

Talisman of Energy

+60
Magical Protection
+300
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Apollo
Raautar
Apollo
20
15 / 4 / 16
20,494
621
47,240
42,048
20,271
Death's Embrace

Death's Embrace

+65
Physical Power
+110
Magical Power
+200
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2% of your Health and Mana. Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+65
Physical Power
+29%
Physical Lifesteal

The Executioner

The Executioner

+35
Physical Power
+25%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+40
Physical Power
+10
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Wind Demon

Wind Demon

+25
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed and Movement Speed by 20% for 5s.

Deathbringer

Deathbringer

+50
Physical Power
+25
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

Raijin
SiouXW
Raijin
20
13 / 7 / 15
19,489
591
37,646
28,540
14,593
Archmage's Gem

Archmage's Gem

+120
Magical Power
+25
Mp 5

PASSIVE - Every 1s you gain a stack of Demise, causing your next damaging ability to deal an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+90
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 20% Slower for 1 seconds.

Awilix
Viten
Awilix
20
6 / 10 / 16
16,870
511
27,547
29,446
22,952
Bumba's Hammer

Bumba's Hammer

+300
Health
+200
Mana
+10
Penetration
+20%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 1s and you are healed for 5% of your Maximum Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+50
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+35
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +35 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+65
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Critical Strikes only deal 40% bonus damage to you instead of 100%.

Bans
PersephoneSetAphroditeThe Morrigan

VS

Bans
Chang'eScyllaYmirSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Cruseid
Ares
20
7 / 8 / 6
16,051
486
23,981
36,380
56,598
Sentinel's Embrace

Sentinel's Embrace

+20
Physical Protection
+20
Magical Protection
+200
Health
+20
Mp 5

AURA - Evenly split 100 Physical and Magical Protection among all allied gods within 30 units and yourself. If you are alone you only gain 50 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+350
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 40s Cooldown Reduction

Midgardian Mail

Midgardian Mail

+300
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 2 seconds. This effect can stack up to 3 times and can stack with other item slow effects.

20
6 / 12 / 7
16,837
510
25,939
39,253
26,524
Protector of the Jungle

Protector of the Jungle

+55
Physical Power
+80
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - While in the jungle you gain 12% Power and 12% Protections.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+30
Physical Power
+45
Critical Strike Chance

Wind Demon

Wind Demon

+25
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed and Movement Speed by 20% for 5s.

Serrated Edge

Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal.

Janus
Jαck
Janus
20
2 / 11 / 11
15,662
475
16,167
28,180
13,072
Archmage's Gem

Archmage's Gem

+120
Magical Power
+25
Mp 5

PASSIVE - Every 1s you gain a stack of Demise, causing your next damaging ability to deal an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds.

Guan Yu
Panvich
Guan Yu
20
6 / 9 / 6
16,292
494
28,627
46,100
79,797
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Caduceus Shield

Caduceus Shield

+30
Physical Power
+35
Physical Protection
+35
Magical Protection
+100
Health

AURA - Allied gods within 70 units have their Healing increased by 20%.

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+65
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Critical Strikes only deal 40% bonus damage to you instead of 100%.

Sundering Axe

Sundering Axe

+30
Physical Protection
+30
Magical Protection
+250
Health

PASSIVE - Damaging an enemy god steals 10% of their Current Health away from your target and restores it to you. This effect can only occur once every 7s.

Danzaburou
tiagodjamanca
Danzaburou
20
9 / 6 / 7
19,414
588
40,883
41,308
28,327
Death's Embrace

Death's Embrace

+65
Physical Power
+110
Magical Power
+200
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2% of your Health and Mana. Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+40
Physical Power
+20
Physical Protection
+15%
Attack Speed
+10
Physical Penetration

PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+40
Physical Power
+10
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Wind Demon

Wind Demon

+25
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed and Movement Speed by 20% for 5s.

Deathbringer

Deathbringer

+50
Physical Power
+25
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
67
46
Kills
30
30
Deaths
46
88
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ares
Cruseid
Ares
7
8
6
1.25
L
6
12
7
0.79
W
Geb
Joakr
Geb
2
7
23
1.93
L
Janus
Jαck
Janus
2
11
11
0.68
W
Osiris
Lorenzo560
Osiris
10
2
18
9.5
L
Guan Yu
Panvich
Guan Yu
6
9
6
1
W
Apollo
Raautar
Apollo
15
4
16
5.75
W
Raijin
SiouXW
Raijin
13
7
15
2.93
W
Awilix
Viten
Awilix
6
10
16
1.4
L
Danzaburou
tiagodjamanca
Danzaburou
9
6
7
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

158,543
Damage
135,597
184,577
Taken
191,221
162,575
Mitigated
204,318
80,292
Healing
64,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Cruseid
Ares
23,981
1,441
0
3,576
36,380
56,598
435
11,024
24,826
50,604
0
L
25,939
16,475
0
11,180
39,253
26,524
431
9,879
28,886
0
154,378
W
Geb
Joakr
Geb
13,678
2,080
0
7,090
37,900
51,241
437
10,290
26,666
40,950
0
L
Janus
Jαck
Janus
16,167
958
288
3,615
28,180
13,072
170
7,672
20,008
111,211
0
W
Osiris
Lorenzo560
Osiris
32,432
11,767
0
30,524
46,643
53,518
854
7,483
38,443
19,637
116,884
L
Guan Yu
Panvich
Guan Yu
28,627
4,674
6,155
20,642
46,100
79,797
493
14,669
31,201
0
101,243
W
Apollo
Raautar
Apollo
47,240
35,494
0
28,011
42,048
20,271
6,967
10,719
30,861
0
195,582
W
Raijin
SiouXW
Raijin
37,646
5,033
928
7,881
28,540
14,593
784
8,275
19,934
141,031
0
W
Awilix
Viten
Awilix
27,547
10,371
0
5,858
29,446
22,952
286
7,431
21,864
0
152,736
L
Danzaburou
tiagodjamanca
Danzaburou
40,883
28,016
0
18,984
41,308
28,327
4,226
12,848
28,116
0
189,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

91,208
Gold Earned
84,256
850
Minions Killed
780
0
Camps Cleared
0
3,239,670
Distance Traveled
2,992,671
50
Wards Purchased
52
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
16,051
486
46
1
0
607,065
10
L
Fenrir
16,837
510
147
4
0
615,300
4
W
Geb
15,545
471
26
1
0
658,831
8
L
Janus
15,662
475
173
5
0
574,915
9
W
Osiris
18,810
570
198
6
0
707,411
7
L
Guan Yu
16,292
494
176
5
0
616,961
16
W
Apollo
20,494
621
223
7
0
627,096
13
W
Raijin
19,489
591
236
7
0
589,978
11
W
Awilix
16,870
511
167
5
0
656,354
11
L
Danzaburou
19,414
588
238
7
0
578,430
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role