Player Matchup

Ares
Ares
Diamond V
DOGSHЇTPLAYER
Ares
Diamond V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Masters
SauerkrautJoe
Ah Muzen Cab
Masters
Level 158
God Stats
11W - 7L
1,763 SR
Queue Stats
228W - 189L
2,725 MMR
Solo
Fenrir
Fenrir
Masters
Serpentyn
Fenrir
Masters
Level 160
God Stats
9W - 7L
1,775 SR
Queue Stats
457W - 448L
2,482 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
VictorSui
Ne Zha
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Diamond III
abichinguaro
Merlin
Diamond III
Level 143
God Stats
5W - 10L
1,436 SR
Queue Stats
386W - 369L
2,135 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 155
1,595 SR
2,068 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 144
1,483 SR
2,113 MMR
Heimdallr
Heimdallr
Masters
Echrome
Heimdallr
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Masters
InstantKarmä
Mercury
Masters
Level 102
God Stats
4W - 2L
1,500 SR
Queue Stats
295W - 274L
2,344 MMR
Solo
Bacchus
Bacchus
Diamond II
TheFabulousMe
Bacchus
Diamond II
Level 160
God Stats
63W - 40L
1,654 SR
Queue Stats
293W - 265L
2,356 MMR
Solo
Discordia
Discordia
Diamond V
Treverbatenburg
Discordia
Diamond V
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
539W - 525L
2,215 MMR
Solo
Achilles
Achilles
Diamond V
Vivexs
Achilles
Diamond V
Level 138
God Stats
10W - 16L
1,261 SR
Queue Stats
356W - 343L
2,152 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
5,861
419
4,586
12,659
7,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
SauerkrautJoe
Ah Muzen Cab
12
3 / 5 / 0
7,238
517
9,088
10,671
3,777
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Fenrir
Serpentyn
Fenrir
14
1 / 2 / 0
7,463
533
6,264
10,874
6,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ne Zha
VictorSui
Ne Zha
12
1 / 3 / 1
6,778
484
4,586
8,986
3,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
13
1 / 3 / 1
7,139
510
2,691
5,897
2,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
Chang'eAphroditeDanzaburouSetScylla

VS

Bans
BellonaThe MorriganOsirisNu WaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Echrome
Heimdallr
17
11 / 1 / 1
10,273
734
15,014
10,776
4,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
13
2 / 1 / 3
7,372
527
4,015
8,227
3,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

Bacchus
12
1 / 2 / 10
7,330
524
5,596
10,866
8,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
Treverbatenburg
Discordia
13
1 / 2 / 3
7,466
533
5,845
4,762
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Vivexs
Achilles
14
2 / 1 / 0
8,039
574
7,048
9,634
7,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
6
Kills
17
17
Deaths
7
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Heimdallr
Echrome
Heimdallr
11
1
1
11.5
W
Mercury
2
1
3
3.5
L
Ah Muzen Cab
SauerkrautJoe
Ah Muzen Cab
3
5
0
0.6
L
Fenrir
Serpentyn
Fenrir
1
2
0
0.5
W
Bacchus
1
2
10
3
W
Discordia
Treverbatenburg
Discordia
1
2
3
1.25
L
Ne Zha
VictorSui
Ne Zha
1
3
1
0.5
W
Achilles
Vivexs
Achilles
2
1
0
2
L
Merlin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,215
Damage
37,518
49,087
Taken
44,265
22,848
Mitigated
24,705
15,509
Healing
17,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,586
948
0
3,187
12,659
7,602
0
4,401
8,096
10,995
0
W
Heimdallr
Echrome
Heimdallr
15,014
9,636
0
8,195
10,776
4,409
112
1,003
9,773
0
87,201
W
Mercury
4,015
1,750
0
1,218
8,227
3,148
0
2,353
5,755
0
52,771
L
Ah Muzen Cab
SauerkrautJoe
Ah Muzen Cab
9,088
5,342
0
3,900
10,671
3,777
0
1,484
9,156
0
50,717
L
Fenrir
Serpentyn
Fenrir
6,264
3,118
0
6,299
10,874
6,216
0
511
9,888
0
43,713
W
Bacchus
5,596
1,081
0
2,935
10,866
8,008
0
2,388
8,404
16,868
0
W
Discordia
Treverbatenburg
Discordia
5,845
434
0
1,095
4,762
1,369
0
1,309
3,397
53,115
0
L
Ne Zha
VictorSui
Ne Zha
4,586
1,565
0
1,583
8,986
3,233
0
2,542
6,271
0
51,647
W
Achilles
Vivexs
Achilles
7,048
2,095
0
4,298
9,634
7,771
0
0
9,216
0
49,136
L
Merlin
2,691
41
0
540
5,897
2,020
0
1,863
3,732
52,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,479
Gold Earned
40,480
404
Minions Killed
515
0
Camps Cleared
0
1,434,772
Distance Traveled
1,410,508
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,861
419
18
1
0
312,971
1
W
Heimdallr
10,273
734
170
12
0
263,422
7
W
Mercury
7,372
527
100
7
0
290,559
4
L
Ah Muzen Cab
7,238
517
94
7
0
279,659
2
L
Fenrir
7,463
533
86
6
0
291,977
2
W
Bacchus
7,330
524
15
1
0
289,245
7
W
Discordia
7,466
533
123
9
0
264,182
3
L
Ne Zha
6,778
484
91
7
0
312,314
3
W
Achilles
8,039
574
107
8
0
303,100
4
L
Merlin
7,139
510
115
8
0
237,851
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role