Player Matchup

Mercury
Mercury
ELMAXIDIEKACKSI
Mercury
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
KrzakiiDrzewa
Cabrakan
Level 76
God Stats
4W - 3L
1,569 SR
Queue Stats
65W - 66L
1,533 Elo+
Solo
Janus
Janus
MrJack20252
Janus
Level 79
God Stats
12W - 15L
1,511 SR
Queue Stats
537W - 541L
1,461 Elo+
Party 1
Apollo
Apollo
Zantako
Apollo
Level 101
God Stats
15W - 19L
1,513 SR
Queue Stats
765W - 739L
1,483 Elo+
Solo
Chaac
Chaac
the_soap-mimic
Chaac
Level 101
God Stats
10W - 12L
1,669 SR
Queue Stats
139W - 140L
1,456 Elo+
Party 1
Team Averages
Level 92
1,552 SR
1,487 Elo+

VS

Team Averages
Level 109
1,450 SR
1,688 Elo+
Janus
Janus
Kislyak
Janus
Level 151
God Stats
8W - 11L
1,228 SR
Queue Stats
123W - 101L
1,737 Elo+
Party 2
Ne Zha
Ne Zha
Underworlgps
Ne Zha
Level 106
God Stats
9W - 11L
1,265 SR
Queue Stats
229W - 180L
1,635 Elo+
Party 2
Nemesis
Nemesis
ǺrhiKot
Nemesis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 32L
1,914 Elo+
Party 2
Bellona
Bellona
Аpollyon
Bellona
Level 129
God Stats
11W - 3L
1,690 SR
Queue Stats
55W - 39L
1,676 Elo+
Party 2
Neith
Neith
кpaпива
Neith
Level 135
God Stats
14W - 11L
1,568 SR
Queue Stats
176W - 159L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,489
499
2,205
8,048
2,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cabrakan
KrzakiiDrzewa
Cabrakan
7
1 / 5 / 2
4,868
443
3,613
9,069
4,554
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

9
0 / 3 / 3
5,592
508
3,257
5,528
1,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
Zantako
Apollo
8
2 / 3 / 0
5,333
485
2,271
6,104
1,452
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 2 / 0
5,260
478
2,906
9,022
6,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Kislyak
Janus
11
2 / 1 / 2
6,468
588
3,657
4,544
1,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ne Zha
10
4 / 1 / 4
6,322
575
5,992
6,836
2,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Nemesis
ǺrhiKot
Nemesis
11
5 / 2 / 2
6,578
598
5,888
7,377
2,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Аpollyon
Bellona
11
3 / 0 / 0
6,687
608
5,025
5,743
4,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
3 / 0 / 2
6,736
612
4,383
3,595
1,080
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
4
Kills
17
17
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Janus
Kislyak
Janus
2
1
2
3
L
Cabrakan
KrzakiiDrzewa
Cabrakan
1
5
2
0.4
L
0
3
3
0.5
W
Ne Zha
4
1
4
6
L
Apollo
Zantako
Apollo
2
3
0
0.67
L
0
2
0
0
W
Nemesis
ǺrhiKot
Nemesis
5
2
2
3
W
Bellona
Аpollyon
Bellona
3
0
0
3
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,252
Damage
24,945
37,771
Taken
28,095
16,365
Mitigated
12,612
9,471
Healing
10,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,205
1,196
0
548
8,048
2,186
0
0
8,048
0
27,849
W
Janus
Kislyak
Janus
3,657
215
0
1,639
4,544
1,383
234
2,443
2,007
35,314
0
L
Cabrakan
KrzakiiDrzewa
Cabrakan
3,613
638
170
2,327
9,069
4,554
0
1,006
7,949
13,322
0
L
3,257
172
0
734
5,528
1,425
0
2,116
3,237
30,154
0
W
Ne Zha
5,992
2,031
0
2,634
6,836
2,428
0
1,540
5,253
0
28,834
L
Apollo
Zantako
Apollo
2,271
965
0
1,113
6,104
1,452
0
0
6,104
0
23,791
L
2,906
508
0
4,579
9,022
6,748
109
204
8,776
0
25,095
W
Nemesis
ǺrhiKot
Nemesis
5,888
2,857
0
2,948
7,377
2,817
0
2,266
4,933
0
34,186
W
Bellona
Аpollyon
Bellona
5,025
2,298
0
2,130
5,743
4,904
317
0
5,413
0
34,980
W
4,383
1,902
0
1,307
3,595
1,080
472
381
3,214
0
44,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,542
Gold Earned
32,791
245
Minions Killed
344
0
Camps Cleared
0
996,045
Distance Traveled
1,077,953
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,489
499
53
5
0
221,947
1
W
Janus
6,468
588
76
7
0
225,964
0
L
Cabrakan
4,868
443
22
2
0
187,809
3
L
Janus
5,592
508
56
5
0
206,186
2
W
Ne Zha
6,322
575
45
4
0
224,875
2
L
Apollo
5,333
485
54
5
0
217,161
0
L
Chaac
5,260
478
60
5
0
162,942
1
W
Nemesis
6,578
598
66
6
0
230,212
2
W
Bellona
6,687
608
74
7
0
213,140
3
W
Neith
6,736
612
83
8
0
183,762
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role