Player Matchup

Janus
Janus
Platinum IV
BsideU
Janus
Platinum IV
Level 157
God Stats
4W - 5L
1,531 SR
Queue Stats
77W - 63L
2,233 MMR
Solo
Nox
Nox
Diamond I
Deltapl4ne
Nox
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond III
ItzSurprise
Apollo
Diamond III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Diamond IV
Xyveron
Camazotz
Diamond IV
Level 160
God Stats
6W - 2L
1,637 SR
Queue Stats
63W - 57L
2,176 MMR
Party 1
Guan Yu
Guan Yu
Platinum I
generol
Guan Yu
Platinum I
Level 157
God Stats
6W - 0L
1,944 SR
Queue Stats
68W - 48L
2,153 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 156
1,622 SR
1,912 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,659 SR
2,217 MMR
Sylvanus
Sylvanus
Diamond IV
Orodreth98
Sylvanus
Diamond IV
Level 148
God Stats
6W - 5L
1,678 SR
Queue Stats
53W - 51L
2,160 MMR
Solo
Zhong Kui
Zhong Kui
Masters
Serpentyn
Zhong Kui
Masters
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 154L
2,620 MMR
Solo
Awilix
Awilix
Diamond IV
SkippySmite
Awilix
Diamond IV
Level 147
God Stats
4W - 2L
1,868 SR
Queue Stats
154W - 140L
2,116 MMR
Solo
Eset
Eset
Platinum I
Vaizoku
Eset
Platinum I
Level 160
God Stats
3W - 6L
1,527 SR
Queue Stats
123W - 103L
2,071 MMR
Solo
Heimdallr
Heimdallr
Diamond III
kepwii
Heimdallr
Diamond III
Level 147
God Stats
18W - 22L
1,724 SR
Queue Stats
261W - 257L
2,118 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BsideU
Janus
20
8 / 3 / 9
13,190
600
16,992
11,229
4,461
Conduit Gem

Conduit Gem

+25
Magical Power
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Divine Ruin

Divine Ruin

+90
Magical Power
+10
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
4 / 1 / 9
13,447
611
10,589
17,398
10,527
Warrior's Axe

Warrior's Axe

+15
Physical Protection
+10
Magical Protection
+75
Health

PASSIVE - Damaging an enemy god steals 25 health away from your target and restores 25 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Divine Ruin

Divine Ruin

+90
Magical Power
+10
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
20
7 / 3 / 11
13,686
622
20,107
18,094
8,360
Eye of the Jungle

Eye of the Jungle

+10
Physical Power
+25
Magical Power
+10
Hp 5
+10%
Attack Speed

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +15 HP5 and +10 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+35
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Asi

Asi

+20
Physical Power
+20%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - If you drop below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+40
Physical Power
+10
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Camazotz
Xyveron
Camazotz
20
6 / 2 / 11
12,993
591
18,270
26,937
11,650
Bumba's Dagger

Bumba's Dagger

+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +20 True Damage and your Abilities deal +30% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Serrated Edge

Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal.

Evolved Rage

Evolved Rage

+30
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 6s.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Guan Yu
generol
Guan Yu
18
9 / 2 / 16
13,192
600
16,651
28,100
37,892
Sentinel's Embrace

Sentinel's Embrace

+20
Physical Protection
+20
Magical Protection
+200
Health
+20
Mp 5

AURA - Evenly split 100 Physical and Magical Protection among all allied gods within 30 units and yourself. If you are alone you only gain 50 Physical and Magical Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
PersephoneSetChang'eThe Morrigan

VS

Bans
Nu WaScyllaNemesisTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Orodreth98
Sylvanus
16
4 / 6 / 3
11,050
502
8,511
19,458
19,586
Sentinel's Gift

Sentinel's Gift

+7
Physical Protection
+7
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+20%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Lotus Crown

Lotus Crown

+30
Magical Power
+60
Physical Protection
+20
Mp 5

PASSIVE - Any god affected by your ability heals gains 20 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+55
Magical Protection
+250
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 30.

Sovereignty

Sovereignty

+250
Health
+45
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Zhong Kui
Serpentyn
Zhong Kui
17
1 / 6 / 2
10,954
498
17,979
24,410
23,252
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Physical Protection
+75
Health
+5%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 4 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+90
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 20% Slower for 1 seconds.

Void Stone

Void Stone

+150
Health
+40
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+70
Magical Power
+40
Physical Protection
+20
Mp 5

PASSIVE - Every 2s you receive a stack of 7 Physical Protection, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 2s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
15
3 / 8 / 1
9,960
453
11,998
18,574
8,432
Eye of the Jungle

Eye of the Jungle

+10
Physical Power
+25
Magical Power
+10
Hp 5
+10%
Attack Speed

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +15 HP5 and +10 MP5 Can be upgraded at level 20.

Wind Demon

Wind Demon

+25
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed and Movement Speed by 20% for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+40
Physical Power
+20
Physical Protection
+15%
Attack Speed
+10
Physical Penetration

PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Eset
Vaizoku
Eset
16
2 / 8 / 3
10,686
486
10,600
17,902
6,199
Conduit Gem

Conduit Gem

+25
Magical Power
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
kepwii
Heimdallr
17
1 / 6 / 2
11,055
503
14,281
20,272
9,634
Death's Toll

Death's Toll

+15
Physical Power
+25
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+40
Physical Power
+20
Physical Protection
+15%
Attack Speed
+10
Physical Penetration

PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+40
Physical Power
+10
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Wind Demon

Wind Demon

+25
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed and Movement Speed by 20% for 5s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
22
34
Kills
11
11
Deaths
34
56
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
BsideU
Janus
8
3
9
4.17
W
4
1
9
8.5
W
Apollo
7
3
11
4.17
L
Sylvanus
Orodreth98
Sylvanus
4
6
3
0.92
L
Zhong Kui
Serpentyn
Zhong Kui
1
6
2
0.33
L
Awilix
3
8
1
0.44
L
Eset
Vaizoku
Eset
2
8
3
0.44
W
Camazotz
Xyveron
Camazotz
6
2
11
5.75
W
Guan Yu
generol
Guan Yu
9
2
16
8.5
L
Heimdallr
kepwii
Heimdallr
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,609
Damage
63,369
101,758
Taken
100,616
72,890
Mitigated
67,103
56,504
Healing
25,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
BsideU
Janus
16,992
1,197
0
2,804
11,229
4,461
2,769
2,913
8,246
96,454
0
W
10,589
2,759
0
6,637
17,398
10,527
3,330
10,260
7,046
85,614
0
W
Apollo
20,107
14,136
0
5,157
18,094
8,360
3,664
5,528
12,487
0
126,338
L
Sylvanus
Orodreth98
Sylvanus
8,511
1,111
3,537
5,963
19,458
19,586
0
4,098
14,935
26,375
0
L
Zhong Kui
Serpentyn
Zhong Kui
17,979
3,056
0
7,479
24,410
23,252
0
9,354
14,499
86,315
0
L
Awilix
11,998
6,622
0
518
18,574
8,432
0
3,186
15,190
0
70,522
L
Eset
Vaizoku
Eset
10,600
239
616
3,599
17,902
6,199
169
5,391
12,044
79,841
0
W
Camazotz
Xyveron
Camazotz
18,270
7,978
0
19,781
26,937
11,650
622
9,785
17,020
0
105,360
W
Guan Yu
generol
Guan Yu
16,651
3,614
6,016
16,109
28,100
37,892
192
9,289
18,487
340
51,967
L
Heimdallr
kepwii
Heimdallr
14,281
8,845
0
4,109
20,272
9,634
0
4,339
15,513
0
92,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,508
Gold Earned
53,705
720
Minions Killed
615
0
Camps Cleared
0
2,333,225
Distance Traveled
1,930,340
37
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,190
600
174
8
0
453,890
9
W
Nox
13,447
611
162
7
0
404,085
4
W
Apollo
13,686
622
183
8
0
511,731
8
L
Sylvanus
11,050
502
24
1
0
387,191
8
L
Zhong Kui
10,954
498
160
7
0
367,842
1
L
Awilix
9,960
453
113
5
0
409,135
5
L
Eset
10,686
486
154
7
0
395,358
3
W
Camazotz
12,993
591
150
7
0
492,175
5
W
Guan Yu
13,192
600
51
2
0
471,344
11
L
Heimdallr
11,055
503
164
7
0
370,814
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role