Player Matchup

Cernunnos
Cernunnos
Chelonis
Cernunnos
Level 17
God Stats
4W - 2L
1,500 SR
Queue Stats
63W - 65L
1,332 Elo+
Party 1
Cthulhu
Cthulhu
Dockmeister
Cthulhu
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 12L
1,285 Elo+
Party 1
Terra
Terra
Jadajadetv
Terra
Level 15
God Stats
7W - 5L
1,361 SR
Queue Stats
11W - 14L
1,331 Elo+
Party 1
Anubis
Anubis
LucienWolfswift
Anubis
Level 25
God Stats
46W - 30L
1,282 SR
Queue Stats
970W - 1,065L
1,335 Elo+
Solo
Fenrir
Fenrir
MapleCND
Fenrir
Level 21
God Stats
11W - 3L
1,500 SR
Queue Stats
135W - 139L
1,375 Elo+
Party 1
Team Averages
Level 17
1,429 SR
1,332 Elo+

VS

Team Averages
Level 24
1,591 SR
1,504 Elo+
Da Ji
Da Ji
AntiSpirals
Da Ji
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Yemoja
Yemoja
MioHonda
Yemoja
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
19W - 20L
1,500 Elo+
Party 3
Janus
Janus
Voretri
Janus
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 3
Chang'e
Chang'e
iSiren
Chang'e
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
medexter
Danzaburou
Level 87
God Stats
4W - 2L
1,954 SR
Queue Stats
88W - 102L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Chelonis
Cernunnos
15
9 / 2 / 10
9,692
538
11,399
11,199
4,017
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Dockmeister
Cthulhu
14
1 / 1 / 4
8,895
494
3,502
6,852
7,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Terra
13
4 / 5 / 11
8,876
493
2,599
15,451
7,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
16 / 1 / 6
11,939
663
13,450
10,990
5,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
MapleCND
Fenrir
17
13 / 1 / 7
10,953
609
11,598
9,353
4,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 1
7,148
397
2,731
12,381
3,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
MioHonda
Yemoja
10
2 / 9 / 3
7,744
430
3,901
12,111
4,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Voretri
Janus
10
1 / 12 / 2
7,284
405
4,062
10,341
1,837
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
iSiren
Chang'e
10
1 / 8 / 1
7,170
398
3,579
8,925
2,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
medexter
Danzaburou
13
5 / 7 / 1
8,763
487
7,986
12,887
4,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
17
43
Kills
9
10
Deaths
44
38
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
W
Cernunnos
Chelonis
Cernunnos
9
2
10
7
W
Cthulhu
Dockmeister
Cthulhu
1
1
4
3
W
Terra
4
5
11
1.9
W
16
1
6
19
W
Fenrir
MapleCND
Fenrir
13
1
7
16.5
L
Yemoja
MioHonda
Yemoja
2
9
3
0.39
L
Janus
Voretri
Janus
1
12
2
0.17
L
Chang'e
iSiren
Chang'e
1
8
1
0.19
L
Danzaburou
medexter
Danzaburou
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,548
Damage
22,259
53,845
Taken
56,645
28,497
Mitigated
16,566
20,265
Healing
9,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,731
368
0
3,627
12,381
3,460
0
2,709
9,531
0
35,853
W
Cernunnos
Chelonis
Cernunnos
11,399
6,696
0
3,445
11,199
4,017
2,639
2,975
8,154
0
69,973
W
Cthulhu
Dockmeister
Cthulhu
3,502
591
0
1,251
6,852
7,514
1,482
584
6,268
29,080
0
W
Terra
2,599
533
1,177
5,989
15,451
7,808
1,704
3,352
12,087
16,644
0
W
13,450
486
0
7,199
10,990
5,144
712
3,257
7,435
78,104
0
W
Fenrir
MapleCND
Fenrir
11,598
3,661
0
1,204
9,353
4,014
0
964
8,359
0
80,642
L
Yemoja
MioHonda
Yemoja
3,901
1,302
488
516
12,111
4,811
336
2,548
9,436
19,481
0
L
Janus
Voretri
Janus
4,062
438
78
23
10,341
1,837
185
6,567
3,352
23,751
0
L
Chang'e
iSiren
Chang'e
3,579
1,319
511
1,127
8,925
2,434
78
2,418
6,421
22,709
0
L
Danzaburou
medexter
Danzaburou
7,986
4,052
0
3,196
12,887
4,024
991
4,207
8,354
0
40,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,355
Gold Earned
38,109
435
Minions Killed
249
0
Camps Cleared
0
1,636,358
Distance Traveled
1,362,945
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,148
397
64
4
0
336,910
5
W
Cernunnos
9,692
538
102
6
0
305,670
0
W
Cthulhu
8,895
494
59
3
0
337,916
0
W
Terra
8,876
493
18
1
0
335,176
4
W
Anubis
11,939
663
136
8
0
278,180
3
W
Fenrir
10,953
609
120
7
0
379,416
1
L
Yemoja
7,744
430
19
1
0
276,292
1
L
Janus
7,284
405
62
3
0
198,716
0
L
Chang'e
7,170
398
44
2
0
265,574
1
L
Danzaburou
8,763
487
60
3
0
285,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role