Player Matchup

Osiris
Osiris
BMac
Osiris
Level 13
God Stats
3W - 3L
1,564 SR
Queue Stats
20W - 24L
1,630 Elo+
Solo
Tiamat
Tiamat
GOLDDUCKI
Tiamat
Level 16
God Stats
14W - 5L
1,836 SR
Queue Stats
364W - 306L
1,743 Elo+
Solo
Anubis
Anubis
OscarsDemonDays
Anubis
Level 12
God Stats
11W - 3L
1,500 SR
Queue Stats
62W - 39L
1,816 Elo+
Solo
Nemesis
Nemesis
SkylaNovea
Nemesis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,485 Elo+
Solo
Danzaburou
Danzaburou
XxCoolHwipxX
Danzaburou
Level 24
God Stats
19W - 8L
1,725 SR
Queue Stats
314W - 289L
1,635 Elo+
Solo
Team Averages
Level 18
1,625 SR
1,662 Elo+

VS

Team Averages
Level 27
1,548 SR
1,626 Elo+
Mercury
Mercury
MadHatterVa
Mercury
Level 27
God Stats
12W - 16L
1,432 SR
Queue Stats
176W - 155L
1,652 Elo+
Solo
Cupid
Cupid
NeonGridCat
Cupid
Level 28
God Stats
54W - 32L
1,669 SR
Queue Stats
196W - 141L
1,634 Elo+
Solo
Achilles
Achilles
SkillCosby
Achilles
Level 24
God Stats
11W - 9L
1,637 SR
Queue Stats
155W - 93L
1,588 Elo+
Solo
Jormungandr
Jormungandr
SlimShadiy
Jormungandr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 28L
1,685 Elo+
Solo
Artemis
Artemis
TheBetaSimp
Artemis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BMac
Osiris
17
1 / 5 / 3
11,570
526
8,576
22,724
17,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
GOLDDUCKI
Tiamat
20
9 / 6 / 15
14,201
646
19,506
14,386
11,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
15 / 5 / 4
14,197
645
20,597
21,792
14,158
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
SkylaNovea
Nemesis
20
6 / 4 / 14
13,916
633
12,874
18,289
9,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
XxCoolHwipxX
Danzaburou
20
2 / 0 / 6
13,063
594
9,883
8,958
4,041
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
MadHatterVa
Mercury
17
11 / 9 / 4
11,256
512
17,581
22,315
6,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
2 / 6 / 5
10,094
459
7,233
12,535
3,615
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
SkillCosby
Achilles
15
3 / 5 / 3
9,893
450
6,963
19,736
17,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jormungandr
SlimShadiy
Jormungandr
17
1 / 3 / 8
10,978
499
9,230
13,670
12,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
TheBetaSimp
Artemis
17
3 / 10 / 4
10,197
464
11,146
22,940
6,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
44
33
Kills
20
20
Deaths
33
42
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Osiris
BMac
Osiris
1
5
3
0.5
W
Tiamat
GOLDDUCKI
Tiamat
9
6
15
2.75
L
Mercury
MadHatterVa
Mercury
11
9
4
1.44
L
2
6
5
0.75
W
15
5
4
3.4
L
Achilles
SkillCosby
Achilles
3
5
3
0.9
W
Nemesis
SkylaNovea
Nemesis
6
4
14
3.25
L
Jormungandr
SlimShadiy
Jormungandr
1
3
8
1.67
L
Artemis
TheBetaSimp
Artemis
3
10
4
0.5
W
Danzaburou
XxCoolHwipxX
Danzaburou
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,436
Damage
52,153
86,149
Taken
91,196
56,551
Mitigated
47,857
40,242
Healing
15,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
BMac
Osiris
8,576
4,137
0
8,055
22,724
17,295
1,431
6,822
15,774
0
60,113
W
Tiamat
GOLDDUCKI
Tiamat
19,506
2,552
0
5,031
14,386
11,217
1,528
409
13,977
83,165
0
L
Mercury
MadHatterVa
Mercury
17,581
9,285
0
250
22,315
6,962
0
11,316
10,707
0
77,511
L
7,233
4,483
85
1,950
12,535
3,615
378
6,488
5,975
0
59,173
W
20,597
2,114
0
13,218
21,792
14,158
3,971
1,123
20,669
88,466
0
L
Achilles
SkillCosby
Achilles
6,963
2,339
0
4,028
19,736
17,903
0
7,217
12,396
0
38,488
W
Nemesis
SkylaNovea
Nemesis
12,874
5,929
0
8,261
18,289
9,840
870
1,177
16,973
0
89,578
L
Jormungandr
SlimShadiy
Jormungandr
9,230
2,527
0
2,029
13,670
12,422
17
2,374
11,267
68,318
0
L
Artemis
TheBetaSimp
Artemis
11,146
5,663
0
7,019
22,940
6,955
0
11,802
10,748
0
71,983
W
Danzaburou
XxCoolHwipxX
Danzaburou
9,883
5,572
0
5,677
8,958
4,041
4,269
483
8,237
0
107,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,947
Gold Earned
52,418
646
Minions Killed
531
0
Camps Cleared
0
1,981,391
Distance Traveled
1,877,134
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,570
526
109
5
0
342,969
0
W
Tiamat
14,201
646
128
6
0
396,852
6
L
Mercury
11,256
512
108
5
0
412,503
3
L
Cupid
10,094
459
115
5
0
383,420
0
W
Anubis
14,197
645
106
5
0
380,540
2
L
Achilles
9,893
450
62
3
0
387,546
6
W
Nemesis
13,916
633
131
6
0
460,167
3
L
Jormungandr
10,978
499
140
6
0
361,637
2
L
Artemis
10,197
464
106
5
0
332,028
7
W
Danzaburou
13,063
594
172
8
0
400,863
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role