Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
BUSTY BEARS74
Tiamat
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,247 Elo+
Party 2
Cerberus
Cerberus
MPetuskey71
Cerberus
Level 124
God Stats
0W - 2L
1,742 SR
Queue Stats
10W - 10L
1,742 Elo+
Party 2
Team Averages
Level 120
1,581 SR
1,496 Elo+

VS

Team Averages
Level 103
1,774 SR
1,540 Elo+
Cupid
Cupid
FinalSkore
Cupid
Level 67
God Stats
21W - 18L
1,707 SR
Queue Stats
39W - 42L
1,526 Elo+
Party 1
Zeus
Zeus
JustXpired
Zeus
Level 125
God Stats
13W - 10L
1,824 SR
Queue Stats
437W - 435L
1,543 Elo+
Party 1
Kumbhakarna
Kumbhakarna
xI Hurman Ix
Kumbhakarna
Level 117
God Stats
22W - 11L
1,791 SR
Queue Stats
160W - 153L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 2 / 0
7,213
601
3,561
8,788
7,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

10
0 / 3 / 0
7,116
593
3,513
5,646
2,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
MPetuskey71
Cerberus
10
0 / 3 / 0
7,233
603
2,646
11,341
7,168
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
13
6 / 0 / 2
9,115
760
8,680
5,811
1,832
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 6
7,904
659
8,333
2,927
775
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kumbhakarna
xI Hurman Ix
Kumbhakarna
12
1 / 0 / 6
8,821
735
3,666
7,618
4,725
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
8
8
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
L
0
3
0
0
W
Cupid
6
0
2
7
W
1
0
6
4
L
Cerberus
MPetuskey71
Cerberus
0
3
0
0
W
Kumbhakarna
xI Hurman Ix
Kumbhakarna
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,720
Damage
20,679
25,775
Taken
16,356
17,219
Mitigated
7,332
4,387
Healing
7,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,561
35
0
1,115
8,788
7,366
0
4,124
4,664
0
20,999
L
3,513
503
0
887
5,646
2,685
0
3,428
2,218
28,051
0
W
Cupid
8,680
4,629
1,089
2,400
5,811
1,832
1,256
1,462
4,080
0
31,955
W
8,333
949
0
1,119
2,927
775
462
1,268
1,480
43,785
0
L
Cerberus
MPetuskey71
Cerberus
2,646
127
0
2,385
11,341
7,168
0
4,514
6,827
25,458
0
W
Kumbhakarna
xI Hurman Ix
Kumbhakarna
3,666
136
0
2,793
7,618
4,725
251
2,969
4,235
15,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,562
Gold Earned
25,840
141
Minions Killed
165
0
Camps Cleared
0
590,031
Distance Traveled
690,448
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,213
601
52
4
0
211,323
3
L
Tiamat
7,116
593
47
4
0
176,750
1
W
Cupid
9,115
760
61
5
0
222,973
1
W
Zeus
7,904
659
80
7
0
222,661
4
L
Cerberus
7,233
603
42
4
0
201,958
3
W
Kumbhakarna
8,821
735
24
2
0
244,814
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role