Player Matchup

Chang'e
Chang'e
Gold II
NeroVitus
Chang'e
Gold II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Guan Yu
Guan Yu
Gold III
Trypticx
Guan Yu
Gold III
Level 97
God Stats
53W - 27L
1,691 SR
Queue Stats
173W - 127L
1,471 MMR
Party 2
Ares
Ares
Gold I
ÐoctorJ
Ares
Gold I
Level 122
God Stats
2W - 1L
1,603 SR
Queue Stats
219W - 184L
1,688 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 102
1,598 SR
1,553 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,562 SR
1,450 MMR
Kukulkan
Kukulkan
Silver II
OneofaKindji
Kukulkan
Silver II
Level 116
God Stats
1W - 1L
1,742 SR
Queue Stats
32W - 47L
1,072 MMR
Party 1
Hercules
Hercules
Gold V
Snipebola
Hercules
Gold V
Level 112
God Stats
0W - 1L
1,289 SR
Queue Stats
43W - 55L
1,822 MMR
Party 1
Cerberus
Cerberus
Gold III
Vortick
Cerberus
Gold III
Level 145
God Stats
9W - 15L
1,656 SR
Queue Stats
120W - 142L
1,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
NeroVitus
Chang'e
20
4 / 4 / 13
18,609
600
33,307
25,768
12,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
Trypticx
Guan Yu
20
9 / 2 / 11
20,440
659
24,792
30,714
45,886
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ares
20
7 / 2 / 13
20,353
657
38,724
32,668
57,099
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
PersephoneScyllaThothDiscordia

VS

Bans
CthulhuAphroditeJanusAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
OneofaKindji
Kukulkan
20
3 / 8 / 3
18,094
584
30,957
22,217
8,264
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
Snipebola
Hercules
19
3 / 7 / 4
16,894
545
18,831
44,309
36,120
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Vortick
Cerberus
18
2 / 5 / 6
16,570
535
18,010
41,324
43,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
21
20
Kills
8
8
Deaths
20
37
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chang'e
NeroVitus
Chang'e
4
4
13
2.63
L
Kukulkan
OneofaKindji
Kukulkan
3
8
3
0.56
L
Hercules
Snipebola
Hercules
3
7
4
0.71
W
Guan Yu
Trypticx
Guan Yu
9
2
11
7.25
L
Cerberus
Vortick
Cerberus
2
5
6
1
W
Ares
7
2
13
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,823
Damage
67,798
89,150
Taken
107,850
115,913
Mitigated
88,107
46,320
Healing
33,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
NeroVitus
Chang'e
33,307
1,721
12,743
12,407
25,768
12,928
1,572
16,378
9,176
162,240
0
L
Kukulkan
OneofaKindji
Kukulkan
30,957
1,384
556
4,824
22,217
8,264
0
14,098
7,907
170,393
0
L
Hercules
Snipebola
Hercules
18,831
2,305
0
12,232
44,309
36,120
0
30,343
11,351
923
60,426
W
Guan Yu
Trypticx
Guan Yu
24,792
3,508
7,656
11,204
30,714
45,886
1,156
17,740
12,542
0
109,378
L
Cerberus
Vortick
Cerberus
18,010
486
0
15,535
41,324
43,723
0
23,355
15,067
75,226
0
W
Ares
38,724
828
0
2,310
32,668
57,099
593
16,621
15,455
56,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,402
Gold Earned
51,558
305
Minions Killed
393
0
Camps Cleared
0
1,820,198
Distance Traveled
1,726,640
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
18,609
600
187
6
0
599,938
3
L
Kukulkan
18,094
584
240
8
0
554,988
8
L
Hercules
16,894
545
48
2
0
621,059
3
W
Guan Yu
20,440
659
97
3
0
641,426
11
L
Cerberus
16,570
535
105
3
0
550,593
1
W
Ares
20,353
657
21
1
0
578,834
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role