Player Matchup

Nemesis
Nemesis
Diamond III
Brickkiller
Nemesis
Diamond III
Level 159
God Stats
4W - 1L
1,800 SR
Queue Stats
55W - 34L
2,249 MMR
Solo
Chang'e
Chang'e
Platinum III
CizLuckke
Chang'e
Platinum III
Level 124
God Stats
22W - 14L
1,778 SR
Queue Stats
190W - 156L
2,219 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
GuyJ
Sun Wukong
Diamond III
Level 160
God Stats
7W - 3L
1,590 SR
Queue Stats
246W - 197L
2,509 MMR
Solo
Danzaburou
Danzaburou
Masters
Wowy
Danzaburou
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Diamond II
atmoe
Cabrakan
Diamond II
Level 160
God Stats
13W - 5L
1,707 SR
Queue Stats
376W - 349L
2,363 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,675 SR
2,168 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 160
1,590 SR
1,815 MMR
Raijin
Raijin
Diamond II
Assailant
Raijin
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Masters
CaptainTwig
Tsukuyomi
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Diamond II
Crazeeee
Tyr
Diamond II
Level 159
God Stats
6W - 5L
1,761 SR
Queue Stats
248W - 227L
2,211 MMR
Solo
Cupid
Cupid
Masters
Hemoplagued
Cupid
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Masters
Shing
Ganesha
Masters
Level 160
God Stats
6W - 5L
1,689 SR
Queue Stats
133W - 115L
2,363 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Brickkiller
Nemesis
17
4 / 2 / 8
10,624
590
8,457
12,872
6,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
CizLuckke
Chang'e
17
4 / 0 / 10
11,125
618
10,424
8,051
3,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Sun Wukong
GuyJ
Sun Wukong
17
2 / 0 / 8
11,189
622
13,668
16,923
14,396
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Wowy
Danzaburou
18
10 / 1 / 10
12,127
674
15,727
13,126
6,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Cabrakan
atmoe
Cabrakan
14
4 / 3 / 13
10,109
562
7,134
14,638
13,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ScyllaAphroditeGuan YuYemoja

VS

Bans
SetPersephoneCu ChulainnCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Assailant
Raijin
15
4 / 3 / 0
9,374
521
8,693
7,287
2,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
CaptainTwig
Tsukuyomi
15
1 / 2 / 3
9,166
509
8,830
11,026
5,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 4 / 1
8,987
499
10,906
21,190
14,916
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
1 / 7 / 0
9,043
502
5,251
13,431
5,428
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Ganesha
Shing
Ganesha
12
0 / 8 / 4
7,789
433
3,330
17,795
9,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
14
24
Kills
6
6
Deaths
24
49
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Raijin
Assailant
Raijin
4
3
0
1.33
W
Nemesis
Brickkiller
Nemesis
4
2
8
4
L
Tsukuyomi
CaptainTwig
Tsukuyomi
1
2
3
1.25
W
Chang'e
CizLuckke
Chang'e
4
0
10
9
L
0
4
1
0.13
W
Sun Wukong
GuyJ
Sun Wukong
2
0
8
6
L
1
7
0
0.14
L
Ganesha
Shing
Ganesha
0
8
4
0.25
W
Danzaburou
Wowy
Danzaburou
10
1
10
15
W
Cabrakan
atmoe
Cabrakan
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,410
Damage
37,010
65,610
Taken
70,729
44,569
Mitigated
37,911
31,453
Healing
19,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Assailant
Raijin
8,693
556
0
1,040
7,287
2,247
375
2,788
4,387
62,151
0
W
Nemesis
Brickkiller
Nemesis
8,457
4,392
0
1,406
12,872
6,658
1,363
2,301
10,306
0
73,394
L
Tsukuyomi
CaptainTwig
Tsukuyomi
8,830
2,260
0
3,175
11,026
5,400
0
3,855
7,062
0
74,726
W
Chang'e
CizLuckke
Chang'e
10,424
797
4,850
5,476
8,051
3,442
1,875
2,450
5,519
78,376
0
L
10,906
1,802
0
8,271
21,190
14,916
0
2,198
18,880
0
64,494
W
Sun Wukong
GuyJ
Sun Wukong
13,668
3,716
0
6,519
16,923
14,396
698
1,251
15,624
0
79,090
L
5,251
3,478
180
4,176
13,431
5,428
2,274
3,028
10,387
0
69,984
L
Ganesha
Shing
Ganesha
3,330
323
0
2,868
17,795
9,920
0
5,158
12,455
19,986
0
W
Danzaburou
Wowy
Danzaburou
15,727
9,393
0
8,320
13,126
6,540
4,087
2,210
10,826
0
97,548
W
Cabrakan
atmoe
Cabrakan
7,134
1,276
0
4,882
14,638
13,533
165
5,014
8,550
18,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,174
Gold Earned
44,359
585
Minions Killed
580
0
Camps Cleared
0
1,875,058
Distance Traveled
1,769,752
31
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,374
521
170
9
0
348,589
8
W
Nemesis
10,624
590
99
6
0
422,791
8
L
Tsukuyomi
9,166
509
136
8
0
420,158
2
W
Chang'e
11,125
618
160
9
0
378,982
5
L
Tyr
8,987
499
122
7
0
359,841
6
W
Sun Wukong
11,189
622
162
9
0
396,871
4
L
Cupid
9,043
502
146
8
0
305,651
1
L
Ganesha
7,789
433
6
0
0
335,513
8
W
Danzaburou
12,127
674
138
8
0
344,875
6
W
Cabrakan
10,109
562
26
1
0
331,539
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role