Player Matchup

Ymir
Ymir
HeitorPSF
Ymir
Level 18
God Stats
2W - 2L
1,649 SR
Queue Stats
24W - 22L
1,424 Elo+
Solo
Sol
Sol
IKrayonI
Sol
Level 5
God Stats
0W - 1L
1,215 SR
Queue Stats
23W - 30L
1,105 Elo+
Party 1
Bakasura
Bakasura
PR Ravage
Bakasura
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 66L
1,334 Elo+
Solo
Izanami
Izanami
VatiCam
Izanami
Level 6
God Stats
13W - 9L
1,423 SR
Queue Stats
37W - 35L
1,338 Elo+
Party 1
Hera
Hera
xgreglayton
Hera
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,267 Elo+
Solo
Team Averages
Level 9
1,457 SR
1,293 Elo+

VS

Team Averages
Level 21
1,585 SR
1,445 Elo+
Vamana
Vamana
BananaMLLion
Vamana
Level 18
God Stats
13W - 2L
1,771 SR
Queue Stats
46W - 38L
1,442 Elo+
Solo
Tiamat
Tiamat
DarkspyOD
Tiamat
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
DeJayeDiamond92
Anubis
Level 18
God Stats
79W - 51L
1,588 SR
Queue Stats
481W - 507L
1,404 Elo+
Solo
Fenrir
Fenrir
NIKHILLO-_-
Fenrir
Level 19
God Stats
45W - 51L
1,441 SR
Queue Stats
85W - 88L
1,444 Elo+
Solo
Merlin
Merlin
RedDragon0719
Merlin
Level 24
God Stats
25W - 11L
1,625 SR
Queue Stats
26W - 16L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
0 / 8 / 7
8,986
899
5,409
19,997
18,920
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 6 / 3
10,103
1,010
8,637
14,870
5,835
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
PR Ravage
Bakasura
15
1 / 17 / 5
9,117
912
6,259
24,520
8,247
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
VatiCam
Izanami
15
3 / 10 / 4
9,897
990
10,779
17,361
5,313
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 9 / 7
9,044
904
7,737
16,071
5,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

283

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
18
4 / 1 / 27
10,414
1,041
15,061
12,393
8,839
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
DarkspyOD
Tiamat
19
9 / 2 / 28
12,145
1,215
17,885
9,667
8,781
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
7 / 5 / 19
11,442
1,144
14,114
11,188
5,757
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
17
13 / 0 / 18
11,515
1,152
12,336
6,923
2,903
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
17 / 0 / 22
13,393
1,339
26,906
5,614
2,177
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
164
8
Kills
50
50
Deaths
8
26
Assists
114
Player
Kills
Deaths
Assists
KDA
W
Vamana
4
1
27
17.5
W
Tiamat
DarkspyOD
Tiamat
9
2
28
11.5
W
7
5
19
3.3
L
Ymir
0
8
7
0.44
L
4
6
3
0.92
W
Fenrir
13
0
18
22
L
Bakasura
PR Ravage
Bakasura
1
17
5
0.21
W
17
0
22
28
L
Izanami
VatiCam
Izanami
3
10
4
0.5
L
0
9
7
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,821
Damage
86,302
92,819
Taken
45,785
43,661
Mitigated
28,457
3,804
Healing
10,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
15,061
8,951
583
3,088
12,393
8,839
0
5,871
6,296
0
27,624
W
Tiamat
DarkspyOD
Tiamat
17,885
2,207
0
1,741
9,667
8,781
0
5,398
4,269
23,714
0
W
14,114
1,443
0
4,598
11,188
5,757
0
5,028
5,700
45,236
0
L
Ymir
5,409
1,400
0
658
19,997
18,920
0
11,800
8,197
10,187
0
L
8,637
2,723
183
1,380
14,870
5,835
0
11,026
3,844
24,488
0
W
Fenrir
12,336
3,656
0
431
6,923
2,903
0
2,396
4,177
0
15,770
L
Bakasura
PR Ravage
Bakasura
6,259
4,386
0
1,297
24,520
8,247
0
15,926
8,594
0
12,455
W
26,906
1,324
0
14
5,614
2,177
0
3,090
2,234
42,934
0
L
Izanami
VatiCam
Izanami
10,779
9,003
0
206
17,361
5,313
0
12,792
4,569
0
42,757
L
7,737
3,492
0
80
16,071
5,346
0
7,361
8,710
22,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,147
Gold Earned
58,909
158
Minions Killed
171
2
Camps Cleared
0
720,436
Distance Traveled
965,874
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,414
1,041
19
2
0
210,159
0
W
Tiamat
12,145
1,215
17
2
0
212,989
0
W
Anubis
11,442
1,144
92
9
0
132,549
0
L
Ymir
8,986
899
11
1
0
123,426
0
L
Sol
10,103
1,010
29
3
0
154,996
0
W
Fenrir
11,515
1,152
10
1
0
217,231
3
L
Bakasura
9,117
912
21
2
0
157,951
0
W
Merlin
13,393
1,339
33
3
0
192,946
0
L
Izanami
9,897
990
79
8
0
123,962
0
L
Hera
9,044
904
18
2
2
160,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role